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Manupro

Suggestions for the developers!

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  1. In the original Fallen Earth melee weapons were pretty much silly and under-powered due to their limited range. Increase the amount of Melee Weapons available and their usage.
  2. I suggest to create a system that grants up to 3 random attribute/effect/trigger bonus to every Equipment or Accessory. This is to increase economy and diversity among players -- and why not, offer more build opportunities.
  3. Ranged Damage vs Melee. No one would think twice, everyone skips to Ranged immediately. Fine, at least introduce some "Sprinting" ability that allows Melee Weapon Wielders to gap closer with Ranged Enemies before dying...  
  4. Give meaningful ways to increase character's resilience, resistance vs damage, and avoidance. The original game was kind of "let's go and kill", I'm pretty sure no one cared much for turtling because it was lackluster and useless.
  5. Remember to balance the game for meta, and do not create any situation in which (x) damage reduction is ignored. That's how games whose battle component is made of RPG mechanics go unbalanced.
  6. The game is old, thus it requires REWORKED CHARACTER ANIMATIONS, WEAPON ATTACK ANIMATIONS, ABILITIES CAST ANIMATION -- most of them look and perform slow and terrible.
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The balance, was impossibly, terrible... The game had 0 pvp abilities, for 90% of the abilities in the game... guns just won. It's a game, u dont "have" to make it realistic. The point is fun, complete playability, at all times, and the ability to do, anything and everything, the game offers.... and still compete. Playing the game, as anyone wishes. Hopefully many things, like it did, (imo).

And it's Post-Apocolyptica... no one really 'knows' the truth to it... For all you know, fumes from the nukes and chemicals, mixed with the soil, and bio-fuels from planting crop. Leaving a 'haze' in your eyes... making guns hard. to hit people half the time... and the adrenaline, from a sword, raises ur instincts... Allowing for more accuracy. So many places to go.
The metal could be alterred even... or, if not altered, a crafting option... to mix it with the new found things... like ur gigantic roaches... 'something' changed them, alchemy, and blacksmithing... could be all new types of stuff... and i also wanna point out... who's making all this gunpowder going around anyways? can u even make gunpowder in the grand canyon? lol. metal and gunpowder dont grow on trees either. Nor do cast models and coal fed fires to form and shape em... I'd understand, if a faction could... or maybe a few... but unless u make something up? guns n guns powder, would be in rare supply anyway. So it could be overpowered... but in limited use... even if u wanted to be 'realistic' about it. Sadly... limited things people wanna do, isn't the way to make a game, (imo). people should be able to do whatever they want, but you have to put it there for us, and make it useable for us as well, to the point we wanna always play.

Thank You,
Balidore

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Agree:

need more l opportunities for melee users: maybe some sub-specializations, which allow to deflect/avoid ranged damage or move faster than shooters/use some maneuvres(dash/flips etc - Charge almost useless in pvp): Ex. Matrial Arts, Athletics, Acrobatics etc.

animation need to be reworked + some grachical improvenments (with shading/lighting/some models)

+ need "normal" passive traits/perks in skills section

+ redesign interface

Just my opinion.

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Did either of you play this game?... Melee has always been the META unless in PVE.

Pistol was DPS king with obviously highest difficulty (minus AR/BR/Sniper as they never reached DPS to kill people effectively)

Melee was your second best option as you were just behind pistol dealing the most consistent DPS, period, and due to no issues of reload meant pressure was always on when winning any fight.
Shotgun like melee had consistency due to it's aiming method, yet it's DPS was pitiful. Thus it's only real aspect was in group play and positioning which gave it an edge in group fights.

As for "sprint" : Smoke Sphere, Charge, and Dash. This is before considering options of snaring your enemy (Sonic, DT, Rifle, HW, and hell even suppression if you drained out their stamina)

You "could" turtle in this game, but it only shines in PVE. In a PVP aspect at no given point will you have enough HPS to beat DPS unless going heavy HP6 build with SW7. And melee obviously would still kill you as it doesn't have reload downtime. Enhancement, EA, Green Paste. You could already reach a consistent 60% reduction to primary damage, if you needed more in PVP I recommend looking into dodge. Hell you can effectively make a 150-160 HPr build with SW 7 and roughly 1.3k+ HP with very little effort which is pretty much unkillable in PVP (teamfights) and impossible to die in PVE.


 

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