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Uqe

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Posts posted by Uqe


  1. 3 hours ago, Unclean said:
    marksmanship mode is just for more accurate, further shots.. you get 10% less accuracy to make up for it being more versatile.


     As for the Shredder...
    I see it as fixed finally.. it's always had the hard damage, and it still gets beat by mid range assault rifles and other shotguns so it's fine
    you honestly think the shredder is FIXED?
    A shotgun that 3 shots at 40m. Shotguns should not be doing any damage at that range

  2. 3 hours ago, TackoGirl said:
    6 hours ago, Uqe said:

    can we at least get a hotfix for the shredder next week, thx.

    for the shredder we ned a hotfix for all shotguns :,D
    I agree, but seeing how theyve already put it into live, it's pretty clear to me they have no idea how to balance, so at least fix something that's blatantly broken

  3. 2 minutes ago, TheHidden-Tember said:
    Well not really, what I'm advocating for is make both of those mods coherent with each other.
    Cooling jacket 3 could decrease fire interval on regular guns and decrease burst interval on burst guns as far as I'm concerned.

    If one mod destroys burst-weapons, I want another mod that improves them. 
    Does IR3 actually increase the burst interval now? If so, that was a stupid decision

  4. 😞 yeah its a little sad

    honestly, the whole idea of balancing mods around guns makes 0 sense, but whatever. guess we're going back to early shotgun meta days.

    honestly if they wanted to fix the ntec, they shouldve just reduced its modifier cap or benefit or whatever from hunting sight. would put it right beside all the other guns in the game.

    and people are constantly telling them a csg 3 shotting at 20m is too much, and they put it into live?? clearly, they arent listening in the slightest
     

    • Like 2

  5. 45 minutes ago, Nite said:
    1 hour ago, Uqe said:

    could just increase the maximum bloom reticle

    Current IR3 has this and even if they made the effect more drastic, tap fire ARs would never see it play out in practice anyway
    i know it has it, but it's very minimal, it needs a larger max bloom reticle. of course tap firing would never see its effect. thats the whole point. nerfing the spray aspect of the ntec, not the tap fire.

  6. could just increase the maximum bloom reticle instead of screwing the rest of the weapons in the game like obeya and obir. this would prevent the ntec from having such a tight spray at maximum bloom and keep everything else in order. of course, this wouldnt work for shotguns, could still keep that fire rate related, i guess.

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