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First of all hi everyone. Everybody knows that CA3 is most used green character mod of all the time. This shows an unbalanced situation among green mods. I'd like to share my ideas with you based on buffing other mods. I don't know exacty numbers and calculation about CA. So i made poll about relationship CA and other green mods. Please vote your opinion. Ok let's start: GREEN MODS Kevlar: Kevlar has a great positive effect, but negative effect is much worse than its greatness. Instead of slowing character down why we don't force player to be lighter for carrying kevlar. Kevlar I - +10% HP /OR 10% Damage Reduction(Damage Reduction is Seadee's Suggestion) - You can't carry secondary weapons /OR If you carry secondary weapon -7,5% Sprint Speed, If you carry grenades -7,5% Sprint Speed Kevlar II - +20% HP /OR 20% Damage Reduction(Damage Reduction is Seadee's Suggestion) - You can't carry secondary weapons, grenades /OR If you carry secondary weapon -10% Sprint Speed, -5% Run Speed and if you carry grenades -10% Sprint Speed -5% Run Speed Kevlar III - +30% HP /OR 30% Damage Reduction(Damage Reduction is Seadee's Suggestion) - You can't carry secondary weapons, grenades and -25% stored ammo /OR If you carry secondary weapon -10% Sprint Speed, -10% Run Speed and if you carry grenades -10% Sprint Speed -10% Run Speed Sphagettio's Kevlar III - +30% HP /OR 30% Damage Reduction - Grenades are disabled - -12.5% /OR -10% Sprint&Run Speed Fragile: Fragile is an another mod that suffers from weak positive effect. Become faster is not enough. You can't dodge at all. I have 2 concepts in my mind. First one is Stealth / Assassin like gamestyle, other one is Acrobatic/Athletic like gamestyle. Fragile (Stealth) - +14% Run Speed - +14% Sprint Speed - You won't be shown on enemy radar when you shoot /OR You won't be shown on enemy radar when you shoot with your secondary and shoot with your primary weapon when crouching - -14% HP Fragile (Athletic) - +14% Run Speed - +14% Sprint Speed - You can jump higher - Climb ladders and fences faster - -14% HP Sphagettio's Fragile - +14% Run Speed - +14% Sprint Speed - +1 /OR +2 Grenades - -14% HP Flak Jacket: Maybe there could be exactly opposite mod Grenadier to make useful flak jacket more?? Grenadier - +1 Grenade Count - +40% Increase Explosion Damage Taken Clotting Agent: As far as i don't know exactly numbers of regeneration of HP i can't say anything about it. Blue and orange mods haven't got high priority to make balanced as green mods. But i will share my thoughts with you. BLUE MODS Car Surfer: To make this mod less abusive i think there should be a timer to activate car surfing while you are on vehicle. Valzipram Tablets: It's useless just fix it. ORANGE MODS Radar Jammer: This mods main purpose is just showing your symbol to other players at the moment. It needs some love but i don't know how. Feel free to make your critics. These are just my thoughts and there will be always better ones. And I will edit my post if you have another ideas. Thanks....
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Hello! Before and today I want to play in waterfront district (because I have progression contact only in waterfront), after 20-30 min. waiting - enemy's absent. I thought why? And I saw it. I have gold threat... My next actions: Exit from the game... :( I understand, these limits made for a long time ago, for those who all time cry on the forum... It's true and everyone knows it. But if this is a game with an anarchist meaning, then why are these artificial restrictions made for all players? I do not want to do like others players - to lower the threat (to silver) of deliberate mission losses. Sorry! English is not my native language.