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Posts posted by shft
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When it comes to performance literally every person I've spoken to since the patch has noticed a decrease in performance both MS and fps wise, not sure what's causing it but something went wrong after the patch.
As for the anticheat, it's a complete joke, there are more people cheating now than when we had BE, people had literally bypassed it before it was released because of the delay + announcement.
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Why do people seem to think that the HVR was fixed, it wasn't. Same problem still remains as before, the gun deals 85 damage.
What they should've done was lower the damage to 72, the QSing wasn't really the problem at all, it was just a consequence of the real problem.
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كان السماح بكل اللغات في المنتديات فكرة رائعة
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Releasing the new game mode as well as the engine at the current state of the game is going to be a huge mistake, I understand that you want to release both as close together as possible. However, I don’t think you should be delaying fixing the current game because of that. A lot of the players who quit the game quit because of the state the game was in and not because the lack of content. Besides from what we’ve seen from Riot it seems like it’s a far way from being finished and should probably be put to the side for now imo. Currently there are tons of broken things in the game, many of whom you’ve broken after patches/events. If the engine were to be released in the current state that the game is currently I’m afraid most of the players who come back to check out the engine and the gamemode would just leave again after realising that the basics of the game actually somehow got worse than before and the same problems still persist.
Things that needs to be fixed
- Car Radar
It’s just unreliable to the point where it’s not even worth running it anymore, spawn next to one and you’re permanently stuck until you die, spawn far away from one and you’re invisible while on top of the car.
- Spotter
Did get a lot better after you applied the fix for it, but broke the patch after with the Halloween event. Currently the spotter is even worse than it was before you applied the fix for it.
- Points not appearing
has been around for the last couple months and desperately needs a fix. The only way to stop this from happening is logging out from your account between every character swap and once it occurs the only fix is to restart the game.
Ghostshots, names not showing up on corners and desyncing has also gotten a lot worse. However, some of these bugs might be very difficult to figure out a solution for so it’s understandable that some of them have been around for a while. On the other hand hitreg like this:
https://gyazo.com/4f81a65620cef4e505c8827b7197f8dc
https://gyazo.com/910ee9c51468350e5359a9373122d340
https://gyazo.com/0fd14b4c83b2d6c9d8ffeef9f6eb339c
https://gyazo.com/0314cad6cd32b7543cdcd4d2981decb7
https://gyazo.com/514b03372087046c59e36bbe5cc754fb
https://gyazo.com/aee381e25ebc17ef3955d8fd4d7dbe4c
https://gyazo.com/ea2695911d9dc3c67d54faa58459fc5c
https://gyazo.com/58505735f6eb5a52045c96fed3b92970
https://gyazo.com/dcee2ca571769fe578451ea79de65a11
https://gyazo.com/0b9ac43a61381b3a76adbc5040fb603b
https://gyazo.com/1920ead4bd709f2dc5b2c27886257ce6
https://gyazo.com/583c97c254704e52c9ca9e48e97ddbe8
https://gyazo.com/ffbf76052863ef1acbb0de5d68e5d68e
https://gyazo.com/7c53c2bf6d9d44fdd792c468ecb39917Is just ridiculous, specially considering these clips are just a small portion of the hitreg from the last week.
Balance Changes
Something else which I just don’t understand is some of the balance changes which has not yet been made, such as:
- Low-Yields
We still have 3 low yields, should be reduced down to 2 to start with.
- Remote detonator
Still has no cooldown should be around 2 - 4 minutes cooldown.
- Yellow mods
Yellow mods are still in the game, should be removed completely or nerfed significantly. Example:
Shield HP reduced by 60% (Currently takes slightly less than 1 and a half mag for most guns to destroy a shield)
You should no longer be able to resupply nades or explosive ammo from the yellow ammo boxes. (Would also give people a reason to play Field Supplier again)
- Shotguns
Shotgun changes have yet to be reverted even though there has been numerous threads made about it, the change failed to make the hitreg of the shotgun more reliable which was the point of the change. Shotguns like the NFAS, Thumper and JG are now incredibly overpowered while the CSG is completely useless. The fact that it’s near impossible to miss with the shotguns also make SMGs completely useless within 20m if you play vs someone close to your own skill level.
- Cooldowns
Why has premium / non premium cooldowns for both character mods as well as vehicle mods yet to be normalised to the current premium ones?
- HVR
HVR still deals 850 damage. 850 damage is way too much for any gun in this game to deal, the damage should be reduced and the zoom in nerf should be reverted, this just made the gun feel clunky and unfun to play. The quickswitching was never really the problem with the gun but more so the fact that it deals 850 damage and takes you out of the fight for 10-15 seconds for minimal effort. What you should've done was reduce the damage of the HVR to 720 and make it drop down to 50 at 90-100m so you don't get 1 tapped at render distance.
Side notes:
Why does the Talon still have 10m less range than the regular RFP?
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1 hour ago, Goldtiger said:The N-TEC is without a doubt overused and pretty unbalanced. It is way more versatile than any other gun in this game. I've always felt like the reason why people are against changing this gun is because it's the only gun that makes leveling up rifleman easy, lmao.
I really fail to see how the ntec is way more versetile than any other Gun in the game tbh. There are loads of other Guns that can be used in all or close to all ranges like Scout, HVR, Obir, Obeya, Carbine, Oscar, PMG, RFP, Dogear, NSSW, Cobra and I probably missed a bunch more. Bottomline, if you lose with a CQC gun vs Ntec in CQC, you're worse than the player with Ntec and they would probably kill you with whatever gun they choose to play with regardless.
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35 minutes ago, Indifferent said:Soooo, what does this mean? Name wipe of all unmerged characters?
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nice positive thread!!
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10 hours ago, CookiePuss said:Its a bit better now, goes from 3stk to 4stk at 23m now. -
23 hours ago, Excalibur! said:God how many times that weapons usefulness is tied to ENVIROMENT. If you respawn and still see the target at 100m is not the weapon fault.
I still remember nhvr when it had low movement and no one complained about it being op... i started qs when i was a true silver because i was amazed by that gameplay after watching a vid of it.
EDIT: remember when you will need to rol up the nhvr and you will find a nerfed trash instead... you will later realize how wrong you were crying for it to be trashed. Meh you can still use the scout and everyone will use that if nhvr goes trash. And then you will cry about scout being op and recycle the nerf cycle.
Learn-to-play.
There is a reason seeing 2-3 HVRs on a losing team is an extremely common occurrence, it's very easy to use, deals insane damage and has pretty much no drawbacks. -
29 minutes ago, Excalibur! said:Thats why you nerf its movement and not the rest...
The best way to deal with the HVR would probably have to be to force people to use some kind of scope or add a sway mechanic since slowing the user down isn't really doing anything but making the weapon feel more clunky. Also add some kind of spawn system to make it so players can't spawn within LoS of each other.- Nerf damage to 750 (down from 850)
- Add sway mechanic (It's currently way too easy to use for how much damage it deals)
- potential fix to the spawn system (Would (hopefully) fix a long list of completely broken spots where you either spawn in LoS of the HVR or 300m away)
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confused please <:^)
Is RFP the biggest crutch since HVR & Yukon fixes?
in General Discussion Archive
Posted · Edited by shhift
Or they could just rollback the shotgun patch that no one asked for which also made the game worse in most peoples eyes.