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d47

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  1. Reinstalled and run around some. Thank you Scott for the update. You are right about open world pvp being as fast as bloodsports, IF you could get it. We were throwing large harvester parties to get that open world pvp reliably, and it SOMETIMES worked. 5 minute fight and 30 minutes trashtalk (and, of course, waiting for the tent buffs to go up taking another couple minutes). I remember finally quitting the game BECAUSE I couldn't reliably predict if I even get a single open world pvp fight in 2 hours between working and sleeping (also timezones ^_^). I hated bloodsports with a passion due to lack of immersion. There are plenty of games that do this better, for me it was just a cheap shot and grabbing some attention deficit kiddies and alienating patient immersive players. I joined around gore so for me it was always there. Holding cities with max social chars camping vendors gave you nice chips on the marketplace, was my main source of income (since I hate bloodsports and otherwise dt not that reliable) until I discovered dye event. Harvesters were also pvp oriented, aside for occasional pvers trying to sneak one in inside the district/terminal woods. For me it was fun since we had solid lineup and could expect decent pvp before the lbs got the zerg ball rolling (sometimes waiting for the zerg before starting pvp, but hey, you gain some you lose some). You got me with that p2win armor, there really wasn't any. Partly because gore weapons made armor less of a priority and reduced average fight time, heavily favoring burst damage over sustained dps. At similar level of skill you couldn't really win without them, I call that p2win. Sure, you could win against gore scrubs as a vet yourself, but you could hardly ever win with a gore vet without being one yourself before the nerf. I also have MAJOR PSYCHOTIC HATRED of RNG like gore in f2p games, introducing gambling habits in people, detrimental to society as whole. I call the store bought vehicles p2win simply because their maintenance and repair was cheaper, they had higher health and speed, and made the difference between winning and losing a claim. There was no point in using the crafted ones (and fuel and repair kits), killing the economy, as you got the initial investment back pretty soon and never looked back. Not mentioning being always a couple seconds late to the fight when the rest of the team couldn't wait for you to get that claim, throwing the teamwork out of sync, making pvp less organized and enjoyable for me (until I saved up and watched other poor souls arriving late to get killed or run away and wait for everyone to regroup). To sum up, people with store bought vehicles had more pvp, made more chips, and could win more fights with a comeback, until everyone had them and people stopped crafting vehicles altogether aside immersion/achievement kind of thing. By utility items, aside food (if you didn't use adrenaline in pvp then meh, maybe corporal ped's, also really large choice between moist green paste and fried cola), I mean grenades and poisons. There was larger variety of them, less and less usable the closer you got to the end game. Again punishing the economy and crafting FE was centered around, not cash store. Don't get me started on whales, dolphins and minnows synergy/lack of since heavily favoring p2win and the store. Gamerslast simply milked the game for what it was worth then.
  2. Hello, Clammier send me here. I used to play around 2012-2013 before I become proper hard working member of the society and I have 2.25 k hours of in-game time, and some gc1 purchase under my belt. What used to be here was something I keep in a warm corner of my heart, every couple months thinking to myself, why why why is it dead and why no one has done anything quite like it again, The Fallout MMO. The first 50 hours were atrocious with large empty fields of nothing, non-existent crafting que and dumb fetch this gimme that quests, I have absolutely no idea how I lasted aside for immersion and crafting being my thing. Years later I stumbled on this youtube WoW vanilla nostalrius private server review that explains it properly (no, didn't play wow, but it does explain it quite succinctly). https://www.youtube.com/watch?v=JxR3zK-unFU Anyway I found friends and had a blast hunting enfos and fighting lbs and chota in s3, taking care not to lvl up to enter the broken Vanu spandex areas of further "expansions." As far as I am concerned, anything after lvl 45 and kaibab forest/deadfall was not fun and waste of time due to: immersion loss (blood sports were quick and easy grind that killed world pvp), boss rare resource grind (again people not pvping over resources), pay2win vehicles and armor that killed crafting economy (no point to pvp over resources to make anything) large unbalanced maps taking forever to get things done (no, blood sports were not the solution) looking like alien mesopreno/hexweave turd until you got that halo suit (just as bad imho) or wardrobe unlocks utility items having less variety/situational use, just brandy, paste, adren shot (again little point in making anything else, killing crafting and economy and tactics) thankfully you couldn't use most of those due to lvl restriction in s3, we used to have had separate sets of utilities for each sector S3 was mid game and was spared all that, preparation mattered, and you actually had to fight over resources (aside for dye event, that was a bucket race and cutting people off with p2w vehicles and speed booster with occasional ganking when you forgot to turn pvp off) to get those wardrobe unlocks and pimp out in that fedora hat . As far as I am concerned we fought to dress up better than our opponents, and it worked for me. I still laugh at the big bulky hairy male chota running in wedding dress around the citadel. I'll skip all the drama queens/kings and camping for 30 minutes shouting trash in region after 5 minutes of combat, that's just how people are/were. With all this though, it was FUN, until more pointless broken end game content was added without fixing the newbie tutorial/drop off rates (meeting people (griefers are not people) to quest with 10-20 hours in, no crafting que until you pay 5$ really? gj) or the core loop game play. I'd just compress s1 to 1/3 the size since you couldn't afford the vehicles and buggy quest took forever. With all that reminiscing and venting, I can tell you what I will pay for (since it boils down to it really): economy involving crafting (I found other venues for my OCD (proud owner of budding cacti collection), could use that one again) item decay/repair staying true to the genre aesthetics (no alien turds, no halo suits) p2vanity only pvp over rare resources (could have vanity use only) forcing synergy between crafting/fighting toons and between sectors to allow newb/veteran pve/pvp interaction, instead of instancing/alienation/separation (gore boss grind and bloodsports grind communities and empty world for the newbies quitting due to having no one to play with), no single player mmo thing interesting terrain to take advantage of during claiming territory instead of hiding behind big block of pixels waiting for people to get into close range (fondly remember that city fight against condemned in haietta with running and jumping through the houses) *Takes off rose-tinted glasses. Might have mixed quite a lot of things along the way, it's been a couple years. Anyway I know you have way more pressing stuff on your hands than some rant and rave about immersion, aesthetics and economy with part of the game code missing, and similarly I can't devote my time to wrap my head around the whole game, so just my 3 cents about what made the game unique and made me bother to write after 6 years with tens of different games I already forgot in-between.
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