Jump to content


  • Content Count

  • Joined

  • Last visited

Posts posted by Clarie

  1. On 3/14/2019 at 6:37 PM, hateweaver said:

    As it is right now, particularly when it is daylight in-game - I cannot tell the difference between Yellow Friendlies - and Red Enemies.

    The only thing I can try to do is memorize my teammates names when the mission starts - obviously this screws my reaction time when in a fight.

    Sadly we have seomthing in common at this point. Those are the things, that kinda helped me to make the game more enjoyable: 

    1. Disable bloom (especially when it's daylight )
    2. Using the Advacned APB Launcher or Configs in order to get rid of things, that might distract you, sometimes help as well. Sadly it's still not possible to change the colors of the names.
    3. Playing with premates makes it a lot easier to memorize names and outfits. Ask them to not change their outfits that often during a mission session. As soon as you are used to their outfits, you don't need to focus on names anymore, which obviously will make it easier for you to react faster.
    4. Try to adjust your RGB and saturation settings of your monitor/GPU driver to the point where you feel the most comfortable with.

    Afterall we need to be patient untill they release the new engine, which will hopefully come with some settings to make the game actually playable for us 🙂

  2. I like what they did with the bounty-system so far and ...


    without to repeat all the already mentioned arguments, it would be the best decision to completely get rid of the bounty-system. (Or at least N5/P5) It doens't really balance the game und usually makes missions unfair especially for teams of equal skilled players.


    If a gold plated silver like me constantly get N5/P5, I don't want to imagine how much impact this "feature" has on a high skilled player. After some certain patches and balances, its pretty obvious, they usually listen to silvers, who most likely doesn't even play the game anymore and just tend complain about everything without proper and comprehensible arguments. And yes I'm allowed to judge those silvers, since I'm a silver as well 🙂

    • Like 1

  3. What a thrilling argument 🙂  but let's face it: There is no right or wrong. It's all in matter of personal preferences especially when it comes to versatile weapons like the OSCAR.


    I personally don't use RS, since in some certain situations, like peaking arround corners, ADSing feels more reliable. Same goes for the carbine, which is pretty much my main weapon and I don't play it with RS either.



    • Like 1

  4. First of all thank you very much for all the very proficient replies. I think I'm gonna use IR3, MP3 and Tagger from now on. 


    1 hour ago, safdfsgkjhdgsjkhs said:

    reflex actually tightens the spread of the oscar by alot.

    I didn't really notice any big differences after using RS3 apart from all the disadvantages when ads.

  5. 6 hours ago, Noob_Guardian said:

    i think that has to do more with limitations in the ingame designer than anything.

    Thats a good point and I also aggree with you, that the designer got limitations, but pretty much in this case they just had to put one symbol on the shirt. Not to mention about they technically have access to tools, that are more versatile and don't come with the limitations of our ingame designer.


    I've spent more time in the character/clothing designer than in any pvp instance of the game and to see something like this just kinda hurts.

  • Create New...