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Posts posted by lvrq

  1. On 1/29/2022 at 11:32 AM, CombatMedic02 said:

    Edited by ComFeyer: the 2022 roadmap can be read here: https://www.gamersfirst.com/apb/news/2022/1/29/apb-2022-roadmap



    Can't say I'm not disappointed but I understand the development hell that the new Engine has been in for a while now. I'm just gutted that until the RTX crashes get fixed I can't jump into the game for more then half an hour these days without crashing to desktop and while I'm happy that these issues are on the road map for updating the current version of the game does this mean I'm going to have to wait another year before being able to play the game again?


    Feeling a bit disheartened is all. Will there even be players left playing the game when I finally can get back in to play it? Are LO going to advertise the current version of the game when it's updated instead of the engine upgrade since it's no longer being worked on? I have a few questions but most of all I would just like to be able to play again without crashing every 5 minutes.


    Hopefully the RTX issues will be fixed sooner rather then later, still holding out hope anyway.


    homie just turn off shadows for the rtx thing, i never crash im using rtx




    also I wanna point out that half the pople in this post dont even have the game installed

    • Like 1

  2. On 1/15/2022 at 7:00 AM, PoshDoll said:

    Not sure why you guys are still lying to our faces and try to keep the hope alive? You failed. You couldn't do what you wanted. You didn't have the money or the resources. The technology was too old so on and so forth. What are you really holding on to? A few whales that buy Joker Tickets from Armas MP? Really? What else is there that you could also monetize and sell? Hm, maybe buildings in Waterfront District. Considering players can't play there because potato pcs, maybe they would be down to buying a few condos up there, you know, for the view.


    You guys somehow, and I am shocked to see it was possible, somehow managed to make the game even worse than the G1 times. Congratulations! 


    Ban me if you want, don't really care. There is nothing much left of what I loved about APB:R anyway.


    Posh out.


  3. Things members of the community have told me since I made the post

    -The editor isn't as good as it could be

    (Waiting for elaboration)

    -Moveable minimap and customizable HUD

    (Being able to enable and disable certain aspects of the HUD would be nice, It would remove clutter at higher resolutions and it would also help streamers to hide their group so to avoid stream snipers.)

    -Colorable crosshair

    (the dynamic vanilla recolorable)

    -Remove the tax off the market

    (Its pointless)

    -Lower the price of in game guns

    (Its a drain on the little money we get from missions, I know some players who don't get to play often so their guns keep running out and they cant afford to buy another.)

    -remove the 3 mods a day limit


    -remove the "useable in 2 minutes" thing


    -remove the 3 mail limit


  4. I've played a lot of APB and I am friends with a lot of people who have played a lot of APB. Many of whom have quit the game. some of their reasons are big and hard to fix but some are smaller and not at all too much to ask for. 


    -It takes too long to level.

    (I don't think this would be too hard to change. Just increase how much XP we get as mission rewards. The game has drastically less players than back in the day, so missions are farther inbetween and leveling takes longer. when I hit max rank in like 2015 I was at about 800 hours on 1 character. Which is entirely too much and most people don't ever put that much time into ANY game. let alone a single character.)

    5edb3323c0a9cc53f68ba8939402e8bf.png not even max


    -Not having a contact in a specific district

    (Though I am aware this one will be disputed because it would make it so 1 map is obsolete most the time, I do feel there is people out there who may have quit because they got tired of that endless wait for financial east to populate. This change would help with my first point as well. That 800 hours of leveling was when i had option of playing waterfront or financial at like all times of the day.)


    -Buffing bad guns, leaving "good" guns alone

    (An issue I and others I have spoken to are having is that we have played this game for so long that we have played the same guns over and over. This is largely due to the fact there is some guns that are just not viable and its not due to the fact that NTEC is just drastically better, because it isn't. Its due to the fact that a handful of guns have been nerfed and buff so many time while the others remain the same and left in the dust. I feel that buffing these less used guns would add some spice to the lives of the remaining playerbase.)

    HmIe0bY.jpg NO point in even taking them out


    -Arma/ingame rewards for forum activity and testing activity

    (Over the years  we've seen many changes to the game and most of those changes were not at all what the community/game wanted or needed. I've thought about it for a long time and even spoken to others and we feel it is due to the fact that only a very small fraction of the community actually comes on the forums and responds to suggestions and questions (some of the people who respond DONT EVEN PLAY the game anymore and just enjoy posting on the forum because they have friends and such.) In OSRS they have polls, which is an ingame way of voting on changes the devs are going to make. Another idea would be maybe giving clothing/currency/cars/guns/JT/titles for those who vote.)



    -Slotted secondary weapons

    (Another one that people might not agree with, BUT I do feel it would add some spice to the gameplay.)


    -Reward and promote content creators/streamers

    (The APB community has some very creative and cool people in it (also some horrible ones) and they all stream and create videos. They upload these videos and those videos get more views than the game has active players. This is FREE ADVERTISING. Utilize them, embrace this and do what rust did. Rust and other games literally have stuff in their games named/designed around their content creators. I recently played a game  and they literally promote their streamers ingame on the menu screen(I'm aware something like that would need engine upgrade) but its still an idea.)


    -The tutorial still sucks

    (The tutorial teaches people the basics(kinda) but it just throws them in and doesn't help them with things like what mods are best for a gun/character/car. I've seen people with high-mag scope on an OCA and think its their fault they're not killing their enemy who "has the same gun" as them. Also give more rewards from the tutorial, these people need like 100k by the time they're done with the tutorial. The tutorial give like 1k which gets you like 1 shirt and a haircut.)



    -Reducing civilians and civilian vehicles

    (The game and server don't run very well sometimes, The reducing of how many civ cars and civilians on the map will allow the server to put those resources else where.)


    -Parked civ cars

    ( Making it so some of the civ cars are parked and not moving would also help with server performance.)


    -Quality of Life shaders/config features

    (Currently a big debate is configs and if or if not they're unfair, I am personally in the mindset they are not. But, many do not agree, which puts them and new players at a disadvantage, either because they do not know how to put it in, fear being banned (because of the next person ->) or they have these principles where they refuse to do anything that isn't clearly allowed. I feel like adding some of these things into the game itself would help.)


    -Embracing and rewarding player made guides

    (There is some good  AND in depth guides made by players. Put them ingame)


    These are just some things that could help.

    Anyone who has any ideas they would like me to to add to this post, please comment them or dm me on something and I'll add them


    @MattScott The game is dying but not dead, people come back all the time. Make it easier for us to progress and play.



    • Like 2
    • Thanks 1

  5. the people that are quitting are the dethreaters, they can no longer bully the new players / less skilled players and have to actually face a challenge so they are quitting to go play bot matches on league

    • Like 3

  6. 17 hours ago, NotZombieBiscuit said:

    It takes around 400-500 hours to get to 195 if you're an average player.


    This is about equal to getting prestige 10 in most CoD games which is pretty fair in my opinion. Plus you're playing an MMO which is going to have those longer leveling times. There is no end game. The leveling time is the main part of the game for most.


    A better option would be to shift around what you get at different levels.

    195 mods can greatly affect a mission, someone runs and you dont have a car surfer? you probably wont get them, especially now that they nerfed dog ear (for literally no reason). sure they could move the mods around, maybe remove the level requirement for them. a new player/ low rank player can go and get the joker mods sure, but every time i see a newer player join FC they leave after a round.

  7. Just now, _chain said:

    By the time you get to the new mods you've either already built your playstyle arouns certain things or you're already using your resources to buy weekly leases of those mods. 



    MMO progressions are usually slow like that. These games benefit off people playing. Seeing r195 as a goal keeps people playing, the exp gain just makes it so they play long enough and usually buy real cash items along the way.


    It's flawed. There's no benefit on getting to 255. No reward. By the time you get to 195 you've already made enough APB$ to buy all of those mods, and you definitely got spare cash to buy a low tier legendary. 

    it takes like 700 hours to get 195 in current pop on NA, no one is gonna bother. it doesnt matter if a typical MMO has long progression, this game is dead, and we are losing players by the day. Simple things like speeding it up from 700 hours to 200 hours will still retain players and not drastically affect anything. world of warcraft takes like a week to get max... not 700 hours

  8. I have played APB for a very long time now and I have leveled many characters to max or close to max. In the prime time of APB, leveling to max took around 600-700 hours played, this is more than most people ever put into a single game. Currently in APB, there is far fewer players, therefore you get far fewer missions. Leveling now takes substantially longer than before. On top of this absurd amount of time it takes to level, half the mods in the game arent even unlocked until 195, which takes like 300-400 hours played, which is still more time than some are willing/able to put into a game. I feel that increasing the experience gain by 2x or 3x would speed up leveling and make end game seem more reachable to players, especially those who dont feel the game is worth their time because they dont have the time to dedicate.

    • Like 1

  9. NA has 200 players, Those 200 players are literally segregated by threat districts and east/west districts. My east friends would rather play EU than play west (some just dont play at all)and my west friends wont play east.  It is friday night and there is NO action district for golds to play in. Why do we still have the segregation, it makes no sense. It is literally killing the game.




    I forgot to add this but, we are also segregated by the fact some people dont need waterfront so they JUST DONT PLAY until its fin and so on




    turn off threat and give us back central servers for god sakes

    • Like 6
    • Thanks 4

  10. As we all know, it takes awhile to level up in APB, If you don't have premium, it takes 2-3x as long. I, among others, feel that introducing "Double XP weekends" has the possibility of doing a few things.

    - Help new players unlock guns/mods faster so they are more caught up with players who have played for years.

    - Provide incentive to play so they "dont miss the double xp"

    - Possibly bring back old players (who might even stay)

    - Give veteran players a reason to get back on to finally level up that alt we have had for years

    -shows people what it is like to have premium



    Doing this has been suggested a few times over the years but it never happened. It has potential to help with population. Many other games do this and you can actually see the boost of population when they do it.



    premium rewards for non premium players

    2x premium rewards for premium players


    Side notes:

    Doing Double XP weekends could even be made into an event. The more levels you get the more Joker Tickets you receive and whoever got the most gets a gold joker box. Could even bring clans into it, clan with most levels on that weekend would get a reward. (this would provide even more incentive to play)



    1 level -10jt

    10 levels- 200jt

    20 levels-400jt


    • Like 5
    • Thanks 1

  11. As far as I can tell, the main reasons that people quit/dont try apb are game performance, skill gap/learning curve and "toxic community". I think that bringing back the SPCM position could help with all 3. The veteran players in this game know basically all there is to know about the game and some of us are willing to share it with new players. I get random whispers all the time from people asking what mod is best for __ gun/ car or how they can improve their aim/fps. I'm assuming that I am not the only one that gets these messages and I am assuming some of the people who send these messages don't always get the advice they are asking for, I am sure some of them get the toxic responses everyone talks about. Having people who's literal purpose is to answer these questions could/would be very helpful in retaining new players. When I was a newer player to APB, this position existed and it actually did help me in some ways.

    • Like 6

  12. 11 hours ago, Fortune Runner said:

    look at these people on this thread who ignore that a month ago there was a thread on no segregation and how many would not play from not wanting to stomp bronzes , as well as bronzes who simply got tired of being stomped.


    not like we didnt just barely get segregation back or anything for them to come back and play again.

    which would make me think that maybe we should have IMPROVED matchmaking and NO segregation

  13. 2 hours ago, Acornie said:

    I still don't get why people keep taking pre-noon numbers of NA, who the hell is playing Apb in the morning? There's this concept called timezones, I know it's a bit much to grasp but since the Earth is spherical the sun shines at different points of the Earth, thus making it different times of the day to different places on said sphere. Weird I know! Due to this aforementioned knowledge, please stop comparing NA morning numbers to EU evening numbers, thank you for your consideration



    5pm and hasnt changed much


  14. 1 minute ago, Alani said:

    Yes. It makes no fucking sense to kill Jericho with 'threat segregation' but its pretty obvious no one actually gives a shit.


    Someone made a similar thread before threat segregation and they were attacked by the usual dethreaters because they would get placed against players of their level and then cry because they can't run away and hide in the low level districts and kill off population there.


    Most games nowadays don't even have segregated servers for threat skill level, they rely on matchmaking. APB is probably one of the few games that still do the segregation because its a bandaid fix for a shit matchmaking system that no one has bothered to change since forever.

    i barely use the forums but every time i do, i see someone say something along the lines of " i havnt even had the game installed in two years but YOU ARE SO WRONG ABOUT EVERYTHING YOU SAID"

    • Like 1

  15. 1 minute ago, Solamente said:

    what’s the difference between half my missions being against dethreaters and half my missions being against bronzes?


    its not like either are fun but at least i can report the dethreaters with segregation, whereas with no segregation they get to face bronzes without having to break the ToS

    I cant name one dethreater that got banned for dethreating. And if those scumbag dethreaters are stuck in same district with everyone else, they will get slammed too(which is what they deserve tbh)

  16. Segregating threat on Jericho just doesn't make sense. I understand that it may not always be fair to put the veteran players into the same matchmaking pool as a silver who has only played a week, but it still isnt working on NA. We do not have the population to support it.


    NA peeks at around 200 players on at a time(THIS POPULATION ONLY STAYS ON FOR MAYBE AN HOUR BEFORE IT LOWERS). EU is 600-800 depending on the day of the week.


    This is eu right now. 602 players. they can support being segregated.



    This is NA. 82. We CANNOT support being segregated.



    When threats were combined into same servers, NA had a waterfront and financial going for most the day at 40-40 or close to it. But now we are back to this cycle of financial for a week and then waterfront for maybe a day... and back to fin (I have only seen 40-40 maybe 3-4 times since we got segregation back). And lets just say you need waterfront and IT FINALLY POPULATES  after like 2 weeks of you waiting.


    half your missions are going to look like this.



    (blacked out to avoid name and shame)


    Dethreating is back. i played for maybe 13 missions yesterday and i got around 6-7 dethreaters either on my team or the other team (separate missions). Today my first mission was a deathreater.


    Just put NA back to unsegregated. Its dying regardless.



    New players are going to quit regardless.

    they go to bronze, dethreaters slam them.

    they go into silver, they get farmed by a veteran player.






    • Like 7

  17. On 2/12/2020 at 11:59 AM, Fortune Runner said:

    if you can sue over  ugly children you can sue for anything else

    and people like this vote on the polls LO releases

    On 2/12/2020 at 12:20 PM, illgot said:

    NFAS has an effective range of 10 meters, 15 if lucky (spread will kill you before effective range + IR3).


    I still don't know why people complain about this weapon, you either use it with cover or die to someone with a pistol out in the open.

    im assuming you dont play often?

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