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IAmDisappointSon

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Posts posted by IAmDisappointSon


  1. 7 hours ago, ╬ PzKpfw VI Tiger said:

    Engine upgrade is the last hope. If that does not fix the abysmal performance that will be the end for apb.

    If I remember correctly, I think it was said a while ago that it would first be put on OTW as soon as it's in a playable state. Meaning it could be good or bad. So even if it comes out on OTW and performs about average or slightly worse, it's only for testing on that version and would definitely be improved on before being put on live.
    This is just what I think I remember, so I could be wrong.

    Q1 2014, brother

  2. I don't think the cloud shadows are real, in the sense that the clouds in the sky you see don't actually cast the shadow on the ground in APB. In Unreal Engine there's something called a "light function" which you can add to lights. It can be used to change the shape of projected light, but more importantly add animation to the light itself. The cloud shadows in APB are likely a light function added to the directional sunlight to project animated cloud shadows on the ground.

    Either way whatever the cloud shadows are, they should find a way to allow you to disable it in your graphics settings for performance or whatever the reason.


  3. The Nici headlights for the Bishada don't light up properly for criminals because G1 redesigned it to use one of the bulbs as a flashing enforcer light. When a crim has the car the one light bulb in the headlight won't turn on so it constantly looks like one of them is burned out. A faction neutral version would be nice so criminals could buy the neutral one and have it light up properly, and enforcers can buy the police version and have their flashing headlights.


  4. 3 hours ago, LaQuandra said:

    If the car is going to be a tank, I prefer it to be slooooooooooow. If the car is going to be zippy, I prefer it to be weak. 

    I don't think you're going to get car balance like weapon balance. You can keep tweaking the stats until all the cars are equal and then the other difference is the car model. 3 things make the difference when picking a car:

    1. Is it durable?
    2. Can it to get to the point quickly
    3. Can I transport big items

    The Escapio and Pioneer do all 3 and they provide a nice wall of cover to shoot behind.
    The problem is the Vegas 4x4 doesn't follow this logic of being weak to compensate for "zippy". The Cisco has the slowest acceleration of all sports/muscle cars, the lowest health along with little to no ramming capability, and the worst grip despite its huge patootie wide fucking tires. Then you see the Vegas 4x4 which has the fastest acceleration in its class, best ramming capability, and highest health. 

    How is that fair? It isn't because it's all a pyramid scheme so you spend money to buy it off  A R M A S   M A R K E T P L A C E , forget Joker cause it takes too long to get tickets, JUST SPEND SOME MONEY G1C G1C G1C G1C G1CFCASBFAHFBSKAHJBAJHB

    All jokes aside it's pretty unbalanced. The Cisco needs much better grip to match it's fucking wide patootie tires, better health and ramming capability with weight, but at the same time make it not something overpowered. The Vegas 4x4 can remain the same, maybe a slight health nerf if not no change at all. I just want to see more variety in cars on the streets instead of the same few cars over and over again.
    1 hour ago, BXNNXD said:
    the coywolf honestly isnt a very good car

    and the kit is horribly designed
    Not sure if it was fixed, but I remember the Coywolf could drive full speed with a HOLD objective inside. 
     

  5. On 8/27/2018 at 3:28 PM, Archon said:

    THis game is not ugly, I think it's held up pretty well over the years, well ok, maybe it doesn't look the best
    https://puu.sh/Blmnf/6d6e54790c.jpg

    I mean the game looked pretty nice when it came out, but then the new company started to make it look worse and worse over time. Now Little Orbit bought the game and they're almost done the EU so it'll look good again I guess, but not as good as it did originally?

    Also that screenshot looks pretty ugly, disregarding the black hole glitch on the ground. The lighting and colors are pretty shit along with the emissive maps being too dark/washed out.

  6. On 8/27/2018 at 8:15 AM, Keshi said:

    Daily rewards are nice. But they need to do it per district like
    "Kill 30 people in waterfront and get 400jt" or something

    I like this.
    I tried to get joker tickets once. I could only get 400 tickets from fight club after 3 hours, then it made me wait to do it again. In that time I made a shit ton of APB$, but the joker tickets were pocket change considering the joker store charges thousands for kits and stuff.

    I'd rather do less time consuming objectives for a fair amount of joker tickets like the 400 tickets for 30 kills you mentioned. This way getting joker tickets is more appealing than having to dish out cash for armas. In it's current state I hate joker because of the prices compared to how many tickets you can get each day.

  7. 6 hours ago, trashpanda said:

    I think everything related to vehicles need an overhaul. Currently APB vehicles feel as if their top speed is 50 KM/H and as if they’re gliding on the road instead of actually driving, just as if you’re playing with a toy car on a table. Cars need to handle and accelerate a lot more realistically, and also act very differently on impact. Currently, in crashes, they simply bounce off or slow down, with minimal damage to the hull. (I’m guessing the current engine doesn’t allow many changes to be made, whether it be handling, top speed, or crash aftermath) Cars should behave as if they would in the event of a crash. Even GTA V, has far better vehicle mechanics, regardless of being crapped on compared to GTA IV. I know it’s a HUGE amount of work to re-do it completely, I’m sure UE has more realistic default car crash physics which can be used to improve upon.

    Anyway, my intention wasn’t to create any  conflict or to criticize LO’s work, especially since they haven’t done any on vehicles just yet. Wanted to get my opinion out there. Small adjustments to specific vehicles would be nice, but the whole system needs rework in my opinion.

    While at it, NPC vehicles also need work. Their behaviour is completely irrational, as they will completely freeze once lightly tapped. They will also not move if there’s an obstacle on the road.
    The top speed being seemingly slow is very important for gameplay. If it were any higher than what nitro offers, it could allow players to jump cars out of the map, or into out of bound areas much more easily.
    The top speed is perfectly fine as it is. The fake gear changing audio does the trick well enough to convince us that we're going pretty fast.

    Also as a matter of fact there are changes in driving when a vehicles is damage. Handling isn't affected, but acceleration and top speed is reduced depending on the amount of damage taken, and if you haven't already noticed, when your car starts to catch on fire you gradually slow to a stop and at some point the throttle doesn't work anymore. a change in handling would be more realistic, but in a game like APB it would be pretty annoying.

  8. 6 hours ago, NotZombieBiscuit said:
    6 hours ago, IAmDisappointSon said:
    I only mentioned the Cisco because of the acceleration starting from 0 mph, like some reference to get an idea of how fast the new car should accelerate since it shouldn't accelerate as fast as a Bishada. Other than that it should be completely different than the Cisco in every other regard.
    Okay. What purpose does it serve that the Cisco, Bishada, Jericho, or Growl does not serve?
    I don’t know what you’re getting at, but the car would serve as new content and would add more variety to the cars in the game. 
    • Like 1

  9. 7 minutes ago, NotZombieBiscuit said:

    What purpose would this vehicle serve that the cisco does not?

    I only mentioned the Cisco because of the acceleration starting from 0 mph, like some reference to get an idea of how fast the new car should accelerate since it shouldn't accelerate as fast as a Bishada. Other than that it should be completely different than the Cisco in every other regard.

  10. On 8/24/2018 at 12:44 AM, SLICKIEM said:

    Actually a pretty good suggestion. Maybe it should be a car modification, a red mod or something.

    A car mod? You've got to be joking.

    Imagine buying a 2018 Civic from the dealer and the guy goes "oh sir, would you like to pay an additional $3000 for the door lock package?", but since it's APB it would be like $50000 for some reason lol.

    I agree with op though, it'd be an amazing mod. Too many times I've been left to fight like 4 people while my teammate just drives my car away.
    • Like 1

  11. It would be cool to get a new roadster like the Mazda Mx-5.

    APB seems to take place in the early 2000s, based on the design of cellphones, tvs, and vehicles in the game. By this logic the Growl should have been the latest a 2010 model rather than the newest one.
    I think it'd make more sense if we could get a new vehicle being an older model of a roadster. Specifically a Mazda Mx-5 from the 90s. Mainly a car from this time period because the newest model wouldn't make sense for this game's time period, and the models in the 2000s look kinda tacky.

    This is what I have in mind.
    FcCpwP8h.jpg

    I would see this car having good acceleration, about at the level of the Cisco's acceleration. It would have good traction, handling, and grip. Also have basic, but somewhat to decently reliable drifting capability, and ideally enough weight to not be pushed around by every other car. The top speed should be slightly less than the speed of the high tier vehicles, but faster than something like a coywolf.

    My idea for performance is kinda vague, basically make it have decent acceleration and speed, grip the road good with minimal sliding unless you pull the handbrake, and have it not be as fast as the Bishada or Jericho. Since those two are like Porsche/Supra and Ford Mustang.

    I'm kinda sick of all the bulky sharp looking kits that G1 has made. Like we need a smoother sleek looking car for once.
    Idea's for kits could be basic stuff like different rims and tires, different pieces of bodywork, but nothing too extra or bulky like any of G1's kits(huge patootie sharp bumpers and panels).
    Bumpers, spoilers that range from small to GT wings, different exhausts, turbo charger, transmission sound, dump valve, bodywork option to raise or lower the headlights, and probably the ability to choose between hard top and soft top(softtop could have different colors).

    It'd be nice to get this as some free content that you could buy with ingame money like a no slot version for a reasonable price(not 400 thousand dollars like the stupid Growl which isn't even a good car), and at least be able to unlock the rims and some basic bodywork kits with audio. All the other higher up kits could be armas or something, at list give the players a basic set of bumpers and spoilers for free. 

    I'm asking too much, but even if there's like a 5% chance of this happening, it's worth for me.
     

    • Like 3

  12. 15 hours ago, GoreUsomeHammer said:


    Well, I like to call it a "transmission" very loosely, but yeah, I agree, duly noted the same thing in comparison to those RTW times.
     


    Yeah, it's a "lowrider" look, definitely not a fan of it. Not only does it look dumb, but the chassis also, it behaves like it's missing a set of shocks / coil springs, and this has a major impact on driving in certain situations.

    Now, I'm sure there are people who actually like this type of look, and to be fair, on some builds it may actually fit. So, why not please everyone? All it needs is the option to choose from different ride height / suspension settings, for instance low, medium, and high clearance. I fail to see why this couldn't be implemented. I want to be able to drive over those elevated curbs, and not get stuck on a bush.
    The part about suspension actually sounds really cool. Being able to choose suspension height for your vehicle. It could work like GTA where they have preset heights. You could get a normal higher suspension height on the pioneer, or you could start your own space program and slam the car's suspension to the floor like it is now.

    All jokes aside it would be awesome to be able to choose from preset suspension heights that would affect driving performance. As long as it's not armas-only or joker-only, then it would be awesome.

  13. Also they should fix the Nuland Pioneer. The suspension is literally bottomed out. They should raise it like it used to be before G1 changed it. The suspension is the only problem I see with the Pioneer

    • Like 1

  14. 4 hours ago, GoreUsomeHammer said:

    The level of G1's past incompetence, and disinclination to apply fixes is the reason why especially the Moirai is not very popular.

    The reverse gear on the Sungnyemun Moirai is a good start, but I think the vehicle requires much more attention, a complete overhaul so to speak. The transmission is one of the most prominent things, but there's so much more wrong with the vehicle. So, in order to summarize many of the issues, I'm going to add a few more things to the list for LO to note up (hopefully doing a field test themselves is the only way to justify the said.

    1) Transmission / Gear Ratios

    - Completely incapable of moving uphill in reverse (Thanks, BrandonBranderson)
    - A Snail's pace reversing speed when haulin' items in trunk
    - Unable to push anything out of its way

    2) Mass / Stability

    - Non-existent ramming power / vehicle mass (does not correspond with vehicle's large dimensions and long wheelbase)
    - Lack of vehicle's own mass result in small tier vehicles literally pushing it around like a beach ball
    - There's no body roll, but the center of gravity is set too high (turning the vehicle can easily flip it upside down in a tight turn)


    The transmissions for all cars are pretty scuffed. First gear always has no power, but then second gear has all the power. 
    I know there isn't actually a transmission for the cars, but it's simulated in the sense that the vehicle's torque and acceleration changes depending on the vehicle's speed as if to simulate gears. It was done poorly though and just messed stuff up. When I look at RTW though it shows that the cars back then used to just accelerate more linearly. This makes more sense because IRL automatic transmissions shift smoothly and quickly enough to not have the car noticeably rock back and forth from shifting.

    The Moirai needs some love. Change it to all wheel drive for better performance. And no I don't mean add some stupid joker store 4x4 version which costs ten million joker tickets because getting 400 tickets takes forever which just makes it a shitty incentive to buy the armas version I hate armas I hate the premium model of this gmae ajdbsakgsjhi khfuewha iu hui

    But all jokes aside we should get some free non-joker store vehicle content once in a while that we can buy through regular ingame APB$

  15. 3 hours ago, Niedosik said:

    More weight needs to be added to the Charge Mikro, too.
    I understand it's based off a mini cooper n' all but for gods sake, it can't push any cars more like a fingertip's length!

    In my experience the Mikro drives just about how I'd expect it to, but a little extra weight and power wouldn't hurt it.
    I want to talk about two other vehicles which need more weight and torque. The obvious one being the Charge Cisco, and the other one being the Machina Cosenza.

    Charge Cisco: We all know this car just needs a buff overall, but it's weight and torque are especially shite and don't match the appearance of the car at all. Also you'd think since it's all wheel drive it would be decent at pushing other cars, but it's really bad at it.

    Machina Cosenza: This car is mailed to new players as the second starting vehicle. This car is in fact the lightest weight car in the entire game, and cannot push anything. It's extremely light and fragile on top of the fact that it's extremely slow. This makes it a very unreliable vehicle for new players. I'm not saying we should make it extremely buffed, just suggesting that this car be somewhat buffed so it performs at a decent level for new players.

  16. For me it kinda seems like the spawns are based on where you died. Say for example if the objective marker changed to the opposite end of the map, killing the enemy would not allow them to spawn across the map beside the objective, but only to spawn relatively close to where they died. This allows you to "hold them off" so that in order for them to spawn near the objective's general location they have to physically get there in order to move their spawns closer to the objective. That's kinda how I think it works. It's backed up by the fact that if you die farther from the objective, your spawns typically move farther as if to show your team is being pushed back by the enemy. 

    This can be annoying though since it punishes you for getting killed and makes it harder to make a comeback. At the same time though if you hold off an objective successfully it would give you a reasonable amount of time to resupply and prepare for the next wave of opposition.


  17. 5 hours ago, BrandonBranderson said:
    17 hours ago, IAmDisappointSon said:
    Snip
    Yes exactly, and yeah the sounds are all kinds of messed up now too.  The current Vegas sounds like the engine is about to die, while the old one sounded throaty and powerful.  That little pitch shift made a huge difference.  I noticed that with the Vegas (normal not 4x4) the reason it rockets off in 2nd gear is because it spends its entire 1st gear doing a burnout, and the tires finally catch by the time it gets to 2nd gear.  But since they removed most of the tire smoke particles from the Vegas, the only indication we have that that's happening is by looking closely at the rear wheels when taking off.  There's also the bug where the Vegas (Normal and 4x4) will get stuck around max RPM, and to get the sound to go back to normal, you need to either make a complete stop, or push it to the next gear by hitting max speed.
    I agree and want to expand a bit along with mentioning some other stuff

    The vegas doing a burnout in 1st gear seems to be a pretty reasonable explanation, and also seems to be the case given the wheels spin really fast but the car goes nowhere. But the same thing happens for many
    other vehicles, minus the burnout. The Jericho launches its acceleration the same way, but there is no burnout.

    I don't remember if I mentioned before so just gonna add it here. The suspension for the Blue Steel security truck has alignment issues which cause it to constantly steer to one side.

    The bug where the RPM gets stuck at max is caused when the car's wheels go off the ground and land while the throttle is not active. This can happen when braking on a few cars, and often happens on small bumps and when cornering over the curb of a sidewalk. To fix this bug while it's active all you need to do is either put the car in reverse for a sec, jump in the air and land while the throttle is active, or like you mentioned keep driving until the audio catches up to where that gear was supposed to be.

    Did they actually reduce tire smoke at some point? I don't understand the old dev team's logic. If they want to remove things for performance, why don't they have it so it's only removed on the lower graphic preset, rather than remove it on all presets including the maximum preset?

    Also final point which is unrelated to most vehicles, but is still relevant to the conversation of broken vehicles. They should revert the stats for the dump truck/cement truck/large cargo truck to the original stats. The current stats give it a seemingly infinite amount of mass, making it so no one can push it unless they have the same truck. It also has the slowest acceleration known to man kind which doesn't make sense since it should be lighter than the armor plated Blue Steel security truck. The abysmal acceleration makes this vehicle of no practical use in gameplay, but its massive weight allows it to be used for griefing. The old stats gave the large truck a decent acceleration so you can actually move reasonably quickly for the trucks size while still making sense, and much lower weight so other smaller vehicles can push you like pickup trucks, but your weight is still massive overall. The old stats gave it some role in gameplay, and the reduced weight made it so you couldn't just use it's infinite mass to block roads with. Also the old stats had working suspension, unlike the one we have now.
    • Like 1

  18. 11 hours ago, BrandonBranderson said:

    Maybe they could just revert vehicle physics and stats back to the way RTW had them before G1 messed them up and just make it harder to flip vehicles from there.  Start over and tackle the problem from a different approach.  The only problem I noticed about driving back then was how easy it was to flip a car, and G1's solution to that was breaking the ones that were the easiest to flip.  The Fresno was the only big change that didn't really have any negative side effects.  That used to be one of the easiest to roll over.  I remember vehicles also having better grip back then too.

    The Jericho used to drive like a dream and didn't have the crazy oversteer issue we have now. The Jericho and Bishada also used to perform very similarly like they should; whereas now with G1's changes the Jericho is a much better choice than the Bishada due to it's higher weight and torque, but oh wait you don't get that choice as a crim unless you spend some G1C. It was better when the faction specific vehicles used to be more of a cosmetic difference rather than performance. 

    I also want to point out that the audio of some vehicles were changed as in how they go through each of the gears. The Jericho used to have its RPM climb through gears a bit slower, and would sound more consistent. Now the new sound is just the RPM going all over the place and personally I think it sounds really annoying.

    This is the best video I could find to show what the Jericho used to sound like. Also shows the way it used to drive

    I noticed that for some reason every car or at least most cars in the game start accelerating super slow, then all of the sudden gain a ton of torque and fly off to max speed. The most noticable car is the vegas. You know with the first gear being nothing, then flying off in second gear. This makes it very difficult to use a car to get away from enemies. Your first gear is snail speed, but by the time you get to the phase with more torque, your car has already been damaged and escape is impossible. RTW used to have a more linear acceleration which lines up with how automatic transmissions feel IRL.

  19. 8 hours ago, Kiida said:
    Can't really compare the console ports to the proper PC EU though, they had to remove a LOT of content to even get it working, including the day/night cycle. And it still runs like patootie. Just shows that APB was never built for consoles, even if RTW might have intended it to be at some point.

    The Asylum render test footage showed better looking graphics and though textures weren't really changed, they did feel more real, less washed out.
     

    2 and a half years later FeelsBadMan
    true as heck. The console version is bare bones just to be able to run. The pc version should have everything on it. Looking forward to the better visuals and more accurate colors, tired of red being pink, and blue being violet for some reason(shitty instagram filter graphics AHEM OLD G1 TEAMxdxdxdxdxdx)

    Also it's kinda neat how they matched the firerate of the Star with the beat of the music in the video.

  20. 2 minutes ago, K3i said:

    Isn't the background just double-b's loading screen slide without her in it?

    it most likely is, but the point of this thread is to acknowledge that LO's art team knows what looks good. Doesn't matter if something is re-used, as long as it looks good and is iconic to the game.

  21. The new splash screen thing for version 1.19.6 is so fucking good. None of that Instagram filter bullshoot that G1 used to do.

    This shit is actually clean as fuck. Something small like this proves to me that LO's art team isn't dumb like the previous one.

    I love this so much 
    LCMvJooh.jpg

    • Like 2

  22. On 7/31/2018 at 12:05 PM, BrandonBranderson said:

     I made a thread about this on the old forums.  I figured I'd bring it over.

     I just wanted to start this topic so we can round up everything wrong with the vehicles in one place.  This is for the main functional and visual issues with vehicles.  Feel free to contribute any problems you've noticed!
     
    1. Suspension.
     
      There's two vehicles I can remember off the top of my head that have broken suspension systems.  That would be the Vegas (not 4x4) and the Pioneer.  They both used to sit higher than they do now and with the pioneer this isn't really a functional issue as much as it just looks stupid compared to how it used to look, and the front wheels clip with the fenders when turning.  However with the Vegas, the broken suspension affects the over all handling of the car.  It just handles like a brick on rollers and the slightest bump will send it airborne.  Not totally game breaking but it would be nice if it was improved.  This may be pushing it but I believe the Vegas handled a lot better back before G1 modified the driving physics.  (Yes, back when you could roll a Fresno by turning too fast and when dumptrucks weren't completely unstoppable blocks and could be tipped over by a good direct side hit from a T-25)
     
     
    2.  Reverse.
     
      There's only one vehicle that I can think of that really suffers in reverse, and that's the poor Morai.  It's a decent all around car, but as soon as you throw it into reverse you'd be better off pulling a Flintstones by shoving your feet through the floor and pushing it backwards yourself.  If it's parked on a slight incline that you would be able to just back up over with any other vehicle, the Morai just will not move.  It sputters and slides around on slopes and on flat land it's just extremely slow.  If I remember correctly if the trunk is full of items, then good luck backing up at all.

    I think this may be a side effect of G1 converting it to a RWD from AWD.  I don't think they took into account that making the front wheels not work anymore removed at least half of the power from reverse.
     
     
    3. Collisions.
     
    There's a few vehicles that suffer from collision box issues, and the ones that I remember most are the Dolton Broadwing and the IO Growl.  The Broadwing has issues with it's rear fender corners catching on curbs when taking shortcuts on the sidewalk which will cause you to either spin out or just stop.  The Growl's collision box is a little too low to the ground, as a result it can't handle jumps very well and sometimes has the curb issue the Broadwing has, except with it's front bumper.
     
    4.  Dirt.
     
    When driving around in San Paro your vehicle starts to collect dirt and dust, however the dirt map for some vehicles and kits is broken.  The Vegas has a section between the rear window and the trunk lid that does not collect any dirt.  When using the Fastline kit for the Fresno, none of the kit parts accumulate dirt, but the rest of the car does.  There's other vehicles that do this too name them if you know one that does it.
     
    5. Weight.
     
    I suppose this one is just my own personal opinion, but the Charge Cisco is WAY too light weight.  I understand it's supposed to be a light little roadster, but it can get bullied around like a hockey puck by pretty much any other vehicle.  Seems to be an extremely common target for greifing.

    I agree with everything. Especially suspension, reverse, and weight.

    The lifted pioneer looked really cool, and it used to have great acceleration. Now it looks autismo and accelerates really slow. Also the jericho's suspension needs some work since it causes uncontrollable oversteer way too much.
    Another thing with suspension, the cars in the customization menu have the original suspension heights, along with when NPCs drive them. You ever notice how if you carjack someone their car's suspension will change it's height when you hop in? The Morai, Cisco, and Kurai get raised and look weird as hell, the Vegas gets bottomed out along with the garbage trucks, and the bank truck's front suspension becomes unbalanced which causes it to constantly steer to one side when driving.



    One thing I would add though is a section for tire grip/handling. The way the cars handle with grip and steering doesn't match with their appearance. For example, the Cisco has one of if not the widest tires of all sports cars ingame, yet it has the worst grip resulting in the car sliding everytime you steer. Then you look at something like the Gx8800 and it has much better grip even though it's tires are narrow compared to the Cisco. The same should be said for the Kurai, which has extremely wide wheels for a sporty offroad suv, yet struggles with turning, even at low speed.
    • Like 1
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