Jump to content
Sign in to follow this  
kidi

Waterfront QoL (bugs&thoughts)

Recommended Posts

lu2VKed.jpeg

This long corridor gives advantage for defending side. Removing this fence or adding more static objects both sides, which can allow both factions an ability to cross the fence 'animation-less' will be a good thing.

Share this post


Link to post
Share on other sites
Posted (edited)

C4TEnjR.jpeg

dB6ScJC.jpeg

Changing those two (both sides) undestroyable glass panels to a non see-through variants will shift the balance back from the defending team.

Attacking team will have more temporary cover and defending team will be needed to expose itself to gather information.

Edited by kidi

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...