Jump to content

Search the Community

Showing results for tags 'dmg'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • GamersFirst Community
    • Announcements
    • GamersFirst Feedback
    • Articles
  • APB Reloaded
    • OPEN BETA
    • Announcements & Server news
    • Social District (General Discussion)
    • Community Corner
    • Bugs and Tech Issues
    • Game & Forum Suggestions
    • OTW general
    • Off-Topic Section
  • Fallen Earth
    • News & Announcements
    • General Discussion
    • Community Creations
    • New Player FAQs and Guides
    • Bugs and Tech Issues
    • Events
    • Feedback and Suggestions
    • Off-Topic Section
  • Unsung Story
    • News & Announcements
    • General Discussion
    • ​​​​​​​Help and Questions
    • Feedback & Suggestions 
    • Introductions 
    • Offtopic
  • Ships That Fight Underground
    • News & Announcements
    • General Discussion
    • Guides, Tips and Strategy
    • Game & Forum Suggestions
    • Communities & Promotions
    • Creations and Fan Art
    • Bugs and Tech Issues
    • Off-Topic Section

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


About Me

Found 1 result

  1. I’ll start with the fact that I resent your rebalance since whoever be create "sniper shit-sights dmg system". You kill weapons in their weapon categories. Okey! Vanila distance: 1) Shotgun (falloff damage [fod]): 10-20m [normal distance for CQC shotgun type] Exception: "SG-21" 7,5-15m falloff damage, but 1,25 TTK!!!! All shoguns have above 1 sec (~0,75)... Jesus! 2) SMG: 30-50m [slightly bad max fod dmg] Exception: so more [like VAS-2, PMG 35-55m or OCA in shotgun distance 17,5m jesus..] 3) Carabine (like joker, vbr): 40-60m 4) AR: 50-70m Exception like Scope NTEC-5, NTEC-7, etc... 5) Rifle (like obeya, obir): 60-85m 6) Light Machine-gun 70-80m Exception like NECROVA 65-75m, S1TIC 50-70m 7) Sniper rifle 80+m -------------------- It’s very difficult to navigate weapon distance in view menu in combat. Weapons in the same category have different distances. We have seven categories of average [10-20; 30-50, 40-60; 50-70; 60-85; 70-80; 80 ]! Don't need added 5m to scoped ntec, why u do it?! Because it have sight?! Jesus... -------------------- I propose that all categories of weapons lead to one kind falloff distance: 1) Shotgun 10-25m [without exception] 2) SMG 25-40m [without exception] 3) Carabine 40-55m [without exception] 4) AR: 50-65m [exception: NTEC-7\AR-7\COBR-A 55-70m | STAR LCR 60-75m ] [exception are based on TTK, or unique (like NTEC-7)] 5) Rifle: 60-85m [without exception] 7) LMG: 70-80m [Exeption S1TIC 55-70m | NEKROVA\AMG: 65-75m] [exception are based on sprint mode] 8] Sniper rifles: 80+ [without exception]
×
×
  • Create New...