Search the Community
Showing results for tags 'falloff dmg'.
Found 1 result
Rebalance of EFFECTIVE DISTANCE on each weapon categoryI’ll start with the fact that I resent your rebalance since whoever be create "sniper shit-sights dmg system". You kill weapons in their weapon categories. Okey! Vanila distance: 1) Shotgun (falloff damage [fod]): 10-20m [normal distance for CQC shotgun type] Exception: "SG-21" 7,5-15m falloff damage, but 1,25 TTK!!!! All shoguns have above 1 sec (~0,75)... Jesus! 2) SMG: 30-50m [slightly bad max fod dmg] Exception: so more [like VAS-2, PMG 35-55m or OCA in shotgun distance 17,5m jesus..] 3) Carabine (like joker, vbr): 40-60m 4) AR: 50-70m Exception like Scope NTEC-5, NTEC-7, etc... 5) Rifle (like obeya, obir): 60-85m 6) Light Machine-gun 70-80m Exception like NECROVA 65-75m, S1TIC 50-70m 7) Sniper rifle 80+m -------------------- It’s very difficult to navigate weapon distance in view menu in combat. Weapons in the same category have different distances. We have seven categories of average [10-20; 30-50, 40-60; 50-70; 60-85; 70-80; 80 ]! Don't need added 5m to scoped ntec, why u do it?! Because it have sight?! Jesus... -------------------- I propose that all categories of weapons lead to one kind falloff distance: 1) Shotgun 10-25m [without exception] 2) SMG 25-40m [without exception] 3) Carabine 40-55m [without exception] 4) AR: 50-65m [exception: NTEC-7\AR-7\COBR-A 55-70m | STAR LCR 60-75m ] [exception are based on TTK, or unique (like NTEC-7)] 5) Rifle: 60-85m [without exception] 7) LMG: 70-80m [Exeption S1TIC 55-70m | NEKROVA\AMG: 65-75m] [exception are based on sprint mode] 8] Sniper rifles: 80+ [without exception]