Jump to content
Sign in to follow this  
Reprimand

Balance stuff

Recommended Posts

I'm back for a bit so I wanted to dump some ideas.

 

First things first, a lot of the ARMAS Marketplace weapons need some love, they're weak compared to Meta weapons, especially legendaries and they're paid for (grinding for them isn't possible yet they perform much worse)

 

Radical (ideas that sound stupid and may suck but I like them):

 

Cooling jacket: Should decrease magazine size. I know that magazine pull does a similar thing, but I think that an increased fire rate should overheat a weapon and make its fire weaker. Honestly we should remove Cooling Jacket 3 and just keep 2.

 

LTL Mod: Add an LTL mod to convert ordinary weapons to LTL. Example:
 

Rubber Bullets: Less lethal (when used in moderation) rubber bullets are an Enforcer staple in subduing criminals deemed to important to kill. Due to barrel adjustments, weapons fire slower.

Giving the ability for ordinary weapons to be LTL can fix the LTL problem by giving every weapon its own special flavour when the bullets change. I know that different classes of weapon require other types of balance, but I don't think it's unfair that most weapons that are 2 shot kill can become 2 shot stun, 3-4 shot kill become 3-4 shot stun. It's almost a like for like. With the cooling jacket change, it means that players have to be conservative with their ammo when entering into gunfights.

 

Reasonable (ideas that won't break the bank, in my opinion):

 

Heavy Barrel: Heavy barrel should make the weapon heavier, obviously. Slow down the movement speed on players who use it and alter the damage reduction so instead it loses range and potentially gains more recoil.

 

Shotguns: They need some love. Make them punishing at close range and give the long range shotguns tighter spread, higher recoil and lower fire rate. There's no reason a secondary should beat out a shotgun. Even adaptive range damage could make a massive difference here.

 

Modifications: Change red silencer mods to purple, or at least adjust the weapons they belong to so they're not too broken. Colby "Hush" for example loses out on IR3, and the silencer doesn't do much for the weapon outside of that.

 

Turn back on the tracers. I know people have been asking for years, but we need it. Turn back on the tracers.


Nerf the 45. Colby. Its range is ridiculous and obviously the recoil isn't doing enough for it. Slow down the fire rate, lower the range and bring it in line with other weapons. Buff the ACT 44 and Joker RFP. They need better range and damage.

 

The OPGL is still a frustrating weapon. The projectiles are difficult to see and there should at least be a visual indicator of when it fires, where it lands and when it is going to explode.

 

Buff the STAR LCR. Give it better damage and range, you could even slow down the fire rate or add more recoil to it since it is a point and click weapon.

 

Increase health - Add 25-50% more percent to player health. Gunfights are way too short for the TTK.


Stat changes: Show stat changes on weapons when you add or take away mods! It makes it much easier to know how you are changing the weapon balance.

 

Let me know your thoughts.

Edited by Reprimand

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...