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NysekZePope

GT/DT/S3/etc Armor Progression

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Helmets

  • Support : Adjusted to 40 gamma and stamina with only 4 Regeneration
    • Lifeline/Medic : 35 gamma and stamina and 3 Regeneration

 

  • Offensive : Now also grants +10 to melee, rifle, and pistol skill. Precision increased to 20
    • Deadeye/Deathdealer Grants +8 to weapon skills and 15 precision

 

  • Defensive : Melee and Range defense increased to 30 from 25, added health regeneration of 15, and health increased to 30 from 15.
    • Bulwark/Dreadnaught given 10 health regeneration and 20 health

 

Suits

  • All suit procs will now share the same cooldown. Cooldowns increased to 60 seconds.
    • Support/Lifeline/Medic : Healing proc no longer effects group members and now restores health/stamina/gamma by 15/10/10 per second.

 

  • Regeneration based suits adjusted
    • GT Support increased by 32 Stamina and Gamma Regeneration
    • Lifeline/Medic increased to 26 Stamina and Gamma Regeneration

 

  • Offensive based suits adjusted :Precision modifier increased
    • Deadeye/Deathdealer : 40 Precision
    • Offensive GT : 50 Precision

 

Resistances

  • Volatile and DT tier 1: Resists normalized to match Pulverizer set for all sets.
  • DT tier 2 : Resists normalized to match Dreadnaught set. Stat mods and procs will match stage 3.
  • Stage 3 : No longer requires Average Mutagenic Enhancers only requires 1 of each GORE drop rather than 3 of the following recipes.
    • Ballistic Plasma Energizer – Shoulder Modification
    • Ballistic Ionizer Cartridge – Torso Modification
    • Permanent Incendiary Device – Thigh Modification
      • Rothium for each of these recipes also reduced by 50% for Stage 3 Suit.
        • Using the recipe to upgrade a Tier 2 DT Suit (EXP : Medic) will be "Upgradeable PVP Suit"
          • "Upgradeable PVP Suit" is used in a recipe to upgrade to stage 3, with no additional material requirements now to allow players to change their look if they choose (and vice versa)

 

  • Stage 2 Armor : Resists increased to match Dreadnaught – Prefall Tech rewarded for Citadel Defense Mission
  • Faction Armor (720k) : Resists increased to match Dreadnaught set
  • Faction Armor (540k) : Resists increased to match Pulverizer set

 

Costs/Materials

 

  • Tier 1 DT Weapon cost reduced to 60k
  • Tier 2 DT Weapon cost reduced to 100k after gathering Tier 1 parts.
    • Recipe added to upgrade to AP weapon without requiring "base parts" material. (160k =160k)
  • Tier 1 DT Armor cost reduced to 25k
  • Tier 2 DT Armor cost upgrade reduced to 50k

 

Dome Rewards

  • Dome Tier 3 items for AP weapons moved to tier 2 (Enhancers and Nanite Kit)
  • Dome tier 2 items for AP weapons moved to tier 3 (Weapon Parts)

 

 

One more change....

 

Any pre-GT 55 gear will no longer bind on equip nor be blocked from being traded/AH'ed. No reason older players can't give their "hand me down" armor they no longer use to a friend or even be allowed to sell it.

Edited by NysekZePope

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