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Posts posted by Kinksta
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the moment you realize nanite cleansers arent worth buying even with 70% off lol, its 500 g1c for 2. better make new weapons
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Just now, Glocky said:My main 2 accounts are banned so that would suck for me
well.. i mean you got banned.. sooo lol, but yeah i guess. it'd just suck if people got 30 level 1s with 4 vaults full of duped shit back.
im sure you understand.
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Just now, Glocky said:How they hell are they going to tell what is a reroll
they let you pick one account
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everyone's main, i suggest not every re-roll character or level 1, most likely filled with duped shit to ruin the economy thats sortof going into the right direction. i guess i vote for mains to be unbanned
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Just now, Nysek said:As long as it's not pre-LO testing... one week and maybe 1 adjustment = "live".
im sure this new company will listen to what people say.. lol
Just now, GoldenWombat said:I have a heavy weapons toon, I would like to see a AP heavy weapon, a new rocket launcher perhaps. a flame thrower would be pretty cool though, something to battle close range PVP..
i had these aswell in my list, but i wasnt sure if it would work. so i kindof left them off for now, but nice idea yeah.
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13 hours ago, Nysek said:
Already covered most of the other points, but last I checked your only fights that were recently won were bringing Nuba/DV. Prior to that you didn't have a consistent winning average, well maybe against TNO.. which you even went as far as claimed "1-2 more" when it would be only two from our clan and the rest TNO. Must be hard fighting outnumbered by peeps that can't do damage (or focus damage rather) or crossheal, thus why I've sat out of fights if they had "plenty". Can't teach ones that refuse to learn basic mechanics.And reporting someone for a clan name?... I simply let others know "if" they had an issue with it they can file it to support.
Already covered the point of this thread within the clan as well, since many are not "just" Enfo, a solution should be met to bring in new blood. Obviously the current system has not been working entirely well for less consistent PVPers, which in the future I do hope PVP focuses around clans rather than factions as it's value there will always be null. That and the parties in question already knew how the more dedicated PVPers would react.
The only other "Twist" would be allowing the ability to choose two allies, which also forces two enemies.
- Allys : Traveler and CHOTA while clan is Vista
- Enemies : Enforcer, Lightbearer, and Tech then become enemies by this ruleset.
But I do agree no "one" thing will fix factions, let alone conflict towns when we all can easily flip to said faction to buy from said venders while griefing those that want to. Get the wheels turning rather than "Well this currently works", gotta remember not everyone can handle even a little shit talk sometimes.
Edit : And I truthfully hope people are presenting actual feedback over just down-voting one another, if you have ideas than drop em in.what are you implying with bringing nuba or dv?, dont you have frammy , dimond and magora?
not that i think any of those guys are cheating. purely speaking of the past.
i mean you can say whatever you want but you arent going to win this. and the only reason you probably sit out is cause you dont want to take the L
half your clan doesnt even flag up anymore, or dies and doesnt come back out of the cloner.
and the crossheal part sounds like a "you" problem.
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11 hours ago, Nysek said:-
Disable the ability to heal outside of your faction during "/pvp" or within PVP zones, regardless of team/raid status.
- This one is kinda sad as it also means you won't be able to make a mistake fighting an enemy and not selecting yourself (or an ally) for heals.
either make this an option to enable/disable otherwise -1 on that one, the rest would be good as long as the fac-based stuff is balanced. and rep grinding speed is increased, i personally dont feel like grinding 13 55s to max rep cause of a trinket that is required.
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Disable the ability to heal outside of your faction during "/pvp" or within PVP zones, regardless of team/raid status.
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i did say they would require testing and such, those stats were mainly examples.
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I've made a list of possible ap weapons i feel like we're lacking or that would be nice to have and fun to play around with.
now all the stats might still need tweaking, but you'll get the idea, it would be nice to have more variety on weapons at level 55.
ofcourse this would be better if the Dt Weapon Prices would be reduced, or maybe a diffrent way to obtain them.
let me know what you guys think, those stats will need testing though.
The List :
Steel Blades
Design :
Item Level: 65
Weight: 2.50kg
Fatigue: 20
Damage: 103 Slashing 113 augmented
Delay: 1.2 seconds
DPS: 94 Augmented.
Max Range: 1m
Attack Skill: Melee 195
Defensive Skill: Melee Defense
Requirement: Player Level 55
Modifier: +5 Melee
AP Axe
Design:make them dyeable and it'd be fine
Item Level: 65
Weight: 4.50kg
Fatigue: 20
Damage: 166 Slashing , 182 (augmented)
Delay: 1.3 seconds
DPS: 127.7 , augmented : 140DPS
Max Range: 1m
Attack Skill: Melee 195
Defensive Skill: Melee Defense
Requirement: Player Level 55
Modifier: +10 MeleeAP Sword, 2 handed
AP Heavy sword
Design: probably any sword but dyeable.
Like an AP Lunatic
Item Level: 65
Weight: 4.50kg
Fatigue: 20
Damage: 182 slashing / 200 augmented
Delay: 1.4 seconds
DPS: 142 augmented
Max Range: 1m
Attack Skill: Melee 195
Defensive Skill: Melee Defense
Requirement: Player Level 55
Modifier: +10 Melee
AK (rifle)
Design :
About same size as shark but augmented if possible. because we really need a dt automatic rifle
no scope, just a zoom like pistols [Editted stats 02-08-18]
Item Level: 65
Weight: 1.50kg
Fatigue: 20
Damage: 82 ballistic 90 augmented.
Delay: 0.3
DPS: 224 Augmented
Max Range: 50m
Ammo: 32
Reload: 3.6s
Attack Skill: Rifle 195
Defensive Skill: -
Requirement: Player Level 55
Modifier: +15 rifle
Mini(SMG)
Design :can use this design, just add dye option
a smg for the back slot AP for pistoleers, to have a little bit extended range.
[Editted stats 02-08-18]
Item Level: 65
Weight: 1.50kg
Fatigue: 20
Damage: 66 ballistic 72 augmented
Delay: 0.3
DPS: 186 Augmented
Max Range: 50m
Ammo: 24
Reload: 2.4
Attack Skill: Pistol 195
Defensive Skill: -
Requirement: Player Level 55
Modifier: +10 pistol
Ap Crossbow.
Design : crossbow, dyeable
Some people would like an ap crossbow, yeah it might seem a little OP
it should stick to the pistol crosshair not the circle.
Item Level: 65
Weight: 1.50kg
Fatigue: 20
Damage: 220 ballistic – 242 augmented.
Delay: -
DPS: 101 Augmented
Max Range: 65m
Ammo: 1
Reload: 2.4
Attack Skill: Rifle 195
Defensive Skill: -
Requirement: Player Level 55
Modifier: +5 rifle.
Tickle (Knife)
Design :another model thats in the game, maybe slightly bigger and a dye option
A fast melee knife , for dual wield
Item Level: 65
Weight: 4.50kg
Fatigue: 20
Damage: 64 Slashing , 70 if (augmented)
Delay: 0.7 seconds
DPS: 100 DPS augmented
Max Range: 1m
Attack Skill: Melee 195
Defensive Skill: Melee Defense
Requirement: Player Level 55
Modifier: +5 Melee
HandCannon(Pistol)
Design :designs pretty close to this already exist ingame, slight changes and dye option would be nice.
Item Level: 65
Weight: 4.50kg
Fatigue: 20
Damage: 126 Ballistic , 138 if augmented.
Delay: 1.2 seconds
DPS: 89 augmented.
Ammo : 7
Reload : 3.6
Max Range: 36m
Attack Skill: Pistol 195
Defensive Skill:
Requirement: Player Level 55
Modifier: +2 pistol
Auto Shotgun AP
DESIGN:[Circle Reticle]
Item Level : 65
Weight:8KG
Fatigue: 20
Damage: 116 Ballistic, 127 Augmented
Delay: 0.7 Seconds
Dps: 106 Augmented
Ammo: 8
Reload : 4.6s
Max Range: 15m
Attack Skill: Rifle 195
Defensive Skill:
Requirement: Player Level 55
Modifier: +5 RifleAP Double Barrel
Design : Elephant gun, dyeableItem Level : 65
Weight:8KG
Fatigue: 20
Damage: 191 / 210 augmented
Delay: 1.0
Dps: 91 augmented
Ammo: 2
Reload : 3.6s
Max Range: 16m
Attack Skill: Rifle 195
Defensive Skill:
Requirement: Player Level 55
Modifier: +4 rifle -
On 6/12/2018 at 3:04 PM, NysekZePope said:Let's be reasonable, clearly I'm the best GM NA ;D
But nah I question the GM option for players, can lead to a lot of negative PR.
players shouldnt be GM i think,
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18 hours ago, Kayleigh Stanway said:I really doubt FE will get an anticheat. But we can hope.
it'd be hilarious to see how people yell it doesnt work when all the "suspicious players "still hit the exact same
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fix dem daym things i need to change half my char names
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would be nice if 196 would be compared to about 210, want a smaller reticle to add to that.. right now you need to add 18 points to 195 to have a decent crosshair.
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my bad, i was multitasking. i suck at it, but yeah agreed. dome doesnt really need a buff, dt does tho, and we need more variety
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1 hour ago, NysekZePope said:"As for Dome AP costs, move swap tier 2 and tier 3 weapon parts and you fix costs entirely."
hope u mean just the weapon parts lol
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dome already got increased with double points. i think its fine,
and yeah in my personal opinion you dont need dt weapons to do pve, but yeah a reduction would even help them.
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I decided to make this post to rebalance the dt system,
as many of you know 550k dt is hard to make with the current amount of players, i thought maybe we should reduce the prices or improve the gain of dt.
it would probably also attract more people to pvp, since its kindof required to have max gear, unless you played this game for a while.
i thought a buff off 35% would be okay, since dome got a +100% buff, basically.
Option 1
Buff DT Gain
so either we could do + 35% to dt gain, making it for a non premium user 742 dt per kill.
premium users would get about 1.2k dt per kill.
ctf would give about 4860 per win, 1600 for a loss,
So should assault, if not a bit more.
i think all bloodsport gamemodes should round up giving about the same amount.
someone with more knowledge about survival and deathmatch could give those numbers better, since i only ever played assault and ctf.
Option 2
Reduce the prices
Base parts = 50k each, 100k for both
nanites = 10k each, 60k for 6
bolts 7.5k each , 150k for 20
enhancers 5k each, 50k for 10
rounds up to about 360k per set of weapons, reduction of about 35%
if they do plan to introduce new ap weapons this'd be great.
what do you guys think?
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i've got suggestions for endgame weapons ready, more ap ones that is, just waiting to see if they will implement suggestions or ask for them
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its limited edition
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will there be active GM's?
Will there be more AP weapons? so we have more to pick from?
will the cost be reduced for ap weapons / Marketplace Items
will there be a chip sink with cosmetic untradeable items to rebalance the economy?
will you bring back name changes?
Ohh and, Events?
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looks good,
can we have a pvp section too?
GOOD ANTICHEAT GAME NEED
in Feedback and Suggestions
Posted
thats cause she is clueless. i doubt anyone is cheating atm