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LazyLizard

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Posts posted by LazyLizard


  1. 2 hours ago, a Pair of Socks said:
    I bought it as soon as it came out lol Firstly; You can see from their movement they dont have kevlar.
    Secondly; I cant tell if youre just trolling but you can see I hit the first person twice, and the other two three times lol.  Three hit markers and Three Blood Splats.
    Thirdly; -insert smartass memehere-
    An addendum here would be that there may also be hitdetection errors on client-/serverside that aren't registering client-/serverside properly.

  2. 1 hour ago, PonuryZniwiarz said:

    Hell no, CSG was a lot better than JG and DOW and Shredder seems to be usefull now
    True ogre range was ridiculus with that fire rate
    Shotguns buff is most that i like in changes that they implement
    They should make something with assalut rifles misery its very bad in compare with FAR
    FAR and ATAC allways was op i think :C

    Oh boy..where to begin.
     True ogre seems to be..where it always was. Spam till it dies.
    Shotgunbuff wasn't very neccessary, but something to fix their hitreg and how they fire was.
    Misery got a buff now. And why are you comparing it to a FAR? Those two are two entirely different rifles.
    And once again, you already have a FAR to begin with..it's called STAR 552. Only difference there really is that FAR's the slightly better, premium variant.
    Atac nerf is ..nnnoot really neccessary? I never really saw them as OP as any decent player could easily kill a person with one..as long as they didnt run out in front of them like a looney.
    This mostly seems to be a cause of players being tilted by the usage they see.
     
    • Like 1

  3. 53 minutes ago, Ebola-Chan said:

    nobody mentioned atack because it was pretty op and it deserved a nerf for years
    plus nobody ever usses iy except silvers and borderline golds who atac is thier only carry to gold
    Now i know you're garbage. ATAC was not OP. Sure if you're dumb enough to peek same corners or AD back and forth like an idiot in front of it's fire then sure. The nerf wasn't required.

  4. 4 minutes ago, Ebola-Chan said:
    it was tested
    its not LO fault nobody gets into OTW
    i played yesterday and we had a gm with us
    we barely scratched 10 people in the district
    everyone who was in otw was happy with the changes

    you cant throw claims like "LO didnt test it" "LO doesnt know this or doesnt know that"
    they took into considiration alot of stuff
    not thier fault that this community has a half brain cell left in thier brain and doesnt test stuff
     

    and WHO THE FUCK BUYS PRE MODDED WEAPONS ?
    this is a fucking smart move since you can never change them
    thats why they're called PRE MODDED


    Blame the idiots who sell mods like CJ3 for like 100k+ a pop. Moreso there were more people on test districts than you claim, so that's the second mark of you being an idiot. Secondly: People tested what was told to be changed. And if i recall, i only saw one fuckign reference about the atac and that's it. No one mentioned it since.

  5. 9 minutes ago, Ebola-Chan said:

    i sure hope they wont let u do this
    i dont care about ur whining
    but other companies wouldnt care too much
    balances are needed and you have to stop complaining

    no other company would refund or give u a chance to change a weapon because one of the stats on it got changed
    why would LO do this ?

    since LO unbanned people the community thinks LO ownes them everything
    THEY DONT 
    so get over it 
     

    Just fuck off lad.


    Moreso, the testing was done mainly on shotguns. No one seemed to report any effects of the other weaponry. So OTW's patch was rushed into the game without properly seeing if anything else got hurt with the mass change of IR3.

    Yes, let me remove the mod or atleast downgrade it so my gun can be ACTUALLY USEFUL.
    • Like 1

  6. 2 minutes ago, Shini said:

    Nothing will happen. The Armas gun for the JG shotgun wasnt changed when CJ3 on shotguns was nerfed. The Armas gun for the Obeya wasn't changed when HB3 was nerfed. The armas pathfinder scouts weren't changed when hs1 jumps hooting was nerfed 1 week after release lol.

    Your out of luck guys. 

    Wanna be my sugar mommy and buy me AL watchman or merc instead? :kappa:

  7. Playing quite a few rounds of FC today, i have to agree with holyTyu here. There is genuinely no way you can properly use this gun anymore, as the IR3 changes and the ATAC nerf from 8 to 10 stk has made this gun barely usable. It has one of the LOWEST health damages at the moment. Thing is, there's a choice of two here. 1. Leave the ATAC untouched but nerf IR3, which i would have been fine with. or 2. Nerf Atac, leave IR3 untouched. Both of those are pretty major decisions in general.

    I dunno what i'm going to do with this gun anymore. It genuinely feels useless now with how harshly it was nerfed. Probably going to follow the rumours that you can get only one refund on your account.


  8. 2 hours ago, TheJellyGoo said:

    I support the PIG and Grenade nerf. It's really silly and you actually did't even need to be in a firefight to get oneshot by it. Normal dropdown from a 1-story already screws you...

     
    -snip-
    I feel like the buff should rather be to 850 for walking speed to not make it 2 shot for the NL9 and 6 shot for the CCG though.
    It's not supposed to rival the normal guns effectiveness. It's supposed to be a weaker niche.
    As lily pointed out "PIG nerfs? for a weapon with exactly 10m range, what nonsense. If people stop facehugging everything would be fine."

    As for OfficerKovacs: No, just..no.
    DK5I8IZ.gif

  9. You already know my opinion on these changes but i'll just list em here again:
    Have the stun grenade do the same amount of stun as the frag or Cap would do health damage.
    The pig already provides enough risk at 10m max for the reward of providing a much easier stun. Moreso the lengthty 2~ish second reload and one shot per magazine provides plenty of time for the opponent to kill you, even moreso if they have teammates to rescue them from the stun.

     

    My main concern with LTL is that I feel bad for the Criminals that do get arrested. They've either got to sit there and wait in such an embarrassing pose or get humiliatingly killed once arrested.
    What I'm trying to say is I'd like to give Criminals access to LTL, or something similar, maybe poison attacks? Instead of getting arrested the Enforcer writhes on the ground vomiting their eyes out their ears or something. 

    1. You already get penalized for killing arrested criminals. There's nothing to feel bad about here. You're handicapping yourself and your team by leaning on the stun dmg more than you would health.
    2. No. Moreso, what the -fuck- would criminals do with LTL?

  10. 14 minutes ago, Leefekyn said:
    1. The grenades are just too powerful. Nothing in this game should be able to take you out in only 1 shot. Since you can hold nades, you can easily catch anyone if you time it right. I'd like to see them go down to 850 stamina damage, but perhaps increasing the radius slightly.

    2. The pig, ideally, only needs a very minor nerf. As it stands if the enemy was hit with essentially anything in the last 8 seconds they can be stunned. So capping it's damage around 750 would be a great place for it. This way it feels a bit more fair for the crim side, while still allowing fun combos with the csg, scout, and even percs (for better or worse).

    That's all my opinion though, I'd love to actually have a full discussion started at some point.

    I'll agree with you on the grenade point. If i'm gonna toss my two cents, i think it'd be neat if they did the same amount of stun as a frag or cap would do dmg. But i'm not sure. MAybe they ignored the full stun point on the fact you're not killing em, and a teammate can still save them if they try.
    As for the pig, still don't see why it needs a nerf. It's a very limited range. So you're risking yourself for a one shot and 2-ish second reload for a reward of large stun dmg.

     

  11. 1 minute ago, Leefekyn said:

    Also, nerfing stun nades and the pig would be nice. 

    Not really neccessary.
    1. Grenades are already something that screams, "IF you stand here, you will accept your fate." Apply this to any other grenade too. The LTL grenade is already something similar of a Cap/frag, except LTL.
    2. Pig only has a 10m range..does it really need to be nerfed? Keep it as is, but love of god do not spin off a special variant of it.

    Everything else would be awesome to see. More LTL weapons, even ones that just got open slots. Hell, i'll go as far to say that if they only end up in the armas market, i'd fucking buy them. Just something new, please.
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