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Posts posted by Clarie
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The maximum of my designing skills in APB
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Well this was quite fun to play around with those silders and stuff
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1 hour ago, CookiePuss said:Pick one
Why would I pick a weapon, that I don't like ?
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- Atac: Basically no skill required to lazer down everything up to 50 meters. Shouldn't exist in the game.
- Pig and Perc: Insanely broken almost unavoidable one shoot combination as soon as you got hit by the Pig once. Works up to 10 meters (apbdb)
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It's ludicrous to see that there were so many social mains during EAC und now all those certain people suddenly decided to play the game again
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CJ3 cr/slr-762.
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Pretty sure I'm not the only one, who wants to have this gun on all 9725723 characters without to grind the joker tickets over and over again.
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Meanwhile in APB ...
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- 3d glasses
- entirely black clothes
- dictionary names
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Just put the OCA back to the state, where it was not useless ...
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On 3/14/2019 at 6:37 PM, hateweaver said:As it is right now, particularly when it is daylight in-game - I cannot tell the difference between Yellow Friendlies - and Red Enemies.
The only thing I can try to do is memorize my teammates names when the mission starts - obviously this screws my reaction time when in a fight.
Sadly we have seomthing in common at this point. Those are the things, that kinda helped me to make the game more enjoyable:
- Disable bloom (especially when it's daylight )
- Using the Advacned APB Launcher or Configs in order to get rid of things, that might distract you, sometimes help as well. Sadly it's still not possible to change the colors of the names.
- Playing with premates makes it a lot easier to memorize names and outfits. Ask them to not change their outfits that often during a mission session. As soon as you are used to their outfits, you don't need to focus on names anymore, which obviously will make it easier for you to react faster.
- Try to adjust your RGB and saturation settings of your monitor/GPU driver to the point where you feel the most comfortable with.
Afterall we need to be patient untill they release the new engine, which will hopefully come with some settings to make the game actually playable for us
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Rather take a weapon with more range there.... like the 'Thunder' for example Kappa
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I like what they did with the bounty-system so far and ...
without to repeat all the already mentioned arguments, it would be the best decision to completely get rid of the bounty-system. (Or at least N5/P5) It doens't really balance the game und usually makes missions unfair especially for teams of equal skilled players.
If a gold plated silver like me constantly get N5/P5, I don't want to imagine how much impact this "feature" has on a high skilled player. After some certain patches and balances, its pretty obvious, they usually listen to silvers, who most likely doesn't even play the game anymore and just tend complain about everything without proper and comprehensible arguments. And yes I'm allowed to judge those silvers, since I'm a silver as well
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Welcome Sakebee, I hope you going to like it here
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Clarie (F, Citadel)
And Merry Christmas everyone
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#UglySweater
Clarie (Citadel)
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OCA 'Whisper' and the .45 are the weapons of choice.
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I'm using the crims' starter outfit on my enforcer in combination with this title...I don't have to mention how this usually ends up like
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Name: Clarie
Server: Citadel
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What a thrilling argument but let's face it: There is no right or wrong. It's all in matter of personal preferences especially when it comes to versatile weapons like the OSCAR.
I personally don't use RS, since in some certain situations, like peaking arround corners, ADSing feels more reliable. Same goes for the carbine, which is pretty much my main weapon and I don't play it with RS either.
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First of all thank you very much for all the very proficient replies. I think I'm gonna use IR3, MP3 and Tagger from now on.
1 hour ago, safdfsgkjhdgsjkhs said:reflex actually tightens the spread of the oscar by alot.
I didn't really notice any big differences after using RS3 apart from all the disadvantages when ads.
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Short and stupid question:
In which way does CJ affect the OSCAR ? It either reduces the fire intervall of the bursts ( ability to spam faster -> less time to kill)
or it just increases the fire rate of each burst ?
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Didn't they remove/reset all unmerged accounts ?
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To make it short: Only adjust the jump accuracy
Hide threat levels ?
in Game
Posted · Edited by Clarie
I'm not sure if there is already a topic or poll concerning to this, but wouldn't it be a valid option to remove the threat visibility entirely after the threat segregations has been removed ?
cons:
hostiles' skill level will be a little less predictable (even tho gold doesn't really say anything about the actual skill level)
pros:
Inparticular the last one is pretty interesting. Imagine a threat system with more than 5 different threat levels. With invisible threats this should be easy to realize and also to adjust without to change all the symbols/colors and stuff.