Noob_Guardian 417 Posted May 29, 2019 The final stage for VIP missions can feel extremely frustrating, and even one sided at times. Here's some suggestions to help alleviate it. - Prevent VIP from spawning within 120m of enemy players. This is especially true in open areas like waterfront where you spawn in the open as VIP and have little to no chance before getting sniped from spawn. - Prevent enemies from spawning within 60-70m of VIP after death. Respawning as VIP can be horrendous, you pick a spawn and die to an enemy spawning next to you, this shouldn't be happening in general, but it does, and it's especially frustrating as VIP. This would mean the spawn system itself would need to be looked at and adjusted, but it would help prevent some annoying issues with spawn choices. -Make the VIP hud marker not be visible after spawning- Tie it into the greyname mechanic. (If grey, enemy can't see VIP on hud, once the name turns red the enemy can.) Self explanatory, helps prevent VIP from spawning and instantly being targeted, gives the VIP a short time to potentially get to cover before enemies have a time to see his spawning location. Also prevents VIP from spawning and enemies in vehicles from swarming him in seconds without any cover or protection. 2 1 Quote Share this post Link to post Share on other sites
Guest Posted May 29, 2019 Cool suggestions, i am sure they will change tons of things when right time come. Quote Share this post Link to post Share on other sites
Noob_Guardian 417 Posted June 1, 2019 (edited) On 5/29/2019 at 10:46 AM, AlishaAzure said: Cool suggestions, i am sure they will change tons of things when right time come. hopefully. Most of the changes though i would like to see come from the spawn system and spawn waves in general Edited June 1, 2019 by Noob_Guardian Quote Share this post Link to post Share on other sites