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forrower

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Posts posted by forrower


  1. 29 minutes ago, miketam said:

    RE downtime...taken from APB forums...of course.

    Yep..not seeing any decrease or increase in performance..not seeing anything at all actually.

    So..do we get any cake for this downtime as a goodwill gesture?...a few days of commander cake? some other form of cake?

    Oh well ..i will leave the details to Matt etc...im sure they will think of something nice.

    The cake is a lie.


  2. 16 hours ago, Jdred said:
    21 hours ago, forrower said:

    This is a game we are talking about. I play this for fun, I don't have to adapt to anything. Any obstacle in the way of me having fun is directly detrimental to the value of this product as a game. Therefore I have the right to complain about the obstacles they present in gameplay.
    
    I suggest you refrain from commenting about the way people live their lives from the clues you pick up from a gaming forum. It is wrong and meaningless.
    Its a VERY small annoyance that plagues the game as of current, in a game filled with a ton more issues than just stack splitting. Again, they probably have all of three people working on this game currently, would you rather them spend god knows how long trying to fix stack splitting in the current game or trying to port the game over to a new engine where it would be a TON easier to fix issues that have plagued the game since launch. I'd almost rather them turn stack splitting back on just to see the crying that the server needs a restart every other hour. Unfortunately FE doesn't have the luxury of having a large dev team like most MMO's. So yes, adapting to the current way things are would probably be the best option, or they could spend weeks to months trying to figure out the stack splitting issue with no results, and have no progress in any which direction. Sure, it'd be nice if it were fixed, but in the grand scheme of things it is not a huge issue. And for those of you who say you love FE but then turn around and go "well I'm not going to sub until splitting is fixed" good job, you are only securing FE's death.
    If you expect me to read this without proper capitalization and lack of paragraphs, oh boy you are wrong.

  3. 4 hours ago, Jdred said:

    If you can't manage with the quite large amount of inventory space that there already is in the game, along with the boost that they've already given to strength to carry more. If you can't adapt to that, I have not a clue how you even make it through life without adapting to change.

     

    This is a game we are talking about. I play this for fun, I don't have to adapt to anything. Any obstacle in the way of me having fun is directly detrimental to the value of this product as a game. Therefore I have the right to complain about the obstacles they present in gameplay.

    I suggest you refrain from commenting about the way people live their lives from the clues you pick up from a gaming forum. It is wrong and meaningless.

  4. If I were to leave now a couple these would be the reasons:

    1- Ridiculous melee range. Feels like everyone has extensible arms.
    2- Laggy pathfinding that causes mobs to go irrelevant locations instead of chasing you - and then teleport near you.
    3- Lack of mission variety. While missions are big in numbers, they vary little. It is as if the same set of missions is recycled with different targets for each town.
    4- Free to play limitations. This is 2018. That monetization scheme is archaic.
    5- Inefficient engine. Such as lack of a limit on the visibility range of the terrain. Many games implement some sort of a fog to cut off visibility after some distance to preserve processing power.
    6- Lack of rapid firing rifles/smgs.


  5. On 6/3/2018 at 6:53 PM, Opinion said:

    @NysekZePope It's because of some tweak the developers put in at some point. Ever notice when you're respeccing and sometimes your maximums fluctuate? Max Crafting isn't affected by it. I fixed it in my version of the planner. (ie. I made Max Crafting use a different formula)

    Big thanks to Psychic Smurf for the original planner. Apocalypsia and Guizzly of Le Cartel for the aesthetics from their version of the planner. Nysek for originally updating the skills to the current combat system. and myself for putting the skill descriptions from in game in, and other various tweaks.

    https://aethaeran.github.io/Fallen-Earth-Build-Planner/

    I hosted it on Github, so that others are welcome to improve upon, or fork the planner in their own direction. Also we don't have to worry about it going down.
    I always wanted to add saves, resists, passives, and gear, but never got around to it.
    If PvP keeps picking up, maybe I'll get around to it.

    https://github.com/Aethaeran/Fallen-Earth-Build-Planner

     

    It looks very good. Starred.

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