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Kinksta

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Posts posted by Kinksta


  1. 1 hour ago, MICFILLER said:

    So easy and yet no game has accomplished this easy feat...lol.

     

    Also how does one 'no aim target' and 'hit'? Do you mean they don't track or they tend to appear to overflick?

     

    You still seem very clueless on the things you try to talk about, but that's no surprise.

    thats cause she is clueless. i doubt anyone is cheating atm


  2. Just now, Nysek said:

     

    As long as it's not pre-LO testing... one week and maybe 1 adjustment = "live".

    im sure this new company will listen to what people say.. lol

    Just now, GoldenWombat said:

    I have a heavy weapons toon, I would like to see a AP heavy weapon, a new rocket launcher perhaps. a flame thrower would be pretty cool though, something to battle close range PVP.. 

     

    i had these aswell in my list, but i wasnt sure if it would work. so i kindof left them off for now, but nice idea yeah.


  3. 13 hours ago, Nysek said:


    Already covered most of the other points, but last I checked your only fights that were recently won were bringing Nuba/DV. Prior to that you didn't have a consistent winning average, well maybe against TNO.. which you even went as far as claimed "1-2 more" when it would be only two from our clan and the rest TNO. Must be hard fighting outnumbered by peeps that can't do damage (or focus damage rather) or crossheal, thus why I've sat out of fights if they had "plenty". Can't teach ones that refuse to learn basic mechanics.

     

    And reporting someone for a clan name?... I simply let others know "if" they had an issue with it they can file it to support.

    Already covered the point of this thread within the clan as well, since many are not "just" Enfo, a solution should be met to bring in new blood. Obviously the current system has not been working entirely well for less consistent PVPers, which in the future I do hope PVP focuses around clans rather than factions as it's value there will always be null. That and the parties in question already knew how the more dedicated PVPers would react.

    The only other "Twist" would be allowing the ability to choose two allies, which also forces two enemies.
     

    • Allys : Traveler and CHOTA while clan is Vista
    • Enemies : Enforcer, Lightbearer, and Tech then become enemies by this ruleset.

    But I do agree no "one" thing will fix factions, let alone conflict towns when we all can easily flip to said faction to buy from said venders while griefing those that want to. Get the wheels turning rather than "Well this currently works", gotta remember not everyone can handle even a little shit talk sometimes.

    Edit : And I truthfully hope people are presenting actual feedback over just down-voting one another, if you have ideas than drop em in.

     

    what are you implying with bringing nuba or dv?, dont you have frammy , dimond and magora?

    not that i think any of those guys are cheating. purely speaking of the past.

    i mean you can say whatever you want but you arent going to win this. and the only reason you probably sit out is cause you dont want to take the L

    half your clan doesnt even flag up anymore, or dies and doesnt come back out of the cloner.

     

    and the crossheal part sounds like a "you" problem.

     


  4. 11 hours ago, Nysek said:

     

    • Disable the ability to heal outside of your faction during "/pvp" or within PVP zones, regardless of team/raid status.
      • This one is kinda sad as it also means you won't be able to make a mistake fighting an enemy and not selecting yourself (or an ally) for heals.

    either make this an option to enable/disable otherwise -1 on that one, the rest would be good as long as the fac-based stuff is balanced. and rep grinding speed is increased, i personally dont feel like grinding 13 55s to max rep cause of a trinket that is required.


  5. I've made a list of possible ap weapons i feel like we're lacking or that would be nice to have and fun to play around with.

    now all the stats might still need tweaking, but you'll get the idea, it would be nice to have more variety on weapons at level 55.

    ofcourse this would be better if the Dt Weapon Prices would be reduced, or maybe a diffrent way to obtain them.

    let me know what you guys think, those stats will need testing though.

     

    The List :

     

     

     
    Steel Blades
     
    Design : 53874ab1928d698599a33ccb85becbf2.png
     
    Item Level: 65
    Weight: 2.50kg
    Fatigue:    20
    Damage: 103 Slashing 113 augmented
    Delay:  1.2 seconds
    DPS:    94 Augmented.
    Max Range:  1m
    Attack Skill:   Melee 195
    Defensive Skill:    Melee Defense
    Requirement:     Player Level 55
    Modifier:   +5 Melee
     
     
    AP Axe
     
    Design: 098bfbd95f437e02c65d96cd10774e5b.png

    make them dyeable and it'd be fine


    Item Level: 65
    Weight: 4.50kg
    Fatigue:    20
    Damage: 166 Slashing , 182 (augmented)
    Delay:  1.3 seconds
    DPS:    127.7 , augmented : 140DPS
    Max Range:  1m
    Attack Skill:   Melee 195
    Defensive Skill:    Melee Defense
    Requirement:     Player Level 55
    Modifier:   +10 Melee

    AP Sword, 2 handed
     

    AP Heavy sword


    Design:  probably any sword but dyeable.
    Like an AP Lunatic
     
    Item Level: 65
    Weight: 4.50kg
    Fatigue:    20
    Damage: 182 slashing / 200 augmented
    Delay:  1.4 seconds
    DPS:   142 augmented
    Max Range:  1m
    Attack Skill:   Melee 195
    Defensive Skill:    Melee Defense
    Requirement:     Player Level 55
    Modifier:   +10 Melee

     
    AK (rifle)
     
    Design : 1032c12454b3407d250ae4ec1198c317.png
    About same size as shark but augmented if possible. because we really need a dt automatic rifle 
    no scope, just a zoom like pistols [Editted stats 02-08-18]
     
    Item Level: 65
    Weight: 1.50kg
    Fatigue:    20
    Damage: 82 ballistic 90 augmented.
    Delay:  0.3
    DPS:    224 Augmented
    Max Range:  50m
    Ammo: 32
    Reload: 3.6s
    Attack Skill:   Rifle 195
    Defensive Skill: -
    Requirement:     Player Level 55
    Modifier:   +15 rifle
     
    Mini(SMG)
     
     
    Design : a1cc0259f879acd86f53ccdf059debff.png

    can use this design, just add dye option


    a smg for the back slot AP for pistoleers, to have a little bit extended range.
     [Editted stats 02-08-18]
     
    Item Level: 65
    Weight: 1.50kg
    Fatigue:    20
    Damage: 66 ballistic 72 augmented
    Delay:  0.3
    DPS:    186 Augmented
    Max Range:  50m
    Ammo: 24
    Reload: 2.4
    Attack Skill:   Pistol 195
    Defensive Skill: -
    Requirement:     Player Level 55
    Modifier:   +10 pistol
     
     
     
     
    Ap Crossbow.
     
    Design : crossbow, dyeable
     
    Some people would like an ap crossbow, yeah it might seem a little OP
    it should stick to the pistol crosshair not the circle.
     
    Item Level: 65
    Weight: 1.50kg
    Fatigue:    20
    Damage: 220 ballistic – 242 augmented.
    Delay:  -
    DPS:    101 Augmented
    Max Range:  65m
    Ammo: 1
    Reload: 2.4
    Attack Skill:   Rifle 195
    Defensive Skill: -
    Requirement:     Player Level 55
    Modifier:   +5 rifle.
     
    Tickle (Knife)
     
     
    Design : fb7ac2809b33f40a8ee0e3c002484a12.png

    another model thats in the game, maybe slightly bigger and a dye option
     
    A fast melee knife , for dual wield
     
    Item Level: 65
    Weight: 4.50kg
    Fatigue:    20
    Damage: 64 Slashing , 70 if (augmented)
    Delay:  0.7 seconds
    DPS:     100 DPS augmented
    Max Range:  1m
    Attack Skill:   Melee 195
    Defensive Skill:    Melee Defense
    Requirement:     Player Level 55
    Modifier:   +5 Melee
     
     
     
    HandCannon(Pistol) 
     
     
    Design : 4c51d657cfa9cc41d20cd1a2cb3c9f10.png

    designs pretty close to this already exist ingame, slight changes and dye option would be nice.
     
    Item Level: 65
    Weight: 4.50kg
    Fatigue:    20
    Damage: 126 Ballistic , 138 if augmented.
    Delay:  1.2 seconds
    DPS:    89 augmented.
    Ammo : 7
    Reload : 3.6
    Max Range:  36m
    Attack Skill:   Pistol 195
    Defensive Skill:   
    Requirement: Player Level 55
    Modifier: +2 pistol
     
     
     
    Auto Shotgun AP 


    DESIGN: 882b65d5bbc34244b52537af1585d1df.png

    [Circle Reticle]


    Item Level : 65
    Weight:8KG
    Fatigue: 20
    Damage: 116 Ballistic, 127 Augmented
    Delay: 0.7 Seconds
    Dps:   106 Augmented
    Ammo: 8
    Reload : 4.6s
    Max Range: 15m
    Attack Skill: Rifle 195
    Defensive Skill: 
    Requirement: Player Level 55
    Modifier: +5 Rifle

     

     

    AP Double Barrel


    Design : Elephant gun, dyeable

     

    Item Level : 65
    Weight:8KG
    Fatigue: 20
    Damage: 191 / 210 augmented
    Delay: 1.0
    Dps:  91 augmented
    Ammo: 2
    Reload : 3.6s
    Max Range: 16m
    Attack Skill: Rifle 195
    Defensive Skill: 
    Requirement: Player Level 55
    Modifier: +4 rifle

     

     

     

     

     


  6. I decided to make this post to rebalance the dt system,

     

    as many of you know 550k dt is hard to make with the current amount of players, i thought maybe we should reduce the prices or improve the gain of dt.

    it would probably also attract more people to pvp, since its kindof required to have max gear, unless you played this game for a while.

     

    i thought a buff off 35% would be okay, since dome got a +100% buff, basically.

     

    Option 1

     

    Buff DT Gain

     

    so either we could do + 35% to dt gain, making it for a non premium user 742 dt per kill.

    premium users would get about 1.2k dt per kill.

     

    ctf would give about 4860 per win, 1600 for a loss, 

    So should assault, if not a bit more.

    i think all bloodsport gamemodes should round up giving about the same amount.

    someone with more knowledge about survival and deathmatch could give those numbers better, since i only ever played assault and ctf.

     

    Option 2

     

    Reduce the prices

     

    Base parts = 50k each, 100k for both

    nanites = 10k each, 60k for 6

    bolts 7.5k each , 150k for 20

    enhancers 5k each, 50k for 10

     

    rounds up to about 360k per set of weapons, reduction of about 35%

     

    if they do plan to introduce new ap weapons this'd be great.

     

    what do you guys think?

     

     

     

     

     

     

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