EpicNick Posted December 17, 2020 Posted December 17, 2020 Just started playing the early access release. I sure hope this is the place to bring stuff up. One of the typical things I would expect to see in these strategy games is selecting an enemy and seeing their movement squares and attack range. I will come back with more as I keep playing. Quote
CoralFerrinas Posted December 18, 2020 Posted December 18, 2020 I want to add to QOL that a fast forward or skipping animation option could help. Merged. And woops, just found the speed modifiers in option. Quote
jandrese Posted December 29, 2020 Posted December 29, 2020 Hovering over a model and seeing their movement range would be really helpful. Don't forget to implement it on allies as well! I would personally like a "take a short wait" option as well. Sometimes you want to have one unit activate before another, but don't want that other unit to be waiting for a full turn. A 40% wait could add some strategy to the game. Quote
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