Jump to content

TommyGun999

Members
  • Content Count

    18
  • Joined

  • Last visited

Everything posted by TommyGun999

  1. I changed the accuracy loss to worsens minimum accuracy to increase balance and realism. Believe me, that this mod will certainly not weaken this weapon.
  2. Currently, Kraken's red modification is CJ3, which has a + 7% fire rate, I think that increasing this value by 3% will not cause it to flutter like Colby M1922 'Hazardous'. Reducing human damage will not be a nerf because the weapon will continue to kill with 6 shots. Reducing vehicle damage is not a great weakness because N-SSW 74 as LMG does not have too much hard damage. As far as I know, Accuracy only affects the bloom of the crosshair and not the recoil weapon, and this bloom will certainly be smaller than now if Kraken's red modification is CJ3.
  3. This is my second suggestion regarding Kraken mods. Lightened Spring (new mod) +10% fire rate -10% Damage human -10% Damage vehicle -10% Minimum accuracy -5m max range Mobility Sling +50cm/s movement speed in marksmanship +15% equip time Extended Magazine 2 +20% magazine size +40% reload time DAMAGE: Health Damage 190 (171) Stamina Damage 20 Hard Damage 29.5 (26.55) Dropoff Range 65 m (60) Min Damage Range 70 m (65) Max Range100 m Minimum Damage % 30% OTHER: Equip Time 1.00 sec (1.15) Fire Interval 0.155 sec (0.139) Reload Time 2.85 sec (3.99) Resupply Delay 1.00 sec AMMO: Ammo Category Machine Gun Ammo Ammo Capacity 225 Magazine Capacity 45 (54) ACCURACY: Accuracy Radius at 10m 31 cm Per Shot Modifier 0.68 Shot Modifier Cap 0.82 (0.902) Recovery Delay 0.007 Recovery Per Second 3.80 Crouch Modifier 0.9 Walk Modifier 1.8 Run Modifier 6 Sprint Modifier 9 Jump Modifier 12 Marksman Modifier 0.37 In Vehicle Modifier 1 Marksman FoV 16:9 50 Marksman FoV 4:3 50 MOVEMENT: Crouched Speed 90 cm/s Walk Speed 139 cm/s Marksman Speed 150 cm/s (200 cm/s) Run Speed 413 cm/s Sprint Delay 0.25 sec Sprint Speed 550 cm/s
  4. I thought that legendary weapons are those with a yellow icon. This modification was supposed to be like a silencer only that for Kraken
  5. Kraken is a legendary weapon. Using Haevy Barrel 2 with N-SSW 74 or Vas SW2 we have -20% accuracy loss and we kill only 6 shots only that we have slightly reduced hard damage.
  6. Current modifications: -Hunting Sight 3 -Cooling Jacket 3 -Extended Magazine 3 They are not ideal for N-SSW 74 and there is information about changing these modifications to these [https://db.apbvault.net/items/Weapon_LMG_NSSW-K_PR3_PR3_GG]: -Heavy Barrel 3 -Hunting Sight 3 -Magazine Pull 2 I think it's a bad idea and I present to you my suggestion about N-SSW 74 "Kraken" LMG Barrel (new modification) -10% Accuracy Loss +10% Hard Damage -10% Damage Human Hunting Sight 3 Substantially improves benefit of marksmanship mode +5 degrees zoom level Substantially decreases accuracy while running Extended Magazine 2 +20% magazine size +40% reload time NEW N-SSW 74 "Kraken" DAMAGE: Health Damage 190 (171) Stamina Damage 20 Hard Damage 29.5 (32.45) Dropoff Range 65 m Min Damage Range 70 m Max Range 100 m Minimum Damage % 30% OTHER: Equip Time 1.00 sec Fire Interval 0.155 sec Reload Time 2.85 sec (3.99) Resupply Delay 1.00 sec AMMO: Ammo Category Machine Gun Ammo Ammo Capacity 225 Magazine Capacity 45 (54) ACCURACY: Accuracy Radius at 10m 31 cm Per Shot Modifier 0.68 (0.612) Shot Modifier Cap 0.82 Recovery Delay 0.007 Recovery Per Second 3.80 Crouch Modifier 0.9 Walk Modifier 1.8 Run Modifier 6 (7.5) Sprint Modifier 9 Jump Modifier 12 Marksman Modifier 0.37 (0.22) In Vehicle Modifier 1 Marksman FoV 16:9 50 (45) Marksman FoV 4:3 50 (45) MOVEMENT: Crouched Speed 90 cm/s Walk Speed 139 cm/s Marksman Speed 150 cm/s Run Speed 413 cm/s Sprint Delay 0.25 sec Sprint Speed 550 cm/s
  7. I was already prepared for shopping with the thought that there will be Christmas discounts. Occasionally, they should appear because not everyone can afford large expenses. I hope they will appear this month.
  8. In your opinion, the N-SSW is to remain a copy of Vas SW2, and 'Kraken' is supposed to have such modifications? https://db.apbvault.net/items/Weapon_LMG_NSSW-K_PR3_PR3_GG
  9. Welcome back. I would like to once again apologize for my suggestion, whose mistake was my oversight. I am a great admirer of Light Machine Guns and I simply try to balance them as much as possible without taking other weapons into account. A few days ago, when I was browsing the APB DB, I noticed something like this (APB DB new N-SSW 74 Kraken - https://db.apbvault.net/items/Weapon_LMG_NSSW-K_PR3_PR3_GG), I want to say that N-SSW 74 Kraken can be even weaker than it is now. Changing the modifications in Kraken to those I gave you in the link will not help this weapon. Maybe it's time for N-SSW 74 to become something other than VAS SW2? Vas SW2 has its own builds such as 'Saxon' and 'Union', which work quite well. I think that the N-SSW 74 should have changed statistics so that it will not be the second Vas SW2 and that the modifications of 'Kraken' would work just as well as the modifications found in 'Saxon' and 'Union' for Vas SW2. This time I prepared myself exactly to my suggestion and devoted the entire day yesterday to compare the statistics of each weapon to balance N-SSW 74 so that it works well with 'Kraken'.
  10. I wanted to apologize for this suggestion. The point is that I misread the modification statistics on the APB DB page, and now I see that they are balanced. I am sorry that I misled some and also tested CJ and EM on other weapons than just LMG and admit that these two modifications should not be changed. However, I would like to send you one suggestion about the weapon NSSW-74 Kraken which LO wants to modernize (New Kraken APB DB - https://db.apbvault.net/items/Weapon_LMG_NSSW-K_PR3_PR3_GG) which I will publish soon.
  11. Long ago, the CJ3 had a 9% fire rate, but this value was probably reduced because of weapons that have a small recoil and for which the recoil by this modification was small, and added a lot of fire rate. Decreasing this value was a good idea, but this modification for other weapons remained useless. In addition, you can see that on 1% fire rate there is 0.033 recoil (CJ1 = 3% fire rate and 0.100 recoil). From this assumption, it appears that at 5% of the fire rate there is 0.166 recoil, and at 7% of the fire rate 0,232 recoil. I am in favor. I don't know why LO didn't notice it yet. You surprised me. Anyway, I think that CJ and EM should be somehow corrected, hoping that they will do something about it.
  12. Hello. This suggestion applies to 2 modifications, which in my opinion are not very useful and should get a buff. Cooling Jacket: It is very harmful to Colby M-1922 and useless for weapons such as: ALIG 762 Surefire, N-SSW 74 Kraken, ATAC 424 Mercenary and Watchman because you can not carry a continuous fire even from a fairly close distance because the recoil is too high. Cooling Jacket 1 +3% fire rate Slightly worsens minimum accuracy: 0.100 Cooling Jacket 2 +5% fire rate Moderately worsens minimum accuracy: 0.200 -> 0.170 Cooling Jacket 3 +7% fire rate Substantially worsens minimum accuracy: 0.300 -> 0.240 Extended Magazine: Nobody uses this modification unless it has a weapon with which this modification can not be extracted, such as the Colby M-1922 Hazardous, because the reloading is too long and during reloading, the opponent can kill us. Extended Magazine 1 +10% magazine size +20% reload time Extended Magazine 2 +20% magazine size +40% reload time -> +35% Extended Magazine 3 +30% magazine size +60% reload time -> +50%
  13. Everything is great, but why did you remove the modification that only gave (Max Health) ?
  14. In that case, to improve the bit of N-SSW / VAS SW2 Recoil (-10%) Bloom (+10%) This will make it easier to keep the crosshair with more frequent breaks when shooting at another player Alig is a rifle that has the largest Hard Damage at the expense of: - it's impossible to shoot while sitting in the car - it is impossible to shoot while moving - very slow to run with him (you can then take out the secondary weapon, but the re-extraction of ALIG takes a while) - It's poor accuracy and he has a big recoil and it makes it very hard to kill any player I hope I have given enough arguments.
  15. I very like Pickup Hot Rod. Using the 4 slot as a tuning option is also a great idea.
  16. Well, I see that I do not do anything here, I wanted it well, in my opinion LKM need a small buff. The idea of whether it is a good or bad idea will decide LO.
  17. VAS SW2 and N-SSW 74 need a buff because, as mentioned earlier, it is very difficult to destroy a car or kill an opponent with these weapons. These are weapons that are designed to destroy vehicles and kill players at once. If there is something for everything, it is good for nothing. Therefore, they should reduce the recoil or add more Hard Damage example: 29.5 -> 34.5
  18. This suggestion mainly applies to "Light Machine Guns". Buff: ALIG 762 and CASE Bloom (-5%) Recoil (-5%) VAS SW2 and N-SSW 74 Recoil (-10%) SHAW 556 Hard Damage (15.00 -> 15.40) Nerf: ATAC 424 Hard Damage (17.55 -> 15.55) N-TEC 5 Hard Damage (18.50 -> 17.50)
×
×
  • Create New...