NysekZePope 33 Posted June 16, 2018 (edited) Helmets Support : Adjusted to 40 gamma and stamina with only 4 Regeneration Lifeline/Medic : 35 gamma and stamina and 3 Regeneration Offensive : Now also grants +10 to melee, rifle, and pistol skill. Precision increased to 20 Deadeye/Deathdealer : Grants +8 to weapon skills and 15 precision Defensive : Melee and Range defense increased to 30 from 25, added health regeneration of 15, and health increased to 30 from 15. Bulwark/Dreadnaught given 10 health regeneration and 20 health Suits All suit procs will now share the same cooldown. Cooldowns increased to 60 seconds. Support/Lifeline/Medic : Healing proc no longer effects group members and now restores health/stamina/gamma by 15/10/10 per second. Regeneration based suits adjusted GT Support increased by 32 Stamina and Gamma Regeneration Lifeline/Medic increased to 26 Stamina and Gamma Regeneration Offensive based suits adjusted :Precision modifier increased Deadeye/Deathdealer : 40 Precision Offensive GT : 50 Precision Resistances Volatile and DT tier 1: Resists normalized to match Pulverizer set for all sets. DT tier 2 : Resists normalized to match Dreadnaught set. Stat mods and procs will match stage 3. Stage 3 : No longer requires Average Mutagenic Enhancers only requires 1 of each GORE drop rather than 3 of the following recipes. Ballistic Plasma Energizer – Shoulder Modification Ballistic Ionizer Cartridge – Torso Modification Permanent Incendiary Device – Thigh Modification Rothium for each of these recipes also reduced by 50% for Stage 3 Suit. Using the recipe to upgrade a Tier 2 DT Suit (EXP : Medic) will be "Upgradeable PVP Suit" "Upgradeable PVP Suit" is used in a recipe to upgrade to stage 3, with no additional material requirements now to allow players to change their look if they choose (and vice versa) Stage 2 Armor : Resists increased to match Dreadnaught – Prefall Tech rewarded for Citadel Defense Mission Faction Armor (720k) : Resists increased to match Dreadnaught set Faction Armor (540k) : Resists increased to match Pulverizer set Costs/Materials Tier 1 DT Weapon cost reduced to 60k Tier 2 DT Weapon cost reduced to 100k after gathering Tier 1 parts. Recipe added to upgrade to AP weapon without requiring "base parts" material. (160k =160k) Tier 1 DT Armor cost reduced to 25k Tier 2 DT Armor cost upgrade reduced to 50k Dome Rewards Dome Tier 3 items for AP weapons moved to tier 2 (Enhancers and Nanite Kit) Dome tier 2 items for AP weapons moved to tier 3 (Weapon Parts) One more change.... Any pre-GT 55 gear will no longer bind on equip nor be blocked from being traded/AH'ed. No reason older players can't give their "hand me down" armor they no longer use to a friend or even be allowed to sell it. Edited July 9, 2018 by NysekZePope Quote Share this post Link to post Share on other sites