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Uke

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Posts posted by Uke


  1. https://www.gamersfirst.com/apb/news/2022/1/29/apb-2022-roadmap

    2018: "We have to upgrade the engine to implement some of the features that will fix the game"

    2022: "Actually, we just gonna implement them into the old version lol"

     

    What am I missing? If you could do that, why didn't you do it from the start?

     

    Also, what about the port to UE4. Is it still happening? Was it ever? @MattScott

    These are actual quotes from the official blog.

    "...we are committed to upgrading APB Reloaded to the Unreal 4 engine."
    "...our 2nd team is working on Unreal 4. This will not be a short project, but it has lots of milestones along the way."

     

    This "2nd team" has been apparently working on UE4 for over 3 years now, anything to show?

    • Like 5

  2. On 9/1/2021 at 6:56 PM, The_Boss said:

    but what percentage of bronze/silver players will no longer want to play? 

    And what percentage of golds stopped playing because they literally have no district to play on? At least this way everybody gets to play.

     

      

    21 hours ago, Flaws said:

    Citadel still has enough players to fill both a silver and a bronze district.

    It doesn't though. In the last few months almost every time I tried to play there was either no silver districts at all or only one silver Waterfront. It's already hard enough to convince people to come back to this game, telling them there's only WF to play on doesn't help.


  3. 17 hours ago, Bambola said:

    Having 600-700 players on average isn't that bad.

    It's 6PM and the only silver Financial has 6 people on it. It is very bad. It's been normal to not be able to play in the morning for quite some time now, but 6PM? It's pretty much peak hour and the game's empty. If I can't play now, when do I play?

    • Like 1

  4. Who cares anymore, the game's dead.

     

    Today I've came back after about a month not playing. There wasn't even one full district for me to play on. On a saturday afternoon... Not to mention that in the 3 missions that I played, two of them were against blatant cheaters because the "new" anticheat is shit and having a GM in game who would actually deal with them in real time would be too much work I guess.

    • Like 1

  5. iirc you can always call backup if you're outnumbered, were you actually team leader or are you basing this off some low rank silver on your team not calling backup.


  6. 17 hours ago, AxeTurboAgresor said:

    If you spray and pray - thats when RNG comes to play mostly.

    SMGs are very RNG based. But they are close range weapons. And they have low TTK also.

    If you rly try to land your shot, and not spray and pray, you are mostly rewarded.

    Well you can't "really land" your shot if base accuracy of the gun is bad, that's the problem, all you can do is spray and pray.

     

    Yes oca will hit fine at 10m when you both stand in the middle of the street with no cover. But that's not how most fights look in this game. More often than not people will be behind a cover only showing you a small part of their hitbox. Making it full rng whenever you hit them or not.

     

    And how exactly would more accurate guns hurt you? Why are people so reluctant to that idea?

    You realise that it would balance the game and make it less stale, right?

    It's in the nature of a TPS that defenders have it easier (corner camping). Having accurate guns wouldn't exactly fix that completely but it would help.


  7. 3 hours ago, ReaperTheButcher said:

    FBW or anything that is not a rifle of any sort shouldnt be pinpoint accurate since this is the unique nature of the game, there are no head shots of any sort in this game that require weapons to be pinpoint

    I can think of a number of reasons as to why having pinpoint accurate guns would be good for the game. You don't need headshots to benefit from it.

    Can you give me any actual reasons against? What is "unique nature of the game" even supposed to mean? Unique doesn't always equal good.

     

    Also rifles aren't even that accurate as well.

    • Like 2

  8. 2 hours ago, ReaperTheButcher said:

    I dont think you can argue with a guy that spent 7120 SOILD hours playing baylan.

    I don't think you can argue with facts. Playing APB often feels like playing an MMORPG, maybe my gun will hit, maybe not. Having random things affect wherever you hit somebody or not, is not why people play fps games.

     

    Half the people in this thread doesn't even seem understand the difference between gun accuracy and bloom and yet they're trying to dictate how guns should be balanced? Ugh.

    I was wondering why so many people are against having accurate weapons in game but I guess you guys don't even understand what OP meant.

    • Like 1

  9. On 5/31/2020 at 8:19 PM, Xnetexe said:

    Almost every FPS/TPS is RNG reliant past the 1st shot. It's just more noticeable in APB because the higher TTKs.

    Are we playing the same game? Most guns in APB are inaccurate even on the first shot. That's the problem.

    6 hours ago, ReaperTheButcher said:

    Why there are so many threads recently that try to change the core game, guns are fine with the accuracy it forces you to watch the bloom of the weapon and manage as you see fit from whatever range it is.

    You're confusing bloom with base accuracy of the weapon.

     

     

    What's the point for OCA, FBW or really almost any cqc/mid range gun having the (bad) accuracy that they do? There already is a damage drop off system in the game, the gun doesn't need to be inaccurate to not be a laser up to 100m. You could just tweak the actual range of the gun to keep it in it's place.

    • Like 1

  10. 1 hour ago, 404 said:

    they had lower damage (still a 2 grenade kill tho) but the same radius as frags, with the lower fuse time, faster throw speed, and extra grenade they were pretty much a direct upgrade

    All right but it still meant you had to be more precise to kill with 2. The area in which they dealt 500+ was smaller because of the damage drop off. Now they've been nerfed so hard that they're completely useless because of how strong frags are.


  11. 4 minutes ago, sciaN said:

    I see where this is going....I assume you want the old low yield stats to be brought back to balance the current nade issue which we apparently now have?

    Um no? Did you even read the thread? Hell, I even said in the post you quoted that I'm happy about the yield nerf.

      

    15 minutes ago, sciaN said:

    And you wonder why people didn't like them.Personally i don't like being airstriked

    I never wondered why people didn't like yields. I wonder why people are ok with frags when they're basically the same thing, only 2 big ones instead of 3 small ones.

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