Hello,
Clammier send me here.
I used to play around 2012-2013 before I become proper hard working member of the society and I have 2.25 k hours of in-game time, and some gc1 purchase under my belt.
What used to be here was something I keep in a warm corner of my heart, every couple months thinking to myself, why why why is it dead and why no one has done anything quite like it again, The Fallout MMO.
The first 50 hours were atrocious with large empty fields of nothing, non-existent crafting que and dumb fetch this gimme that quests, I have absolutely no idea how I lasted aside for immersion and crafting being my thing. Years later I stumbled on this youtube WoW vanilla nostalrius private server review that explains it properly (no, didn't play wow, but it does explain it quite succinctly).
https://www.youtube.com/watch?v=JxR3zK-unFU
Anyway I found friends and had a blast hunting enfos and fighting lbs and chota in s3, taking care not to lvl up to enter the broken Vanu spandex areas of further "expansions."
As far as I am concerned, anything after lvl 45 and kaibab forest/deadfall was not fun and waste of time due to:
immersion loss (blood sports were quick and easy grind that killed world pvp),
boss rare resource grind (again people not pvping over resources),
pay2win vehicles and armor that killed crafting economy (no point to pvp over resources to make anything)
large unbalanced maps taking forever to get things done (no, blood sports were not the solution)
looking like alien mesopreno/hexweave turd until you got that halo suit (just as bad imho) or wardrobe unlocks
utility items having less variety/situational use, just brandy, paste, adren shot (again little point in making anything else, killing crafting and economy and tactics)
thankfully you couldn't use most of those due to lvl restriction in s3, we used to have had separate sets of utilities for each sector
S3 was mid game and was spared all that, preparation mattered, and you actually had to fight over resources (aside for dye event, that was a bucket race and cutting people off with p2w vehicles and speed booster with occasional ganking when you forgot to turn pvp off) to get those wardrobe unlocks and pimp out in that fedora hat .
As far as I am concerned we fought to dress up better than our opponents, and it worked for me. I still laugh at the big bulky hairy male chota running in wedding dress around the citadel.
I'll skip all the drama queens/kings and camping for 30 minutes shouting trash in region after 5 minutes of combat, that's just how people are/were.
With all this though, it was FUN, until more pointless broken end game content was added without fixing the newbie tutorial/drop off rates (meeting people (griefers are not people) to quest with 10-20 hours in, no crafting que until you pay 5$ really? gj) or the core loop game play. I'd just compress s1 to 1/3 the size since you couldn't afford the vehicles and buggy quest took forever.
With all that reminiscing and venting, I can tell you what I will pay for (since it boils down to it really):
economy involving crafting (I found other venues for my OCD (proud owner of budding cacti collection), could use that one again)
item decay/repair
staying true to the genre aesthetics (no alien turds, no halo suits)
p2vanity only
pvp over rare resources (could have vanity use only) forcing synergy between crafting/fighting toons and between sectors to allow newb/veteran pve/pvp interaction,
instead of instancing/alienation/separation (gore boss grind and bloodsports grind communities and empty world for the newbies quitting due to having no one to play with),
no single player mmo thing
interesting terrain to take advantage of during claiming territory instead of hiding behind big block of pixels waiting for people to get into close range (fondly remember that city fight against condemned in haietta with running and jumping through the houses)
*Takes off rose-tinted glasses. Might have mixed quite a lot of things along the way, it's been a couple years.
Anyway I know you have way more pressing stuff on your hands than some rant and rave about immersion, aesthetics and economy with part of the game code missing, and similarly I can't devote my time to wrap my head around the whole game, so just my 3 cents about what made the game unique and made me bother to write after 6 years with tens of different games I already forgot in-between.