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supermariobrothe

A bunch of broblems

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Im not sure which ones of these were adressed or not so imma just list them all here, these are some issues that started happening ever since LO took over.

 

1. When launching the game, if you dont smash that esc button to skip the reloaded productions logo, the game will get stuck showing all the logos and sometimes even forcing you to sit through the intro video as well before you can log in.

 

2. After returning to lobby to change character a few times, some of the objective markers disappear in world, can only see them on world map on fight club, also half of the player name tags as well on fight club, in missions districts all objective markers disappear.

 

3. Sometimes the game will randomly disconnect you or a bunch of people in the same district as you with the error message saying servers went offline when they clearly havent and everyone else is still playing.

 

4. Exiting the game makes it crash and you cant start it again through steam unless you kill the game and a bunch of copies of some exception handler thing from task manager, steam will also show you as still playing it.

 

5. In Settings, key bindings menu, sometimes you get weird squigles and ~- looking lines where the key letters should be. 

 

 

BONUS:

Long standing issuess that i hope maybe LO can finally fix?

 

1. Messed up spawns in waterfront around the big boat area.

 

2. Outfit editor clothing order buttons dont work half of the time, need to wear things in a specific order for the buttons to start working.

 

3. No image resampling, when projecting decals onto surfaces, the game does a quick and dirty resize for them to match the texture resolution of the surface its being projected on, i realize this process isnt using resampling because it could potentially be laggy when scaling and positioning the decal onto a surface, but what if you used resampling after all is done and you exit edit mode and its baking it all down onto a single texture image? jagged decal edges are really ruining car designs and makes them have ugly black smudge around the edges.

 

4. For the love of god, fix those bounding boxes for vehicle physics, it always makes my piss boil whenever i get "ran over" by a car that did not even touch me, i know different body panels change the shape of the car slightly but come on, nothing changes the shape so drastically that it would ever stick out the bounding box.

 

5. On subject of bounding boxes, why not use the same body part bounding boxe the players models use to show blood splatters when hit by bullets and simulate ragdoll physics for hitscan as well instead of using one HUGE bounding box for the whole model like its 1995, half of the time it doesnt even match the player(im guessing thats part of the problem with cars running you over when they were not even touching you), when the player is running and leaning forward, the whole upper part of the body sticks out of the bounding box, and if you shoot it, you will get blood splatters but it wont do any actual damage to the player, and its really annoying when you think all your bullets hit them because you saw their blood splatter, but they are still not dead, or when you are hiding behind cover that you think is tall enough to hide your whole body because your player height is very short, and they still manage to shoot the invisible bounding box sticking out above your head because it doesnt take your height into account.

 

TL;DR use the already existing body part bounding boxes for hit detection as well instead of using one huge rectangle.

 

6. A common sense thing to do in map design (that seems to have eluded the original devs of the game) is adding clip brushes to seal off parts of map geometry that is sticking out ever so slightly, even if its by a few pixels, your player's bounding box will get snagged on it and you will get stuck on things, its really annoying, especially in the asylum, or alternatively, make the player bounding box a cylinder instead of a rectangle, that would save you a crap ton of map work.
 

Thats all i can think of the top of my head, might add more later.

 

 

 

 

 

 

Edited by supermariobrothe

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Agree with most if not all of the problems, sadly all this is present still after Many years from the first discover. 🙃

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Hello

I have moved this topic to the PC Bugs & Tech Issues section.

 

- Mina_

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Yea, some of those bugs was there since RTW days which they tried to clean it up a little, but still quite present. I remember when RTW had hit-boxes according to height, but they had to remedy it due to players creating short characters so tiny that you couldn't hit them.

Edited by WoRkMaGiC

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