As it stands, LtL is pretty limited in scope if you purely want to run it. You've got 3 primaries and 2 secondaries. It's a good amount for a niche play style, but it would be nice to expand that roster to almost all available weapons. I'm not saying a direct conversion is a good idea, because I absolutely don't think it is. There needs to be some restrictions to make it balanced, as the N-HVR shouldn't be able to stun people at 99m etc. Availability is also a concern, as it should be something that needs to be earned. My idea for that is to add Cop Rank 16, and lock it behind that. So this is what I've got:
LTL Rounds (Honestly not sure which color makes the most sense here)
-Range Reduced to 50m (To avoid long range sniper stuns, and play more toward the LTL range)
-Health Damage Reduced to 85% (Not sure if damage reduction is necessary, but LTL is typically slower than it's lethal counterparts)
-Hard Damage Reduced to 30% (Weapons that can blow up a car, but cause no flesh wounds? Nah)
-Ammunition Changed to LtL Rounds
-Stamina and Health Damage Reversed
-Stun Flag now Positive
So with these changes, we effectively have nerfed versions of guns (at about 85% damage, minus range) that have the ability to stun. They will always be worse than their lethal counterparts, and have one less mod slot. Numbers are pretty rough, but that's why I wanted to make this thread. If you can think of any weapon or combo that would become too strong with this, please let me know!
Test it out!!!
Link: Damage Calculator
This is a link to a spreadsheet that would show how this mod would change most weapons. There are a few that aren't calculated correctly, but the majority should work great. The values in the "LTL Conversion Mod" Box are editable too! So if you don't like the values proposed, feel free to tweak them.