(edited the post for this reason)
2(thousand) cents about players and GM recruitment. (long msg, so TLDR: idk... tis' too long to shorten )
A lot of people feel apprehensive by the idea of recruiting GM's among players (without prior experiences, i'd probably be counted among them),
but that's why I wanted to shed some experience on the matter.
(read only if you're curious on what I base my own experience and arguments)
I understand it is a big concern to imagine that players who might dislike or rival each-other in the game, could potentially be the GM you just thanked for helping you out...
But I do trust that LO has the means of overseeing their GM's and will take advantage of it, far better than the old management ever did. If a couple of students could do that,
I really don't see a problem in LO choosing that route, do you? LO so far seem very on top of things and very hands-on.
Finally, if the choice falls between seeing a lot of active staff and a few active admins to monitor and manage this staff
versus few active staff with one very active admin (you know who);
Well, take a look back at these last 3 years. How often did you see a GM? let alone see them interact? imho because they insisted on having a small number of in-house GM's
who received a paycheck, which they less and less was willing, if even able to afford.
It's a lot of resources paying GM's for a job that could be done by volunteers (under the right management). <-- KEYWORD.
Those resources are arguably far better spent on engine development, patching new content and protection against cheats, ddos and other game-breaking things.
imHo.