vsb 6171 Posted November 5, 2021 (edited) 54 minutes ago, Someone said: Is that really necessary to achieve a bell curve threat level system? Why can't the current mechanisms they use to determine threat bracket a minority of players as green or gold? because threat loss and threat gain are not equal for every player in a match, and its easier to threat up than threat down ever since g1 attempted to combat dethreating with game mechanics so when global threat levels are redistributed (the last time was with the score update iirc?) the population starts at a perfect bell curve for threat, but its left behind as soon as the first matches are played Edited November 5, 2021 by glaciers typo Share this post Link to post Share on other sites
Someone 1 Posted November 6, 2021 20 hours ago, glaciers said: because threat loss and threat gain are not equal for every player in a match What if it was? Sure people's threat could get carried up and down by repeatedly playing with teammates with large disparities in skill but when is that really going to be a serious problem? Share this post Link to post Share on other sites
vsb 6171 Posted November 6, 2021 26 minutes ago, Someone said: What if it was? Sure people's threat could get carried up and down by repeatedly playing with teammates with large disparities in skill but when is that really going to be a serious problem? it makes no sense for everyone to receive the same threat change for a mission because everyone does not contribute the same amount to that mission, thats basically the core of why matchmaking and elo exist in the first place as for skill disparity, it shows up in nearly every pug team with how limited matchmaking is, and premades are very unpredictable because theyre generally formed outside the parameters of measurable game skill Share this post Link to post Share on other sites