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Androvald

Developer
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Posts posted by Androvald


  1. 2 minutes ago, BXNNXD said:
    23 minutes ago, Hexerin said:

    as well as by an upper limit on the total lease duration (IIRC it's two months).

    there’s no limit afaik, i’m up to well over a year on my ntec stock 
    Just don't get it past January 19th 2038.
    And sorry, it appears we've missed this from the patch notes, I've added it retroactively.
    • Like 1
    • Thanks 4

  2. 20 hours ago, Frosi said:
    @Androvald could we get an exact explanation on this added option? I'd be really interested to hear if it causes input lag such as triple buffering or v-sync.
    Basically, it allows the game to continue working while your graphics card is working on rendering and displaying the image. It should be on by default, and will increase your frame-rate, but the input processing might feel less precise / predictable to those who are sensitive to that kind of thing.
    • Like 8
    • Thanks 7

  3. 9 minutes ago, Tobii said:
    pretty sure it's a toggle for OneFrameThreadLag=True/False
    @Androvald might be able to confirm that
    Correct. As for what it does, basically allows the render-thread to be one frame behind the game logic, which has roughly the same effect as double-buffering the output.
    • Like 1
    • Thanks 1

  4. 8 hours ago, Spy said:
    @MattScott The trade system looks very promising, I only have one thing to ask:
    Can you please cincider adding a tickbox (yes/no) in the main options menu, stating that you're putting yourself available to trading. I can only asume that not everybody is that excited to decline trades all the time simply because they're not interested in trading in general.

     

    You can prevent getting friend / trade invitations by setting your state to do not disturb (/dnd).

    3 hours ago, jarko said:
    @MattScott

    Trading.png

    Will there be a notification when something is being removed? A 3D display that is larger then the original one to the right of the trade box would be nice for vehicles and clothes. * You could decide to uncheck this option in Gameplay if you don't feel like it would be a necessity for you. 

    osrs_tips_how_to_avoid_scamming_in_old_s

    The notifications seems like a good idea, maybe just a changed marker until you select the item. At the very least, every time the other player makes a change your accept button will gray out for a second to prevent you from accidentally accepting a trade. Adding another 3D preview window into the UI is a bit tricky, especially in the location you're suggesting, so likely not in the first revision of the trade system. You can definitely open the preview window by using the button in the item details.

    2 hours ago, killerskull said:

    Who wants to trade with me??!?!?!?!?!?!?!?!

    Will there be a trading fee?

    What is there to trade? I cant think of anything. Clan stuff makes sense. Besides that, I dunno.

    Could this means rather than wasting 15% tax on market for a $2 mil legendary, I can just msg that player to buy his at $2 and save on tax?

    The current design does not have a trading fee. Though the items do need to be unused or refurbished to be traded.

    You can trade all the stuff you can normally trade. We will be allowing you to trade legendaries through this system as well.

    1 hour ago, StunStick said:

    As for the trade interface, is there any chance we can get multiplier shortcuts?

    For example:

     "100k" -> 100,000

    And 

    "1m" -> 1,000,000

    I apologise in advance if this is already a feature, I haven't logged onto the OTW yet.

    Sounds reasonable, I'll look into what we can do here.
    • Like 3
    • Thanks 2

  5. Hello,

    We're sorry you're not happy with the state of the latency issues. We are working on fixing these problems as fast as we can, unfortunately it will take a while to ensure the changes we've made aren't going to completely break the game once we deploy them live.

    Thanks,
    - Androvald

    • Like 10
    • Thanks 6

  6. We do actually have some functions for those buttons, and there's inherent problem with pressing the thumbsticks, as this can induce movement in the sticks, so we try to only use the presses to something related to the function of the stick itself.

    Right thumbstick press already switches shoulder, left thumbstick press can be used to toggle sprint if not using the automated system. You can adjust these settings in the options menu.

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