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Clarie

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Posts posted by Clarie


  1. I'm not sure if there is already a topic or poll concerning to this, but wouldn't it be a valid option to remove the threat visibility entirely after the threat segregations has been removed ? 

     

    cons:

    • hostiles' skill level will be a little less predictable (even tho gold doesn't really say anything about the actual skill level)

    pros:

    • no toxicity when it comes to threat anymore
    • people might take care less about keeping their gold → less tryhard
    • less frustration about unfair matches because you just can't see your teammates' threats anymore lol
    • it opens new ways how the threat system is implemented (or at least make it easier) which might result in more precise matchmaking

     

    Inparticular the last one is pretty interesting. Imagine a threat system with more than 5 different threat levels. With invisible threats this should be easy to realize and also to adjust without to change all the symbols/colors and stuff.

    • Like 3
    • Thanks 1

  2. On 3/14/2019 at 6:37 PM, hateweaver said:

    As it is right now, particularly when it is daylight in-game - I cannot tell the difference between Yellow Friendlies - and Red Enemies.

    The only thing I can try to do is memorize my teammates names when the mission starts - obviously this screws my reaction time when in a fight.

    Sadly we have seomthing in common at this point. Those are the things, that kinda helped me to make the game more enjoyable: 

    1. Disable bloom (especially when it's daylight )
    2. Using the Advacned APB Launcher or Configs in order to get rid of things, that might distract you, sometimes help as well. Sadly it's still not possible to change the colors of the names.
    3. Playing with premates makes it a lot easier to memorize names and outfits. Ask them to not change their outfits that often during a mission session. As soon as you are used to their outfits, you don't need to focus on names anymore, which obviously will make it easier for you to react faster.
    4. Try to adjust your RGB and saturation settings of your monitor/GPU driver to the point where you feel the most comfortable with.

    Afterall we need to be patient untill they release the new engine, which will hopefully come with some settings to make the game actually playable for us 🙂


  3. I like what they did with the bounty-system so far and ...

     

    without to repeat all the already mentioned arguments, it would be the best decision to completely get rid of the bounty-system. (Or at least N5/P5) It doens't really balance the game und usually makes missions unfair especially for teams of equal skilled players.

     

    If a gold plated silver like me constantly get N5/P5, I don't want to imagine how much impact this "feature" has on a high skilled player. After some certain patches and balances, its pretty obvious, they usually listen to silvers, who most likely doesn't even play the game anymore and just tend complain about everything without proper and comprehensible arguments. And yes I'm allowed to judge those silvers, since I'm a silver as well 🙂

    • Like 1

  4. What a thrilling argument 🙂  but let's face it: There is no right or wrong. It's all in matter of personal preferences especially when it comes to versatile weapons like the OSCAR.

     

    I personally don't use RS, since in some certain situations, like peaking arround corners, ADSing feels more reliable. Same goes for the carbine, which is pretty much my main weapon and I don't play it with RS either.

     

     

    • Like 1

  5. First of all thank you very much for all the very proficient replies. I think I'm gonna use IR3, MP3 and Tagger from now on. 

     

    1 hour ago, safdfsgkjhdgsjkhs said:

    reflex actually tightens the spread of the oscar by alot.

    I didn't really notice any big differences after using RS3 apart from all the disadvantages when ads.

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