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Showing results for tags 'community disccusion'.
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With the growing popularity of McDonalds Family and Friends, I think I speak for the community when I say we would love to see you wearing one of our iconic outfits from our McWardrobe when the Summer update comes out 8/20. It would mean the world to us McDoublers. Mr. Scott, please feel free to reach out to our CEO EC2Criminal to arrange a meeting.
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- social wishing fountain
- mattscott
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(edited the post for this reason) 2(thousand) cents about players and GM recruitment. (long msg, so TLDR: idk... tis' too long to shorten ) A lot of people feel apprehensive by the idea of recruiting GM's among players (without prior experiences, i'd probably be counted among them), but that's why I wanted to shed some experience on the matter. (read only if you're curious on what I base my own experience and arguments) I understand it is a big concern to imagine that players who might dislike or rival each-other in the game, could potentially be the GM you just thanked for helping you out... But I do trust that LO has the means of overseeing their GM's and will take advantage of it, far better than the old management ever did. If a couple of students could do that, I really don't see a problem in LO choosing that route, do you? LO so far seem very on top of things and very hands-on. Finally, if the choice falls between seeing a lot of active staff and a few active admins to monitor and manage this staff versus few active staff with one very active admin (you know who); Well, take a look back at these last 3 years. How often did you see a GM? let alone see them interact? imho because they insisted on having a small number of in-house GM's who received a paycheck, which they less and less was willing, if even able to afford. It's a lot of resources paying GM's for a job that could be done by volunteers (under the right management). <-- KEYWORD. Those resources are arguably far better spent on engine development, patching new content and protection against cheats, ddos and other game-breaking things. imHo.