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KubanHyena

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  1. Thank you for your understanding! I also write music for the game myself =D she plays in the video, I have a lot of albums from different years, which clearly fit the urban style. If you are interested, you can get acquainted with me on the page of the Russian Social networks. https://vk.com/dmusic
  2. Thank you for sharing my point of view. With such opportunities and a team with funding, LO could have created a new APB for a long time, but for some reason this is not happening. It took a maximum of 2 years to develop the game... So about the art, I didn't use a plug-in for my project, but created the customization system myself. This is how the working principle looks like. Merged. Catomization system in my UE4 project Merged. Now I transfer all the developments to UE5, if you didn’t see in the last post how it looks on the new generation, I’ll repeat myself a little.
  3. Wrong opinion, in those years on Alpha UE3 everything was programmed in C ++ and then a lot of resources were required, as well as development costs. Now there are other technologies that speed up the process. Here is an example Customizing a character. The meaning of his work is applying alpha masks in layers through the "render target" with the use of a "virtual texture" which is then mixed with the main one. This texture is then mapped onto the character itself via a UV map using a planar or cylindrical projection. This can be done without programming code using "Blueprint" without C++ programming. The new engine has a lot of possibilities, you just need to know it a little and imagine how it will work. If you don’t feel like developing all this to the engine, there is already a plug-in that will recreate the same customization, pay for the license and build locations for the already customized project ahead. Link to the plugin I'm talking about. https://www.youtube.com/watch?v=vEEw-iGwldg
  4. Yarkiy primer togo chto LO mozhet sozdatʹ igru imeya iskhodnyy kod kastomizatsii po tipu plagina "Atico" kotoryy ispolʹzuyet·sya v tom zhe PUBG i APB(V APB on sozdan raneye na C++ dlya UE). Prosto primer o tom, chto odin chelovek ne sponsiruya proyekt mozhet sozdatʹ derʹmo kak vy govorite. A vivid example of the fact that LO can create a game with a customization source code like the "Atico" plugin that is used in the same PUBG and APB (In APB it was created earlier in C ++ for UE). Just an example of how one person not sponsoring a project can create crap like you say. Merged. Sorry. A vivid example of the fact that LO can create a game with a customization source code like the "Atico" plugin that is used in the same PUBG and APB (In APB it was created earlier in C ++ for UE). Just an example of how one person not sponsoring a project can create crap like you say.
  5. Thank you, I already tried to use "ChaosVehicles", there was an experience of using it. Now the most important priority is character customization. Tattoos and stickers, the last thing I'm doing is modeling clothes for the character in Blender, sharpen all the vertices to the ideal state so that there are no gaps during the animation. For a couple of hours, I made sneakers and jeans in my clothing base. Everything works perfectly. https://cloud.mail.ru/public/mVXW/CdNPjfqdi
  6. I am also developing a game in the style of APB, but not as unrelated to the game. As I understand it, you took the project "ALSv4" as a basis. This basis is not bad, the same used this basis, but then abandoned it. UE 4.27 (ALSv4): https://cloud.mail.ru/public/jZHM/ckxugatmJ UE 5.0 (Lyra): https://cloud.mail.ru/public/Y5ad/RTgPxnBD5 I think the difference between UE4 and UE5 is visible.
  7. the most ridiculous, incompetent innova didn’t allow it. This is sadness .. I'm not sure about the 3.5 update engine. The guys server in order can not lead.
  8. Dear LO, is there any information on server startup ?, You promised to start the server at 6:00 am at 7:00 what time. Your promises become false.
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