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Pangolier

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Posts posted by Pangolier


  1. 7 minutes ago, Pangolier said:

    This game never been for soft people... like i explained, you can do everything you named for them to be more "comfortable" and still, they will quit for a reason or another. 

     

    Unifying servers will be a lag fest, and will force people who is used to lower pings to quit.

    That phasing or i dont know what will get u load screens all the time, i think it will be like switching districts with every match it starts? With all that it implies -like spawning again, spawn car, etc.- it will be really annoying imo. That means less pop again, but maybe its just me.

     

    20 minutes ago, Lign said:

    Very likely, because afaik the phasing system will work in the way of finding best opposition, moving you in their district instance or them to your, depends on amount players in district copies

    But thats how i perceive it... it could be worst.

     

    If changes will go so deep why not shutting down apb and relaunch it with another name with 3.5? Like "riot reloaded" heh.


  2. On 7/19/2019 at 5:50 AM, Seadee said:


    yeah, you wont have 9 different types of district filled at any given moment, most will be the high rank ones, since most players have played long enough, i wouldnt FORCE people to be locked into it, but people would not be able to join if their rank is too high perhaps? so a rank 1 could join the 150+ but a rank 150 couldnt join the 0-84...

     


    at the point the servers are merged, we'd be in 3.5 and the matchmaking would be different so there wont be any point in doing it 🙂

     

     

     


    Obviously having more players makes it easier to match make, but it was never perfect back when we did have a big enough population, still had rubbish matches because players threat to actual skill levels always got skewed by unbalanced missions and poor choices opposition in the district.

    Server wide (not just per district) match making and a unified population would definately give the diversity required to make it all work.

    as it stands, the low threat high ranks are still more dangerous than low threat low ranks, and it causes new players to drop the game (amongst other things) giving the possibility to separate it out by rank (thus use-able features) could tidy this up...

    on thinking about it

    perhaps the rank restriction isnt on the players themselves but on the mods they can use? 

    thus you can join the low district, but you'd be restricted to low level mods to "even the playing field" ? 



    edit : i apologise Martin i didnt see your post

     


    Yeah, pretty much what i was thinking originally, but if it was made so it was mod restricted servers, then sure the skillsets would be wildly different, on an experience level the high ranks would still be better, but they perhaps wouldnt be at such a perceived advantage .

    the real solution is like BlueB said, but with what we have right now, nothing will work out for anyone, since they can spin up certain districts, it makes sense that they could spin one up with certain restrictions on them.

    This game never been for soft people... like i explained, you can do everything you named for them to be more "comfortable" and still, they will quit for a reason or another. 

     

    Unifying servers will be a lag fest, and will force people who is used to lower pings to quit.

    That phasing or i dont know what will get u load screens all the time, i think it will be like switching districts with every match it starts? With all that it implies -like spawning again, spawn car, etc.- it will be really annoying imo. That means less pop again, but maybe its just me.


  3. 8 hours ago, Lign said:

    I saw many times Matt stated there's no point to do something for the live game such as rebalance, bug fixes etc. until new engine but at the same time they released RIOT and trying to work on it. Who thought this was a good idea to introduce this garbage none asked for over things people usually asked for and probably easy to implement even on the current engine? Some examples such as nerfing rfp, nerfing spotter, fixing radar tower. Every time someone has a good idea that will increase a quality of life on live version, Matt responds "it will take a lot of dev resources, so wait for the new engine"

    It was to train their code monkeys.

    The bad thing is that adding new maps splits community and the game would feel more empty, leading to more player loss... but why listening to people who played apb for 8-9k hours?


  4. Oh more victimizing.

    Its actually good to get some incentive to play... i was not exactly thinking on bans lol. That will piss the few players we have. 

    But well if they want to end this like that, who am i to prevent it.

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