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BlueMonday

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  1. I belive the game has option to Slow down gamae time scale I believe the game could benefit greatly from slowing down the increase in fluidity and the reduction in frustration would be noticeable however, the time the player would have to spend on completing a mission has certainly increased 10% or 15% shouldn't be bad it is for thinking If there is a technical error that prevents such a change I'd be happy to discuss it
  2. I know-how Gap for Player lag compensation is too much And game overall it is too speedy
  3. I played yesterday All my shots are registred fine But players warping and micro-teleporting I mean players are too Quick for serwers it is unplayable it looks like the player's position is dropping frames Fix that somehow And Yes it ; Serwer side
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