MageLO 136 Posted May 30 Hello everyone! Get ready to join us on OTW this Saturday, 06/01/2024, 6PM UTC for an hour-long matchmaking test. We need your help to put our new matchmaking code through its paces and iron out any kinks. The more of you who join, the better we can fine-tune our system. Your input is invaluable, so please log in and lend us a hand during this crucial phase. Remember to create a character on the "NA Test" World of OTW for this test! Your involvement truly counts! Let's work together to make this test a resounding success! Check out the notes for Matchmaking Improvement below: With this build, we have deployed new code based on the existing matchmaking functionality on Live. Matchmaking has been moved from the World server to operate on its own dedicated Matchmaking server. Matchmaking will only function in the same district for now. Backup is once again offered in cases in which the Matchmaker has to create an uneven Match and will add one player to each team trying to increase the overall Match quality to make it more even. In evenly matched missions both Team Leaders are now offered the option to “Escalate” the mission. If both Team leaders put in a request to escalate players will be added to both teams up to a maximum of 10 players per side. Team leaders will need to agree to Escalate the mission further each time new players are added to the mission. Fixed an issue related to Backup/Escalation calls that caused the matchmaker to be bottlenecked during the playtest on Sun. May 19. Fixed the crash issue seen during the playtest that happened on Thur. May 23. Added a new setting that lets us tweak the maximum amount of players that can be added via escalation on the fly. This value is set to 10 players per team for now. If you haven't yet! Make sure to grab the OTW client and download it ahead of time so that you can participate. 2 Quote Share this post Link to post Share on other sites