Seadee 107 Posted October 10, 2018 (edited) Hello me again. After a brief discussion about the cons of owning a Fresno (protip: there are none) we hit upon the question of "how do cars actually work", no not like in real life or like magnets, but how does the game handle cars stats? i'd like to think that they are some clever intricately entwined set of stats that combine to create the handling, speed, acceleration statistics, set a cars Armour which determines weight, engine power which determins top speed and acceleration, then combine them with the weight to end up with handling and suitably modified speed and acceleration. Logically a big heavy car with a large engine will be slower to accelerate but have a whopping top speed and ramming ability (think of a truck, MAAHOOSIVE ENGINE, slow AS, Kills you if you look at it funny) where as small light cars with a reasonable engine get a bit mental, Vaquero? light, no armour to speak of, high acceleration, low top speed. TL:DR - so my question to LO is, IS there a clever system behind all of this (like how it deals with the mods) or is it just random numbers punched in and fingers have been crossed (sometimes feels that way) with that in mind, Perhaps a visit down the list of cars and a good re-balance is due, Meta has for a long time been restricted to a few choice vehicles, with all the others being a poor choice, especially when the "best" vehicles can be obtained so easily and are really no more expensive than the others. vehicles should all have Pros and Cons (much like weapon mod choices) there should really not be a clear "best choice" in terms of game balance. you can get modern cars that have good handling by usage of clever aerodynamics, but you can also get them (GTR) which have good handling by virtue of the fact that it is heavy, it's fast because its got a whopping big engine, but its ability to stick to the ground and go around corners at speed is due to its weight. i cant think of and big, van like cars, that have a GTR engine in them (apart from that XJ220 mule in a Ford Transit) might be an EU/NA difference, but over here we dont tend to put a V8 in a mini van... Diesel torque to shift the weight... i digress, Lets open the discussion! What do you think of the current state of the Cars in APB and how would you balance them so that every car has its own niche? Edited October 10, 2018 by Seadee Quote Share this post Link to post Share on other sites
Seadee 107 Posted October 10, 2018 {"mod_effects": {"fmaxrepairtimesecs": 14.0, "nmaincargopipcapacity": 12.0}, "Category": "Vehicles", "icon_url": "https://db.apbvault.net/static/img/APBMenus_Art_VehicleIcons/SeiyoEspacio_Enf.png", "url": "https://db.apbvault.net/items/Vehicle_Truck_C_Carrying_Enf_Praetorian_T5", "VehicleItemType": {"id": 450, "einventoryitemtype": 9386, "sapbdb": "Vehicle_Truck_C_Carrying_Enf_Praetorian_T5", "efnmod_1": 18, "efnmod_3": 0, "sresource": "Enf_Citadel_PraetorianOR", "efnmod_0": 26, "efnmod_2": 5, "nreeditfee": 0, "bpreset": 1, "evehicle": 21, "sdescription": "Templeton has managed to secure a vehicle that was previously only available to Criminals. The "Defender " Citadel comes built to his specifications and with styling by Wilde Designs. Add a Mobile Supply Unit, Fast Fix Chassis 3 and a Brick modification to this already exclusive vehicle and the best gets even better."}, "VehicleSetupType": {"fwheellatasymptoteslip": 2.8, "f0mssteerangle": 33.0, "sshareddataobject": "v_c_carrying.C_Carrying_Shared", "ncargoareaseatpositions": 0, "ffrontlatfactor": 1.85, "epedestriandriver": 8, "f7000rpmtorque": 3.0, "framraiddamagemultiplier": 3.5, "ncabincargopipcapacity": 0, "fidlerpm": 1500.0, "bhastaillights": 1, "evehiclecategory": 0, "fgearratios_3": 1.7, "ncamerapitchmax": 53000, "fcargoheightreductionfactor": 0.2, "nmaincargopipcapacity": 15, "fwheellatasymptotevalue": 0.5, "id": 21, "sgolemobilebase": "v_c_carrying.C_Carrying", "ffrontwheelmeshoffset_1": 0.0, "frearwheelboneoffset_2": -18.1, "frearwheelboneoffset_1": 0.0, "ffrontlongfactor": 2.15, "bhasalarm": 1, "edrivetype": 1, "ninitialcampitch": 50, "nspawncost": 100, "evehiclemodelclass": 0, "fsuspensionstiffness": 135.0, "bhasrearseats": 1, "fmindust": 25.0, "frearlatfactor": 2.0, "fcambasezfar": 60.0, "f3rdgearspeed": 1200.0, "frearsuspensiontravel": 21.0, "ffinaldriveratio": 15.0, "fwheellongasymptotevalue": 0.4, "fsteerspeed": 98.0, "fdrivercamnear": 450.0, "frearwheelradius": 38.0, "svehiclesetupasset": "C_Carrying", "frearwheelboneoffset_0": 0.0, "fwheellatextremumvalue": 0.8, "svfxprefab": "vfx_vehicle.Templates.VFX_Vehicle_Van", "fsuspensiondamping": 1.5, "fwheellongextremumslip": 0.1, "eaudiotype": 19, "fgearratios_4": 1.0, "fmaxbraketorque": 1500.0, "fpercentdirty": 30.0, "fwheellongextremumvalue": 1.0, "fgearratios_0": -2.8, "ncamerapitchmin": 4100, "f4thgearspeed": 1500.0, "ffrontwheelradius": 38.0, "fblobshadowscale_0": 641.25, "egameplayobject": 43, "fmaxrepairtimesecs": 20.0, "fmaxspeed": 21.5, "freversethrottle": 0.8, "f22mssteerangle": 15.0, "fmaxreversespeed": 9.0, "fwheellatextremumslip": 0.35, "ffrontwheelboneoffset_1": 0.0, "frearlongfactor": 2.0, "fchassistorquefactor": 0.01, "sdisplayname": "Seiyo Espacio", "sapbdb": "CriminalCarrying", "ffrontwheelboneoffset_2": -18.1, "fredlinerpm": 6500.0, "frearwheelmeshoffset_1": 0.0, "fcollisiondamage": 0.8, "fblobshadowtranslate_1": 0.0, "frearsuspensionspeed": 50.0, "ffrontwheelmeshoffset_2": -18.1, "f2ndgearspeed": 900.0, "frearhandbrakelong": 0.8, "fbreakincsaduration": 0.0, "frearwheelmeshoffset_2": -18.1, "fcambaseznear": 60.0, "nmaxrepaircost": 0, "fgearratios_1": 3.1, "ffrontsuspensionspeed": 50.0, "euicategory": 0, "ffrontsuspensiontravel": 21.0, "frearwheelmeshoffset_0": 0.0, "fmaxdirt": 100.0, "fcomoffsetx": 28.0, "nsecondarykey": -667907669, "eexplosiontype": 12, "fwheellongasymptoteslip": 0.35, "evehicleanimationcategory": 3, "ffrontwheelmeshoffset_0": 0.0, "svehiclename": "Criminal Carrying", "f4500rpmtorque": 8.0, "fpercentperfectlyclean": 5.0, "euimeshviewersetup": 5, "fmindirt": 50.0, "fcomoffsetz": -10.0, "etempassets": 22, "fcargotorquereductionfactor": 0.2, "fmaxcargotorquereduction": 0.8, "fsteeraccel": 1500.0, "sphysicsasset": "V_C_Carrying.LOD_Base_Mesh_Physics", "ffrontwheelboneoffset_0": 0.0, "fblobshadowscale_2": 200.0, "evehiclesetuptype": 21, "frearhandbrakelat": 1.45, "f12mssteerangle": 21.0, "f5thgearspeed": 1700.0, "fgearratios_5": 0.7, "fblobshadowscale_1": 349.16, "fblobshadowtranslate_2": -29.0, "fenginebrakingfactor": 0.75, "fmaxcargoheightreduction": 1.5, "fblobshadowtranslate_0": 2.04, "fmaxdust": 100.0, "fgearratios_2": 2.8, "flsdfactor": 0.0, "bisplayeronlyvehicle": 1, "f500rpmtorque": 5.0, "f2500rpmtorque": 20.0, "nmaxhealth": 1600, "fdrivercamfar": 550.0}, "item_detail": { "einventoryitemtype": 9386, "screatorname": "Patriot Auto-fabrication", "ncostrewardtokens": 0, "sdisplayname": " "Defender " Citadel", "sapbdb": "Vehicle_Truck_C_Carrying_Enf_Praetorian_T5", "bcansellback": 1, "narmascategoryid": 0, "benforcer": 1, "bgifted": 0, "eorganisation": 0, "nminrating": 195, "elease": 0, "etrade": 2, "narmasproductid": 0, "bnodelete": 0, "id": 9386, "ehudimage": 2713, "ncostapbcash": 150000, "bignoresddvalidation": 0, "nsecondarykey": 622297281, "eunlock": 7862, "einfracategory": 124, "bistestitem": 0, "narmassubcategoryid": 0, "brussianonly": 0, "bisarmas": 0, "bcriminal": 0, "sdescription": "Templeton has managed to secure a vehicle that was previously only available to Criminals. The "Defender " Citadel comes built to his specifications and with styling by Wilde Designs. Add a Mobile Supply Unit, Fast Fix Chassis 3 and a Brick modification to this already exclusive vehicle and the best gets even better."}, "Explosions": {"id": 12, "ecamerashake": 8, "sapbdb": "MediumVehicle", "nstundamage": 600, "fsoftdamagemodifier": 1.0, "fexplosionradius": 850.0, "flifetimemaxdamagetime": 0.0, "enpcworldevent": 11, "fimpulsezmax": 1200.0, "eexplosion": 12, "svfxasset": "None", "fharddamagemodifier": 0.486, "fgroundzeroradius": 550.0, "fimpulsezmin": 500.0, "fminimumdamagepercentage": 5.0, "flifetimemindamagepercentage": 0.0, "fragdollradialimpulse": 200.0, "saudiotype": "None", "ndamage": 2000, "svfxasset_airburst": "None"}} This is the data from APBDB on a single car, quite a significant amount of stats to tweak in order to get a car to work properly, are any of these linked together or are they all individually adjusted ? as far as how we would like cars to behave, it doesnt matter, i'm just curious really. Quote Share this post Link to post Share on other sites