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Arcane

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Posts posted by Arcane


  1. 39 minutes ago, spher3 said:

    cant stress this enough, need a larger pool of players to find issues faster, and finding the issues faster means timeframe til it is live grows shorter

    This. Also some people don't seem to understand what is the purpose of beta, its not meant for regular gameplay what you do in live. The purpose of beta is to find many bugs as possible before it goes to live.

     

    Edit: By regular gameplay i mean expecting the game to work without issues.


  2. 11 hours ago, Selali said:

    We are working towards this actually. The first part of this process is figuring out why the events were stopped in the first place. Were they stopped because they broke, or were they stopped because it was an additional system that needed upkeep? Considering the sheer amount of content that these events could hold, its going to be a process that takes some time to fully QA but our intention is to bring this system back.

    If i remember correctly, it had issues like not giving rewards properly and sometimes it wouldn't track kills at all.

     

    Why not just modify the daily contact activities and add more rewards to fight clubs?


  3. 31 minutes ago, HawtGirl said:

    You are allowed to modify the ini file in particular anyway even if they add them inside the game.

     

    The fact that it is just a text file and can be opened with the most basic text editor bundled with Windows means that they had no intentions of stopping you from editing it. 

    That doesn't apply for other files though. 

    While i agree that disabling eac's file-checking isn't a good thing, there isn't a way to magically enable cheats in the config files. People do this to get better fps ingame or you can make the game look better on max graphics.  

    6 hours ago, Drastical91 said:

    This causes people to allow them using edited files for example Costum crosshair ETC wich gives them more advantage then a regular player who doesn't edit there files at all

    Some overlay programs like Overwolf and PlayClaw which you can use to get custom crosshair are whitelisted by EAC. https://www.easy.ac/en-us/support/tcgrw/guides/whitelist/


  4. APB is 32-bit and RTX cards aren't compatible with 32-bit systems/programs. This was also stated by Matt on Q&A with Kempington. 

     

     

    "I'm well aware, unfortunately, of the memory issues. The RTX issue in live is kind of complicated because the live game is 32-bit and Nvidia's drivers for the RTX cards it's just ... The driver is part of the problem, it's not that backwards compatible and then there's problems on our end because the engine is so old. From what I can tell the RTX cards work beautifully in the new engine. We haven't had any reports of Out of Memory issues or crashes or anything like that. In general there are a number of situations players find themselves in where they do get an Out of Memory error or crash in the current engine that won't happen. That's exclusively because of the jump to 64-bit addressing memory and things like that. - Matt Scott"


  5. 14 hours ago, Sakebee said:

    Once we’ve gathered some good feedback from this initial round, we’ll be ready to get a prototype version of Asylum up and running, so every post counts!

    Thank you! I still feel like you should lower the fire rate of both ntec and shotguns, plus the ogre feels pretty op compared to normal nfas.

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