Matchmaking and threat issue in Game Posted July 16, 2019 15 hours ago, cyral said: @VickyFox, thank you, I really did get that laugh and i needed it.. And i do happen to agree on the P2W, that's crap... The ARMAS Guns are just reskins of the contact 1s that you do not need an advanced Rank to purchase and use... Anyway on to another out of the box idea.. Lets get rid of the color separation now Lets go ahead and merge Jericho back to 1 Super District that it was at 1 time... The Open Conflict Districts, if I remember right, could hold right at 100 cops and crims each. 1st of all we all know that APB is primary a SHOOTER Game and nothing else..... the objectives are just a reason 2 get people to shoot each other... Now onto the dreaded Miss Match Making;) Instead of your color threat being used lets use a players k/d ratio as a baseline for opponents.. For example A. Jonny on ave. gets 10 kills an hr in and dies 4 times regardless of how many missions he does. Thats a 2.5/1 ratio at the moment...this is on ave of say 100 hrs of gameplay... B. Jimmy in the same 100 hrs gets 2 kills and dies 15 times... thats a 0/.1333334 ave.. in any other game but APB these 2 would never be opponents.. C. now lets say Suzie pops up and can do 12 kills and 3 deaths per hr... thats 4/1 ratio and that would be a good fair match for Jonny with a+/- 30% of Jonnys orgininal K/D ratio... But we all know this is too much for the Design Teams of APB's past 2 handle... So lets go ahead and Kill Jericho off altogether and merge w/ Citidal lets face it 2/3rds of the current population on Jericho are re-rolls anyways...or Multi-accounters looking for that EZ Bronze farm district that they always are allowed to terrorize to the point any true new player uninstalls within an hour of character creation... My suggestion is for until the new engine will come but, it's not that effective but it's better than nothing.