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Puku

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  1. Nope, actually no blame.. if anything, then it was more like "You were told so." :) And no, don't take that "You" personal.
  2. If we can identify these moments in past, where Fallen Earth started going wrong way, this is also good information to know in the future.. if nothing else, then at least to know what to avoid. In any case.. I wish the new owners all the best and hopefully they manage to recreate the game, which offered many-many hours of entertainment in the past. :)
  3. Obviously it were the devs, who ultimately made the decision, thats why I wrote this as last: "So, basically what has lead Fallen Earth here, has been extremely poor management, where those in charge didn't know anything about their customers and just let them direct by a vocal minority on the forums. " You guys may have disliked the outcome, but that doesn't change the fact, that you guys were always complaining about the current state of the affairs(be it before the changes, or after), most vocal was Wolves of War leader (Subzero-something? details are bit fuzzy, its been almost 10 years by now), of course because of that whole clan of theirs was cheering for everything he said. :) The combat was mostly complained about, how dodge sucked and how it was not shooter-like.. how there were too many skills. Guess what, it was changed.. coincidence? Then there were people, who joined Fallen Earth, but couldn't let go of the previous shooter they were playing, Planetside was one of the games, which was always brought up as example, what direction FE should go. You guys were complaining, how those pesky PvE crafters were roaming around freely getting all the goodies and how it would benefit the game, when some best materials were exclusive to the PvP zones. Because apparently it would be fun for the PvErs to come there and try to get the mats, while PvP-ers try to snipe them down.
  4. On old Icarus forums PvP-ers dominated. Most of the changes were pushed by them. All the combat changes, changes to the factions etc. In the endless chase for "balance" devs ended up removing all the diversity from the game tbh. I remember I even tried to cope with the combat changes, but worst change, after which I know many crafters left, was the change to the resource distribution. Making that random, meant wiping all the knowledge which people had gathered about the map. I had so many notes, about what resource was spawning where. To discover that took a LOT of travelling around.. But that knowledge was instantly gone.. and after that change to get some resources, you HAD to go to the PvP zones(before nothing was exclusive to the conflict towns, but you could get it quicker there). I and several others refused to play target practice for PvP guys. Even though on the forums everyone assured, that if you make PvP unavoidable, every PvE guy will go to PvP zones. The hell they did, it is entertainment, when it doesn't entertain you, you look at competition. :) The resource fiasco they tried to make good with those points of interests which appeared randomly on map and spawned goodies(can't remember how they were called), but that was pretty poor solution. So, basically what has lead Fallen Earth here, has been extremely poor management, where those in charge didn't know anything about their customers and just let them direct by a vocal minority on the forums.
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