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  1. For curiosities sake, With moving things to unreal 3.5 then to 4. Do you think they would add NVidia Ansel Support? Would you guys like to see some sort of high fidelity screenshot capture tool implemented in game? I for one think getting a really artsy screenshot can be difficult without post processing. Now PP is okay to a degree (ha ha) but I'd like something that actually works, and works well without alteration. I've used Ansel before and I find it's a pretty powerful screenshot tool for the games that have some pretty hardcore graphics. I know APB isn't good on the graphics right now but with the new engine update maybe we'll see some better AA with symbols and designing and better lighting, bloom, dynamic lights. So who knows, I suppose the best questions to ask are, are the graphics in the newer engine going to be significantly better and even worth adding a fancy screenshot tool? Or will the game only preform better? And if they'd even have the money to pay for third party supportive programs like that. I don't know if Ansel support is something that's paid for by the developers or if it's a free kit with game development. I dunno the ins and the outs of how one would acquire such a program for their game but oh well, Curious as always to hear what you guys think. Edit: For those who don't know what NVidia Ansel is, it's a high quality screen cap tool that a lot of games today are implementing. Basically allows you to take a screen shot from any position, in full 3D and HDR. So basically it's just a beastly screenshot tool that would be infinitely helpful IMO.
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