Jump to content
Sign in to follow this  

Suggestions for the developers!

Recommended Posts


  1. In the original Fallen Earth melee weapons were pretty much silly and under-powered due to their limited range. Increase the amount of Melee Weapons available and their usage.
  2. I suggest to create a system that grants up to 3 random attribute/effect/trigger bonus to every Equipment or Accessory. This is to increase economy and diversity among players -- and why not, offer more build opportunities.
  3. Ranged Damage vs Melee. No one would think twice, everyone skips to Ranged immediately. Fine, at least introduce some "Sprinting" ability that allows Melee Weapon Wielders to gap closer with Ranged Enemies before dying...  
  4. Give meaningful ways to increase character's resilience, resistance vs damage, and avoidance. The original game was kind of "let's go and kill", I'm pretty sure no one cared much for turtling because it was lackluster and useless.
  5. Remember to balance the game for meta, and do not create any situation in which (x) damage reduction is ignored. That's how games whose battle component is made of RPG mechanics go unbalanced.
  6. The game is old, thus it requires REWORKED CHARACTER ANIMATIONS, WEAPON ATTACK ANIMATIONS, ABILITIES CAST ANIMATION -- most of them look and perform slow and terrible.
  • Dislike 1

Share this post

Link to post
Share on other sites

The balance, was impossibly, terrible... The game had 0 pvp abilities, for 90% of the abilities in the game... guns just won. It's a game, u dont "have" to make it realistic. The point is fun, complete playability, at all times, and the ability to do, anything and everything, the game offers.... and still compete. Playing the game, as anyone wishes. Hopefully many things, like it did, (imo).

And it's Post-Apocolyptica... no one really 'knows' the truth to it... For all you know, fumes from the nukes and chemicals, mixed with the soil, and bio-fuels from planting crop. Leaving a 'haze' in your eyes... making guns hard. to hit people half the time... and the adrenaline, from a sword, raises ur instincts... Allowing for more accuracy. So many places to go.
The metal could be alterred even... or, if not altered, a crafting option... to mix it with the new found things... like ur gigantic roaches... 'something' changed them, alchemy, and blacksmithing... could be all new types of stuff... and i also wanna point out... who's making all this gunpowder going around anyways? can u even make gunpowder in the grand canyon? lol. metal and gunpowder dont grow on trees either. Nor do cast models and coal fed fires to form and shape em... I'd understand, if a faction could... or maybe a few... but unless u make something up? guns n guns powder, would be in rare supply anyway. So it could be overpowered... but in limited use... even if u wanted to be 'realistic' about it. Sadly... limited things people wanna do, isn't the way to make a game, (imo). people should be able to do whatever they want, but you have to put it there for us, and make it useable for us as well, to the point we wanna always play.

Thank You,

  • Dislike 1

Share this post

Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Create New...