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Posts posted by Uke

  1. Fps lags, network lags. And not just small hiccups, it's literally unplayable. On live I'm getting fairly stable 100+ fps. In beta? Anywhere from 20 to 140. And the drops don't even make sense, I'm in the area with no one around me and it just drops to 50fps, i look a little to the right and it's suddenly 120. Sometimes I was even getting 20fps on the spawn selection screen. It would be bad even for a first closed beta, but this is the 4th open beta, how is it still working like absolute patootie?


    On top of all that. The game looks horrible even on ultra settings. Why is the contrast so high? It's like someone maxed it out and has no idea how to undo it.


    I was expecting some issues but I thought it will at least be playable. It's not.



    Admittedly there seemed to be less graphical issues when I played on 16:9 resolution. Doesn't change the fact that it's an overall laggy experience.

    • Like 5

  2. 17 hours ago, Bambola said:

    Having 600-700 players on average isn't that bad.

    It's 6PM and the only silver Financial has 6 people on it. It is very bad. It's been normal to not be able to play in the morning for quite some time now, but 6PM? It's pretty much peak hour and the game's empty. If I can't play now, when do I play?

    • Like 1

  3. Who cares anymore, the game's dead.


    Today I've came back after about a month not playing. There wasn't even one full district for me to play on. On a saturday afternoon... Not to mention that in the 3 missions that I played, two of them were against blatant cheaters because the "new" anticheat is shit and having a GM in game who would actually deal with them in real time would be too much work I guess.

    • Like 1

  4. 5 minutes ago, MrChan said:

    Anyone who tries to spam-join for two hours solid deserves to have their time wasted.


    Next time:


    Try a couple of times - no success.

    Do something else for 20-30 minutes. (I played some War Thunder.)

    Try again.

    Lmao, I didn't say I was spam joining for 2 hours.

    Imagine trying to sound smart but being so closed minded you can't even understand the problem to begin with.

    • Like 1

  5. 14 minutes ago, Sakebee said:

    As soon as we can resolve these issues, we will do another call for a beta test. Please stay tuned for the next test window.


    Can't wait to waste 2 hours of my time and not even get to play again.

    • Like 1

  6. iirc you can always call backup if you're outnumbered, were you actually team leader or are you basing this off some low rank silver on your team not calling backup.

  7. 17 hours ago, AxeTurboAgresor said:

    If you spray and pray - thats when RNG comes to play mostly.

    SMGs are very RNG based. But they are close range weapons. And they have low TTK also.

    If you rly try to land your shot, and not spray and pray, you are mostly rewarded.

    Well you can't "really land" your shot if base accuracy of the gun is bad, that's the problem, all you can do is spray and pray.


    Yes oca will hit fine at 10m when you both stand in the middle of the street with no cover. But that's not how most fights look in this game. More often than not people will be behind a cover only showing you a small part of their hitbox. Making it full rng whenever you hit them or not.


    And how exactly would more accurate guns hurt you? Why are people so reluctant to that idea?

    You realise that it would balance the game and make it less stale, right?

    It's in the nature of a TPS that defenders have it easier (corner camping). Having accurate guns wouldn't exactly fix that completely but it would help.

  8. 3 hours ago, ReaperTheButcher said:

    FBW or anything that is not a rifle of any sort shouldnt be pinpoint accurate since this is the unique nature of the game, there are no head shots of any sort in this game that require weapons to be pinpoint

    I can think of a number of reasons as to why having pinpoint accurate guns would be good for the game. You don't need headshots to benefit from it.

    Can you give me any actual reasons against? What is "unique nature of the game" even supposed to mean? Unique doesn't always equal good.


    Also rifles aren't even that accurate as well.

    • Like 2

  9. 2 hours ago, ReaperTheButcher said:

    I dont think you can argue with a guy that spent 7120 SOILD hours playing baylan.

    I don't think you can argue with facts. Playing APB often feels like playing an MMORPG, maybe my gun will hit, maybe not. Having random things affect wherever you hit somebody or not, is not why people play fps games.


    Half the people in this thread doesn't even seem understand the difference between gun accuracy and bloom and yet they're trying to dictate how guns should be balanced? Ugh.

    I was wondering why so many people are against having accurate weapons in game but I guess you guys don't even understand what OP meant.

    • Like 1

  10. On 5/31/2020 at 8:19 PM, Xnetexe said:

    Almost every FPS/TPS is RNG reliant past the 1st shot. It's just more noticeable in APB because the higher TTKs.

    Are we playing the same game? Most guns in APB are inaccurate even on the first shot. That's the problem.

    6 hours ago, ReaperTheButcher said:

    Why there are so many threads recently that try to change the core game, guns are fine with the accuracy it forces you to watch the bloom of the weapon and manage as you see fit from whatever range it is.

    You're confusing bloom with base accuracy of the weapon.



    What's the point for OCA, FBW or really almost any cqc/mid range gun having the (bad) accuracy that they do? There already is a damage drop off system in the game, the gun doesn't need to be inaccurate to not be a laser up to 100m. You could just tweak the actual range of the gun to keep it in it's place.

    • Like 1

  11. 1 hour ago, 404 said:

    they had lower damage (still a 2 grenade kill tho) but the same radius as frags, with the lower fuse time, faster throw speed, and extra grenade they were pretty much a direct upgrade

    All right but it still meant you had to be more precise to kill with 2. The area in which they dealt 500+ was smaller because of the damage drop off. Now they've been nerfed so hard that they're completely useless because of how strong frags are.

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