BlatMan 718 Posted November 29, 2022 Vehicle explosion damage is inconsistent with the way it credits kills. Scenario 1; - Player Alpha and character Bravo are in a vehicle. - Alpha is driving. Bravo is in the passenger seat. - Player Charley damages the vehicle till it's on fire. - The vehicle crashes into a wall and explodes from the collision damage. Expected Results: Alpha gets a suicide and a team kill since they caused the final damage to the vehicle, or Charley gets two kills because they did most of the damage to the vehicle. Actual Results: Charley gets a kill on Alpha, Alpha gets a team kill on Bravo. This outcome does not make sense. It's the same vehicle explosion that killed both players. Whoever is credited for the explosion should be credited both kills. Scenario 2: - Player Alpha is standing next to a vehicle. They have full HP with no green mods. - Player Bravo throws a grenade at Alpha, killing Alpha and blowing up the vehicle. Expected Result: Alpha is credited for an explosion kill. The grenade cannot deal enough damage to kill Bravo on it's own. Actual Result: Alpha is credited a grenade kill. This should be impossible since the vehicle doesn't explode until after receiving grenade damage, and Bravo cannot receive lethal damage until the vehicle explodes. The district servers supposedly are run in a single thread, meaning these damage calculations should run in the order they happen. Otherwise, there's multiple threads stepping on each other. Quote Share this post Link to post Share on other sites