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NotZombieBiscuit

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Posts posted by NotZombieBiscuit


  1. 9 hours ago, Yapopal said:

    This is not the first time I hear this from you. You are talking about the number of murders, but I wrote about the ratio of murders and deaths. These are different things. The kill to death ratio is a good indicator of a player's abilities.

     

    That is pretty much under the same umbrella of what I was reffering to. Kill count, KDA, Ratio of kills between teams, ratio of one player with rest of team, blah blah, etc. They are all not good indicators of skill within the realm of APB

     

    Merged.

     

    5 hours ago, glaciers said:

    the problem with this is you are punishing players for playing well and rewarding them for playing poorly, which is the opposite of what should happen

     

    it also seems very exploitable at first glance, what stops players from intentionally playing poorly for the entire mission so that they get extra buffs, and then playing well in the final stage while abusing those buffs?

    Be team of four. Have three players be the 'slayers', one be the objective abuser and get 50m spawns to just zerg the objectives. Easy wins. 

     

    Hey, kevlar might even be useful if I have to only run 50m to the fight and sit my fat patootie on a objective.


  2. 1 hour ago, Yapopal said:

    Another option is to compare the scores of rivals. Very simple. The ratio of kills to deaths affects the remoteness of the spawn point. Killed three, died 1 time - respawn 300 meters from the point. Your score is 10 to 10 - respawn 100 meters from the point. You are a noob with a score of 0 to 5 - respawn 50 meters from the point. When the multiplier is increased by one, the spawn point moves away by 100 meters. With a negative multiplier, the spawn point gets closer by 10 meters.

     

     

     

     

    This might be the worst suggestion I've heard yet. Kill count is not a good indicator of skill/win rate. Plus a whole bunch of other reasons.


  3. 3 hours ago, ninjarrrr said:

    game has no players because everyone is in social doing cybersex

    Maybe you are.

     

     

    3 hours ago, PotatoeGirl said:

    Well, you are not playing much if all you get is no opposition matches.

    The other option is to at least give minimal reward for completing non opposed missions to encourage staying to the end (which to be given only at certain server population to prevent farming on empty servers)

     

    I've had sessions where I would struggle to get a single match an hour. For multiple hours. Of course this was when grouped up though, but even solo I've struggled sometimes.


  4. 2 hours ago, safdfsgkjhdgsjkhs said:

    doesnt have to be shown. can be a hidden flag. they do this in GTA online and it puts all the problematic players with other problematic players.

     

    threat level already works kinda like this. if you are super super high gold with many missions under yourbelt and your threat stays super high and cannot fluctuate normally, you will usually have imbalanced matches or not get op at a normal pace. 

    so now if the system could flag a possible cheater, maybe just make it so that they cannot get op or matches and have them just waiting there with no opposition.... till another guy with same flag can op vs them. normal players wont ever have to face them ever. 

    for this to work well, would need proper logic to flag actual cheating players properly, else we will end up with fairfight 2.0

     

    if it works properly cheaters will get the idea that they are flagged because of lack of opposition, then they will just leave since no games to play. Possibly they will come back and either cheat and get flagged again then be forced to reroll or they might actually stop cheating and play legit so that they cannot get flagged again.

    Not really what the OP and others in the thread were suggesting. Though I'm not completely against this approach.

     

    The issue is you're never going to not get false positives. And if you do get a system that detects cheaters, you might as well just ban them out rather than messing with putting them in 'cheater queue'. Which even then doesn't really do much, because anyone that would be deterred from being in cheater queue is already a multiple re roll cheater that does it off a ban anyway, so you're just delaying the reroll. It becomes more effort than it's worth.


  5. 6 minutes ago, PotatoeGirl said:

    I would be enough if the matchmaking was actually dong its job and doesn't always stack golds vs all other threats.

    I don't get why starting a mission without opposition is even still a thing. How hard it is to make it start only when there are enough people in both teams?

    And speaking of teams, 3v3  should be the minimum team size to even have a proper match. 

     

    Fix that and the population may get above 200 people. 

    Because it has literally no other choice. Otherwise you would be waiting forever to get a game, which would drive away even more people than bad games.


  6. 1 hour ago, Yapopal said:

    I wrote about the fact that the character dies first, and then the enemy starts shooting. I don't know exactly why this is happening. The reason may be in the server, in the internet connection, in bad code, in my PC. The problem is exacerbated if the enemy shoots quickly. What is not clear?

    That's your internet then. I never get that issue, and most don't.


  7. 7 hours ago, Weaboos said:

    One of the things I always wanted back. Shooting unsilenced weapons felt like something was missing. 

     

    I wouldn't get my hopes up as I'm certain LO won't be able to finish 64 bit upgrade due to some "unforeseen consequences" and unwilingless on their end. There was a point when I was among the naive and believed that engine upgrade would eventually come. That hope started fading in 2015 and was completely lost later on. LO sparked some hope in 2018 or whenever they took over but little hope there was left was lost in 2020 after no progress to show.

     

    It's funny because this feels just like what G1 did. First 2 years they tried to work on the game and abandoned it in 2013. LO showed some effort for the first two years and later dropped it in favor of NFT or whatever else.

    Or if it does get finished (way longer than it should) they will of course fuck up multiple things.


  8. 11 hours ago, Risensoul said:

     

     

     

    Its not about the guns, its the mods, macros's, hacks and using mostly those same more powerful guns with them so no one has a chance.  i've been killed by a stubby pistol with one shot...the worst gun in the game.  Just need some balance by having that separate district/s for them if thats how they want to play.

    Snub nose cannot one shot.


  9. 9 hours ago, Risensoul said:

    Why not make suspicious people with certain statistics like a ridiculous amount of kills get permanetly put in a new rank and server (and it does not have to be "higher or brag worthy" rank/server...besides they can only brag to eachother in that server).   If they are stuck there they wont scare away new and old people.  If they reroll they still wont want to hack or hack much as they wont want to reach that rank/server.  This will acumulate more players and weaker guns can then start to be used again as its always the same top guns people use which is BORING. (ntec, carbine, snipers, etc.)  Then other guns in the armas store may be purchased more often as they may feel better again so they will do good business wise.  If this rank/server is in the back of everyones mind people will calm down a little and maybe make a better environment too...less toxic.  Its a win/win and you wont see Gold's destroying Gold's 6 kills to 30 kills in matches and say no i'm not hacking and saying the same stupid stuff in 2023 like ggezyourtrash so much.

    Ah yes. Punish people for using the guns they want to use.


  10. 1 minute ago, Yeedman said:

    both were toggleable back in the day
    really makes me curious as to why they were just plainly removed from the game

    I meant more between current bloom and past bloom textures. I'm in the rare category that prefers the current bloom.


  11. 20 hours ago, El-Neko said:

    I would love to see them back. They are great also bring back the DoF and HD bloom while at it. Hell bring back alot of missing effects that lost during that "optimization" patches years ago...

    Let's not bring those parts back. Or at least let me toggle them.


  12. 3 hours ago, glaciers said:

    anyone who thinks this looked good deserves to be shamed

     

    nyKQSnm.jpg

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  13. 13 hours ago, Queen of Love said:

    For a little mind, there is never nothing than materialism.

    In 2011 a lot of goldies cheaters claim game dead before December.

    We are still online are in 2022.

    Fact.

    Hope is not a fact until is realized, but Socrates used to define this passage of realization as the end of hope , where humans forget gods until a new need of hope appears.

    Cause humans have always something new to desire he affirmed that hope never ends until humans existence is on earth.

    A living without hope is allowed just for animals. 

    Maybe one day I will have finally horses in Apb, but then I will desire something more again.

    And the battle will begin again, moved by hope.

    Is strange how sceptics are still around forum.

    Is like they are few and need to find others for share sceptical thinks.

    But unlucky,they find more dreamers than inertial bots.

     

    I was referring to the hope of this social games ever happening.

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