Kuvoski Strauss 10 Posted February 20, 2020 (edited) I generally don't like kill missions, not because I get decked, I have good ones and bad ones, but the waypoints just kill it for me most of the time. It takes ambush tactics out of the equation and ambushing can be pretty gosh darning important if you're fighting superior foes or the "never miss" types. I will admit it can be fun at times. Seeing who can bait who first in a sniper duel, who can out shoot who in a head on engagement and so on. But more often than not it becomes a case of camp the high ground or worst case scenario the other team will run. My idea is to change one of the kill missions and make it so there are no waypoints and have a boundary instead. Going outside the boundary wouldn't kill you right away. It could either be a timer and instant death when the timer runs out or it could be bleed damage, doing more damage the further away you get from the combat zone. Part of me wants this to be the only type of kill mission, but I get that there are people who like the kill missions as they are, so I'd say just change one of the mission types. Keep the tug of war type as it is with the waypoints and make the first to get X number of kills boundary based, making it a mini fightclub essentially. Edited February 20, 2020 by Kuvoski Strauss 2 Quote Share this post Link to post Share on other sites