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Snjezana

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Posts posted by Snjezana


  1. 1 minute ago, BXNNXD said:

    short version, volunteers were given a tag and the ability to enter any district regardless of threat level so as to better help new players

     

     

    they were instead used to easily stomp new players and pretend to be official staff

     

    APB community in a nutshell...


  2. 14 minutes ago, BXNNXD said:

    just make a clan for it, there’s no need for a special tag to help out new players if you wish to

     

     

    we had an official mentor program and it was abused even with the limited powers they were given

     

    That was before my time. Might wanna share how that worked and why it failed?


  3. I witnessed a lot that new players get totally torn apart, experience griefing, insults like "noob l2p" via private messages etc. How about when a new player logs into APB, he gets like 4 or 5 veteran clans or a list of mentors listed, who help with the first steps. We won't acquire new players, when they get destroyed by senior players or insulted by teammates for being noobs. 

     

     

    Thoughts?


  4. As the roadmap is basically all about fixing bugs, making the servers work etc. no, not afraid. To be honest, the weapon balance thing doesn't make me sleep bad either. I'm a bit disappointed, because when I heard new content in the Q&A, I thought a new map is coming, several new weapons, modifications, vehicles etc. I like what LO did so far, but I was hoping for more content than just 1 vehicle and 1 gun.


  5. I know new content isn't coming anytime soon, but what do you guys think about a grenade launcher like the realworld GLM as a secondary? I don't think a grenade launcher as it is in APB is too OP, at least not in my experience, but given the limited amount of grenades carried, this would be a nice feature. Surely the equip time would have to be a bit longer to not make it too strong, but in general:

    Is that something you'd like to see in APB?


  6. I know, the title says nothing, but I'm new to creating symbols and I been told you can make a lot of money there. Now I have two questions.

     

    1. I saw pretty complex symbols and people creating them with XNeat. Is that a must have to create super detailed symbols, are other tools involved or is it just a talented finger?

     

    2. Many symbols are similar and the price varies between 500 and 25k. What are symbols you can reallistically make money from and what is too much for a symbol? 

     

    Thanks in advance!


  7. 20 hours ago, Spudinskes said:

     

    2) A pool of 40 players isn't enough to pick from. This often leads to longer than desirable wait times for opposition, and can even result in unbalanced matches as the system gets desperate to match people together as wait times get longer. Not only that, but teams often get matched against each other because the only balanced opposing team is the one that they just fought. So teams often fight against each other until one of them leaves. This can be seen as both good and bad depending on how much you like "rivalries" but for the most part this can cause the matches to get repetitive. Since the pool of players for the system to choose from is limited to one district, players are missing out on playing against opponents located in other districts. This is adding a hard artificial barrier even between players that are of the same skill level.

     

    And as always, be civil and be constructive.

     

    Yes, BUT: Imagine 64v64 or 80v80. I see two problems there. 

     

    1. As of now on Citadel EU, we have for example 3 Financial Bronze districts at good times. Two completely full, one with 0/1. Long story short, I don't think the player population is high enough atm for districts with like 120+ slots.

     

    2. Map size. I happens often that other players on mission ram you, park at your spot or the point you defend is currently having 8 players having a bloody shootout going on. Imagine like 120 players doing missions on the current map. That said, I hope (if there's a new map coming), that it will be bigger. 

    • Like 1

  8. On 6/15/2018 at 11:15 PM, Nite said:

    It doesn't even take that much, 1 large ammo box + 1 or 2 low yields is enough to smoke most non-heavy vehicles. Even better with frags since the box will resupply the nade you just spent even before it gets destroyed.

     

    There's really no cause to waste a magazine of bullets on a Mobile Spawn unless you don't have Large Ammo Box equipped.

     

    Here is the problem. I don't say make it ultrarealistic and 2 pistol rounds are enough to stop a car when you hit the tires, but cars, like stated by the author of the opening post are hard to get down. I regularly play Medusa for example and I need 1.5 up to 2 mags (all shots on target) to get most cars to smoke due to upgrades in the cars. We're not even talking an armored police vehicle like the pioneer. So I pretty much agree with the point, that running away from a point you might have to defend, just to destroy a spawn vehicle is too risky, takes too much time and costs a massive amount of ammo.

    • Like 1

  9. Just now, SLICKIEM said:

    It can be quite aggravating sometimes, but ANY objective can be like that if you are fighting good players. There's ways to defend every objective really well, just as there's many great ways to attack those positions as well. It all depends.

     

    Right. Thank you. First good and serious post in this thread. 

    • Thanks 1
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