I've always thought the simpliest solution would have been.  
 
		Keep bronze, silver, gold, etc districts
	
	
		Debuff players that drop into lower level districts.  For example
		
				Gold Player1 goes to silver district
				
						Player1 does 20% less damage
					
					
						Player1 take 20% more damage
					
				
			
				Gold Player2 goes to bronze district
				
						Player2 does 40% less damage
					
					
						Player2 takes 40% more damage
					
				
		
	The exact percentages are just an example, but could be tweaked but damage reduction and damage taken percent should stay equal to each other.  The penalties should be higher the more disparity in their rank vs the district they joined. 
 
	 
 
	This makes it so that the if a gold player in bronze runs into another gold player.  The fight between them would still be like it was in a gold district.  However, a bronze player vs the gold, the bronze would have a nice handicap to work with.