Jump to content

Search the Community

Showing results for tags 'revert it'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • GamersFirst Community
    • Announcements
    • GamersFirst Feedback
    • Articles
  • APB Reloaded
    • OPEN BETA
    • Announcements & Server news
    • Social District (General Discussion)
    • Community Corner
    • Bugs and Tech Issues
    • Game & Forum Suggestions
    • OTW general
    • Off-Topic Section
  • Fallen Earth
    • News & Announcements
    • General Discussion
    • Community Creations
    • New Player FAQs and Guides
    • Bugs and Tech Issues
    • Events
    • Feedback and Suggestions
    • Off-Topic Section
  • Unsung Story
    • News & Announcements
    • General Discussion
    • ​​​​​​​Help and Questions
    • Feedback & Suggestions 
    • Introductions 
    • Offtopic
  • Ships That Fight Underground
    • News & Announcements
    • General Discussion
    • Guides, Tips and Strategy
    • Game & Forum Suggestions
    • Communities & Promotions
    • Creations and Fan Art
    • Bugs and Tech Issues
    • Off-Topic Section

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


About Me

Found 1 result

  1. I'm really unhappy with the changes made to the shotguns especially the CSG. The new pellet system that aimed to be more forgiving is undermining the skill needed to land fullshots by shotgun experts which was intended to give less experienced players an "Edge" of landing a Fullshot even if they are not accurate enough to do so and even now this is not even how the CSG works now either. I believe that this change only happened because of how alot of inexperienced players cried about not being able to land shots on the enemy and blamed the weapon for it when it was perfectly fine for experienced ones. I believe the CSG was just in the right and perfect position, after years of struggling to fix it's "Ghost Shots", It's Damage was too high when it came out at 800 hitpoints, then it got nerfed to 650 and that was the worse CSG nerf that ever happened, then everything was fixed but the damage was set at 600 which was surprisingly fine since the gun still had its firerate and range and easily 2 shotted enemies, then buffed again to 650 hitpoints which I have no complaints about whatsoever. The main edge of the CSG was it's range, having 20 meters of effective range was it's strongest point and had its own gameplay advantages to create unique maneuvers, While the JG had much higher damage with lower range than the CSG, this offered a unique taste to each weapon, each having its own scenarios to shine. After this change, both weapons sit at the same Range of 10 meters which makes the JG a far more better pick than the CSG for a significantly increased damage and an Increased chance of landing more pellets because of its wide spread at such range, without the necessity of perfect accuracy. Even though the CSG-PR1 offers Improved Rifling 3 to increase the range to 17 meters, it's still not worth sacrificing because the extra range is nearly not felt due to the loss of more pellets as the range increases and because the increased reload speed of the CSG-RT1 variant, which is totally needed in close quarters encounters, and for overall i believe this change to shotguns was totally unnecessary to be honest for the reasons I stated above. Main Points: 1. Undermining the skill needed to use Shotguns and even though that was the intention, the gun is now far worse for both the inexperienced players and the experienced ones. 2. JG Shotgun now has an edge over the CSG due to the ability of being modified by increasing its range, fastening its reload speed, fastening its equip time, yet has the same base range (7.5m is basically the same as 10m), significantly more damage, superior firerate intervals. 3. OCA and PMG which are still superior to the CSG in its own range can still be used to snipe enemies up to 40 or 50 meters. 4. It's impossible to win a 1v1 duel using no corners against an experienced player who plays SMGs like OCA, PMG, and ofcourse the JG shotgun; which all can be further modified, in the range of 10 meters which the is the same extent of the CSG's max range and it should have been able to rival these weapons and that was not the case before the last nerf. All in all the CSG's place right now in the game is the garbage can, so do us all a favour and revert it already, it not should be that hard to do. Edit : forgot to mention how perfect the previous damage was against kevlar 3 enemies who have (1300 hp points). If you add up the previous 650 damage of 2 fullshots would make the exact 1300 damage needed to take down that specific enemy and that was rewarding.
×
×
  • Create New...