Jump to content

gremlen

Members
  • Content Count

    135
  • Joined

  • Last visited

Posts posted by gremlen


  1. On 3/23/2023 at 9:24 PM, TheMessiah said:

    when?this decade?doh anyway lets log again and play this jewel...

    p.s. at least they can hide threat so maybe golds will stop leavin missions so often when they see silvers/bronzes in their teams.Plus when u see bronze as opponent-u immediately know hes easy target which makes bronze life even harder.Do this-save a bronze-save the planet

    Gold players will either reduce their activity in a game or group up with other gold players. We already seeing this by many missions with full bronzies and silvers teams against 255r gold premades. Your idea will also work as a punishment for gold players because they're willing to play fair matches and not to be forced to babysit with bronzies in their team. It's not a problem of gold players that matchmaking sucks. Hiding threats will only hurt the pop of active players more because people rather leave the game for the proper matchmaking update than deal with it


  2. It won't fix the matchmaking at all and will only ruin the game for those who wants to play only with friends. The core problem is a combination of factors such as faction segregation, 40v40 limited environment and low pop. 

    While lorewise faction segregation makes sense it hurts the matchmaking a lot. For example in one district 40v40 on crim side there're 10 decent gold players while on enf side it's about 20. 10 decent gold enfs will be matched against silvers and newbies or sitting on unopposed missions. Even in the current situation removing faction segregation will help the game a bit.

    40v40 environment is also an archaic matchmaking system, it needs to be changed with a cross district system.

     

    • Like 2

  3. On 1/7/2023 at 6:00 PM, Revoluzzer said:

    but they should be selectable like the texture-skins.

    This is exactly what I want. An extra button for a weapon reskin choice near skins button.

     

    Merged.

     

    On 1/7/2023 at 8:43 PM, Todesklinge said:

    Another thing.

    The better a Player is, the weaker weapon he can use to compensate this.

    The most stupid idea I heard here.

    • Like 1

  4. 8 hours ago, yourrandomnobody74 said:

    CS:GO is not a long TTK game. APB in RTW was long-ish TTK game, so was Dirty Bomb. Apex Legends is a prime example how gunplay should handle if you wanna reward the player. Something APB can definitely try and apply to itself.

    The reason why I mentioned CSGO is because how its ttk balanced between both sides. T has on average lower ttk because of higher ak47 damage output and being able to one shot an enemy by a headshot with full armor while CT as a defend side has on average slower ttk and m4 can't one shot an enemy with full armor. I mean that longer ttk will hurt attack side in apb by a lot because many times it relies on tight timings of being able to minttk the defend side that made mistake. With longer ttk defend side will have more forgiving mistakes such as bad aiming at the beginning of a corner peeking or being open for few seconds. The goal of attacking in apb is to out strafe first shots of the enemy at the corner so his spread will drastically inrease and then minttk him before he realizes that he failed his aim. With longer ttk the enemy at the corner will have an advantage if he fails to track you at first shots he can reset his aim and keep landing a lot of shots because with rtw style ttk the weapon will have no spread and high accuracy or he can just hide and run away because he will have over 1 second to react to your actions.

     

    I have never touched dirty bomb so can't tell about it but Apex Legends has mechanics that prevent you from benefiting a long ttk because it doesn't have auto-healing mechanic like apb and healing takes a lot of time. In apb fights will take forever till you meet the enemy in cqc situation where neither you nor enemy has an opportunity to run away. 

     

    Merged.

     

    8 hours ago, yourrandomnobody74 said:

    I will make a big spreadsheet detailing each gun individually how I think balancing guns and mods should be handled (and hopefully understand each stat APB:DB lists, adjusting it accordingly) soon, as you and a few others seem to be big adversaries every time I mention making TTK higher, claiming it'll be the "the doom of APB", when in fact this game has a similar TTK already just fully bloomed into oblivion, making fights inconsistent and feel like water guns in comparison to other shooter games.

    TTK on paper is not the same as ttk in action. If you make 1 sec average ttk, practicaly it will be around 1.5-2 secs because people won't have a 100% accuracy of tracking. The current bloom was made with a vision of how to put a defend side in a 3rd person shooter into a disadvantage when corner popping or defending from the high ground. With long ttk and better accuracy the only disadvantage will be your personal aim and tracking that you will always be able to reset and try again by hiding and regen. Right now peeking the corner can be so unforgiving especially when the enemy outplayed your first shots and due to the factor of a fast ttk sometimes you react not fast enough to hide and reset the fighting.

     

    Merged.

     

    8 hours ago, yourrandomnobody74 said:

    For example, guns like the RSA and ACT have good STK, but need a slightly faster RoF (get them to 1.3-1.4s) and (i'll repeat myself) NO BLOOM in ADS.

    RSA and ACT are both good mid-long range secondaries. Neither STK nor RoF are their problems. You just rarely benefit from this choice comparing to 45ap/fbw because how rare situations are where the mission happens with majorly long range fights and it happens that you're using rsa/act at this time. I would allow players equip these pistols at the same time when equipping a primary weapon. For example if I switch to OCA and RSA they both will be resupplied at the same time not in turn. If I will be able to quickly switch between RSA/ACT and 45ap/fbw while switching a primary weapon I will give rsa/act a try.


  5. 22 hours ago, R3ACT3M said:

    This is why in APB's case, a lot of guns just need slight buffs. 

    No, it won't fix the major problem of apb. It will just change the meta. As I said if FAR will get a buff and appeared to be stronger than ntec then everyone will use it instead of ntec. Same with all other weapons in the same niche. I made an example of csgo because how tough it is to balance a wide variety of choices. Also csgo is an example why longer TTK can hurt attacking side. There's a reason why T side has one shot in a head hitbox meta ak47 while CT has worse damage output and longer ttk on average with m4 choice. There're many situations where attacking side requires to catch milliseconds timings to minttk a defend side as fast as possible. And apb is no exception. Unless LO decides to make an overall rebalance including changing map design and make a proper balance for some spots such as german fortress or waterfront overall. But it requires a huge ton of development and I doubt LO has such resources especially when such balance rework will absolutely go through multiple bad decisions and minor re-tweaks while reaching the best possible solution. It's going to be a dev hell

     

    Merged.

     

    22 hours ago, R3ACT3M said:

    This is exactly what I'm trying to advocate for. The core mechanics for apb's gunplay need to change. Right now the game is in a state where TTK is low like you said ntec has been .7 for years. Many players including myself don't like having to run for 100m dying in ~1sec just to respawn and start it all over again. On top of that most the gun nerfing in APB atm has been around bullet spread. And if this low TTK is so great, how come servers have been dwindling for ages now?

    The core mechanics of some weapons need to be changed, not the whole apb's gunplay. Just look at carbine/oscar and obeya/obir pairs. All weapons inside their pairs work differently comparing to their neighbours while keeping the similar rate of popularity among players. Ntec needs the same counterpart with different core mechanic, not the reinvented ntec in FAR/Star/Frenzy.


  6. On 1/2/2023 at 4:21 AM, R3ACT3M said:

    "Never be balanced" is probably not true. Right now there are a lot of core issues that are going to make balancing guns really hard. 

    The problem is that 90% of new weapons were about reinventing the wheel. Cobra is worse carbine but automatic. Ursus is ntec but less stk. Far is basically ntec with slightly worse accuracy at range. SBSR is worse dmr and many other things. You can't balance it right because the core gameplay mechanic of these weapons are the same and the only difference is their stats. If FAR gets a buff and becomes better ntec everyone just switches to it. You can't make people using such core identical weapons on the same rate, people either play far or ntec. There will always be meta.

     

    This is the reason why Valve don't add new weapons in csgo after a disaster with revolver and keeps the same meta because it fits the game in the best possible way. They tried changing meta by balancing economy by lowering aug and sig prices to be a more viable choice. So, it caused people just moving into AUG and SIG meta and drop ak and m4. The majority of a playerbase didn't like it. And Valve can't find the proper way to balance it right. They can't even make a proper balance between m4-s and regular m4 to make players choose both instead they just rotate the meta each year between them. Players always choose the best choice. And it's only two weapons while apb has much more weapons in each niche.

     

    Merged.

     

    On 1/2/2023 at 4:21 AM, R3ACT3M said:

    Part of APB's skill ceiling is it takes a long time to master the perfect rate at which to click your mouse to get that min ttk. Which is where the issue of players cheating and using Macros come into play.

    Cheating and macroing should not be considered as an argument of how to balance the game. Mastering many mechanical skills in apb that are not really needed in other games is what I like about this game. In fact 90% of players you're referring to cheating or macroing category I'm sure are clean players. TTK should not be touched especially by Matt Scott a guy who has zero experience of publishing and maintaining shooters in the past because he's unaware that just nerfing ttk and buffing accuracy of each gun is not enough. Missions, movement, equipment, vehicles are balanced around the current fighting. Nerfing ttk can cause attacking side falling into a huge disadvantage because on many spots an ability of finding a tight timing where you can quickly minttk defend side opposition(im referring to german fortress) is a key to a successful attack


  7. On 12/31/2022 at 12:30 PM, Revoluzzer said:

    The combination of lowering TTK and allowing all weapons to reach across the entire range spectrum, also meant that falling back from a fight became less viable. Since any amount of damage will completely stop health regeneration, players can, with some weapons, still take you out way beyond their effective range.

    The game already has a huge advantage for defend side on the missions. With slower ttk defend side will have even more advantage because getting one bullet that stops your regen will be more forgiving than now. That means you can feel yourself more safer at corners in situations where your enemies are forced to push you.

     

    Merged.

     

    On 12/31/2022 at 12:30 PM, Revoluzzer said:

    Minor correction: The N-Tec was so great in CQC because it had the same base TTK as dedicated CQC weapons combined with good accuracy and precision. It didn't have the mobility, but it didn't really need it in a low TTK environment.

    N-tec didn't get a ttk change. It was 0.7 sec for 7 years. Combination of a good accuracy and precision made some people choosing ntec in cqc situations by switching to cj3. Then G1 buffed oca ttk from 0.7 to 0.63 and that caused even more problems. It's just an example of a wide variety of a weapon choice in the game that will never be balanced and why the game doesn't need new weapons unless LO decides to rotate meta with new patches because right now the game is a mess that's not possible to balance without just rotating meta.


  8. On 12/28/2022 at 7:15 PM, yourrandomnobody74 said:

    Because they've gimped the districts on purposely to fit Qwentle's agenda of lowering TTK since G1 took over RTW (he was a big proponent of shortening STK, you can check up web archive and check old forums for this, Dopefish mentioned this numerious times back in the days)

     

     

    The game right now feels clunky, unintuitive, doesn't regard mechanical skill whatsoever and rewards luck in a fight over aiming. They think lengthening TTK by adding a ton of bloom (as seen by the recent NTEC changes, complete lack of awareness by the testers what makes a good shooter game good.) is how we should approach "high TTK", but that's far from it.

    I've mentioned this topic numerious times in my posts, will reiterate again.

     

     

    Obnoxiously high bloom, low TTK, unnecessary movement penalties, damage curve mechanics have no place in a game that claims to be a proper competitive shooter, unless (as Matt seems to mention that a ton in his latest AMA), the devs see APB as a RPG then it does not matter 🙂

     

     

    Lengthening TTK ( in the range of 1.1s to 1.5s) should be done by adjusting STK, lowering bloom (bloom recovery adjustments, blooming after X amount of shots etc.) substantially across the board, heck I'd even say make 1-shot accuracy on all guns in ADS 100% accurate (while also removing unnecessary movement penalties, curve mechanics and adjusting hipfire stock bloom), akin to the Dev Star. This will not only make stock weapons as strong as their modded counterpart (very good for newer players to get into the game without feeling behind, even though I find the idea of slotted weapons flawed to begin with), it will also make for more consistent fights and it'll make balancing MUCH easier with the huge weapon pool we have in APB.

    The long ttk will make the game much worse. First of all attacking the mission will become much harder in many areas because how easy it will to run away to regen hp and comeback to defend the point, especially with a car gameplay meta. Sniper rifles will be dead in 99% scenarios, The meta will be just to drive close to the enemy and try him in cqc to prevent him running away and regen because the game will become more forgiving for him. Semi-auto will be dead for sure because none will want to click 20 times at one enemy, it will quickly exhaust you. The idea of increasing stk means that you won't be able anymore to clutch vs N-amount of enemies by one round + secondary gun. The game will end up as a tactical step by step strategy with trading kills because one guy will just not have an opportunity to keep fighting after the 1st kill without reloading. But if LO will increase the capacity of magazine it will make the game look stupid with ugly numbers (45ap with 14 bullets in one mag). What about long range fights? Should weapons have a limited effective range or maximum damage at any distance? If weapons will keep their effective range, so how many shots I need to land at one enemy at long range? 30? Fighting in this game will look unsatisfied and feel unrewarded.

     

    On 12/28/2022 at 7:15 PM, yourrandomnobody74 said:

    The biggest issue with this idea are mods such as Hunting Sight, Cooling Jacket and Improved Rifling. All of them have no place in a game that claims to be a shooter. Why would a mod adjust your accuracy to begin with? Why would a mod adjust range, why not just make your life easier by adjusting range per gun, not counting for a mod possibly make the gun game-breaking (as seen numerious times during the course of weapon balancing). Reflex Sight should buff hipfire bloom, the above mentioned mods should all be removed.

    Why not? The only problem here is a big amount of weapons that caused balancing weapons around their most used mods to prevent changing weapon niche by switching different mods. For example Pre-LO ntec was op at most situations with meta ir3 and hs3 but at close-mid range it could destroy in cqc if you switch to cj3, you didn't really need oca or pmg. So, the balance here works like that: instead of switching mods in one weapon, you're forced to switch to other weapons. 

    • Like 1

  9. 10 hours ago, glaciers said:

    g1 rolled almost everything back to rtw, they didn’t just lengthen ttk

     

    so guns were massively unbalanced and there were tons of old bugs and exploits available - obviously no one wanted to play in a district like that, and g1 used that to pretend no one wanted longer ttk 

    I dunno but on forums the feedback was majorly about the length of ttk and majority didn't really like how long it is. The game feels clunky with it.


  10. On 12/26/2022 at 8:25 AM, NotZombieBiscuit said:

    Unfortunately that kind of gameplay was already niche and is only getting even more niche. Everyone wants quick 2-3 shot kills like CoD. Obviously APB doesn't need multi-second long ttk (even though some of the best dueling games I've ever played were multi second long fights or even longer) but it really does benefit from being on the longer side. Especially in a third person game. 

     

    Don't even get me started on the people that will somehow make the argument that GUNS KILL PEOPLE QUICK. ITS NOT REALISTIC TO TANK MULTIPLE SHOTS. I hate to keep ragging on CoD because honestly the games aren't as bad as the rep they get from people that don't play them, but they really were the start of the sort of casino slot machine ttk. Games that don't ascribe to the lane map design, mercy of spawns, and short ttk that promotes just pulling the slot machine over and over and everyone gets some micro wins constantly to keep them engaged are almost always the ones that fall to the side. I'm just rambling now even though I could go for days.

    Back in the days G1 hosted districts with RTW ttk and none really liked long ttk. It just doesn't work in apb and it only makes the game feel clunky and stupid. People had been asking for longer ttk and G1 gave it a try and when these people realized how bad it is in apb suggestions about long ttk was gone on forums. Now I see these suggestions coming back


  11. 2 hours ago, R3ACT3M said:

    I mean overwatch does the recoil thing pretty well and that game is anything but slow movement. It does have to be recognized though that making guns really inaccurate does make them less deadly but it also really hurts the feel of them. 

    I have never played overwatch so I don't really know what it is but on streams if feels like a it doesn't have a high recoil


  12. 1 hour ago, R3ACT3M said:

    Regarding the recoil thing, I personally would prefer if APB had more recoil and less bloom for it's weapons. This would make landing shots feel a lot more like a skill than your luck. I think LO just made too many guns bloom just too much. That's just my opinion though.

    Recoil thing won't work in apb because it requires a lot of tracking. Competitive shooters are either based on flicks and controlling recoil patterns like in csgo or valorant because the character movement is very slow or mostly based on tracking like warzone, apex, apb etc. because it has a fast character movement


  13. 4 hours ago, R3ACT3M said:

    I think one of the things i don't like about apb is that you can shoot under cars. Since you have some areas where there is just no cover for players to use besides their car. And if you get someone who is like you said trigger botting landing those shots will be super easy. I think fixing this issue does have to be a core fix to the game. More recoil would at least put more skill to moving a player's mouse but would still give snipers an advantage. A good balance for snipers would be a projectile, but im aware that syncing that projectile in a server would be near impossible (i assume)

    Projectile can be synced because we already have opgl, nades and osmaw that uses it but the game should stay a hitscan. Removing the ability to shoot under a car will exponentially make car gameplay much stronger. I don't know why you need more recoil the game is already pretty hard for most players because it requires a good tracking skill unless you're playing against silvers who only manages to move on +W.


  14. On 12/16/2022 at 6:06 PM, R3ACT3M said:

    I'm still just waiting for EasyAntiCheat to do the same amount of work as battleeye. I think most cheating comes down to the game design of APB.

    Hitscans could be mitigated by removing the crosshair turning red and reworking how to tell if someone is an enemy.
    I will say it over and over again but APB NEEDS a killcam feature. It would be a great way of teaching players how they died or if incase there is a cheater it can easily be captured and sent into the support team for proper investigation.

    I'm not someone who goes around and calls everyone a cheater, I only once seen a speed hacker. 

    While a triggerbot is a big problem of apb because how easy it is to make your own and was even a big problem when EAC existed in the game, removing a crosshair color will kill a balance in the game. APB's pvp contest was made with the vision of letting players getting a lot of information about their enemies, it includes the possibility of shooting under a vehicle and catching enemy's hitboxes at the corner when their character model is not visible but they're able to shoot you. The game needs a dynamic crosshair color


  15. 1 hour ago, AlienTM said:

    This cross district matchmaking gonna puts you often against players from another regions(if dats good for NA-is not for EU)and you gonna be forced to load in and out the map for every mission.Things dat im definitely not trilled about.Also lets not forget dat gold players dont want to play vs another golds all the time(actually main reason many players are dethreating)

    Instead if the game have many players after the update you can just return the removed threat districts and maybe do some tweaks-like reevaluating them more precisely(also the threat progression itself)Players will be able to move down a threat district if they want to and if theres enough players-on green dist. theres gonna be mostly greens and bronzes and new players gonna be left in peace.Also rename "green" with lets say "iron" cause is another metal and make sense(green is dumb)

    It's in LO's hand to decide to allow or not to allow players from different regions meet up in the match. I doubt they will allow that function unless NA stays dead but it means that NA will be forced to play in EU region and not vice versa. I have no doubts that if cross district system will be implemented someday APB servers will be merged into one big server with district instance being located in different regions and cross district matchmaking will work inside one region. It means that if you join NA district, you will be matched against other NA districts even if EU districts exist on the same world server.

     

    The current threat system was made with the vision of how limited possibilities of current matchmaking are. It's not possible to make a proper rank system with a wide rank ladder when players are always limited to 40v40 where in reality they usually have 5-10 players on opposite side free to get matched with them. If we get a cross district matchmaking system there won't be a problem of low golds not wanting to play against other golds because low golds will have infinitely more chances to have an opposition of low golds. This system also makes threat district unnecessary. In fact APB has a hidden rank system that was diminished by visual look of gold, silver, bronze threats. In reality each threat has 10 levels. So 10 level gold and 1 level gold are both gold players in terms of current threat system


  16. Just now, NotZombieBiscuit said:

    Top 10 is a little slim sample. If you go to at least the top 50 it is about even for pvp and pve games, and most have mixed modes.

    I don't think that it's a little sample because modern gaming community is used to get together in the most good projects with an active dev support. For example most of battlefield community moved to COD because it has a better life support and games are better. Decade ago we used to have debates what is better bf or cod and community mostly was divided. Also twitch shows what majority of viewers desire to watch and top 10 on twitch includes 7 pvp based games. No doubt that pvp gets more support by a gaming community worldwide.


  17. 3 hours ago, Hexerin said:

    PvE has a significantly larger consumer base.

    According to steamcharts 7 games in top 10 of highest online daily are all heavily based on pvp. Fortnite became super popular when Epic games abandoned the first pve gamemode and turned the game into battleroyale. H1Z1, the first original battleroyale, started as an open world survival that was badly received by many players and then devs turned the game into battleroyale pvp. The most popular multiplayer mode in minecraft is bed wars, a pvp gamemode. For some reason Elden Ring devs didn't make a coop mode, instead they added a pvp mode. I can tell much more examples of many games from the past that succeeded only because it had pvp gamemode.

    Last time when I saw PvE games getting a success was during mmorpg hype era when WoW on its peak had 10 millions subs. Right now I don't even know recent succeeded pve game with as big population as many modern pvp games.


  18. 23 hours ago, Revoluzzer said:

    The issue with displaying threat levels in a nutshell.

     

    If people didn't know what "colour" they're up against, they might actually try to win.

    We had an open conflict district with hidden threats that was badly received, should LO try it again? As I said I'm up for hiding threats as long as I will be sure I always get fair matches. For now the amount of fair matches is so low that I would just quit than being forced to babysit. And from my perspective, is it fair losing my mmr because the game can't maintain fair matches? Would it be fair in csgo if you're a global elite getting matched against a full stack of global elite while your team consists of gold nova? In cs go such thing can't happen but in apb it can and we have a fair compromise with visible threats and /abandonmission command. I do also believe that it's better not only for high gold but also for bad players because when high gold player drops a mission because of a bad team he got, a bad team has much better chances of getting the same skill level opposition than with a high top gold player

     

    Merged.

     

    18 hours ago, Y2Venom said:

    yes hide behind matchmaking. It was this exact mindset that helped kill the games population.

    The population died because of lack of updates and bad archaic matchmaking system. Everyday on average I'm on 20 winstreak missions and the game has nothing better than this opposition.

    d06c763b2116262f5e623849e0ff00b6.jpg


  19. 4 hours ago, NotZombieBiscuit said:

    Don't forget APB has a similar issue to games of the time that it just struggles to pump out large amounts of pixels. Even back then 1080p was only just the standard. A lot of the old APB media material is in 720p too. 1440p, let alone 4k was not thought of.

    Many games of that time relied more on CPUs than on GPUs. Unreal engine generation of that time struggled with allocating all available resources from gpus. That's why not only apb but many other games on UE3 had big problems with providing a stable frametime without stutters. I wonder why people are waiting huge changes with 64bit release. It won't fix problems that caused by the entire engine core.


  20. On 12/12/2022 at 2:21 PM, AlienTM said:

    The matchmaking gonna be way better than current if we have at least 3k players..and we will get it dats the minimum i expect after the upgrade

    and other thing-doesnt really matter anymore if the game is old/looks old or whatever.

    Even with 3k online matchmaking will still be bad. You're always locked to 40v40 and you will never have the fairest district instance. Also a faction segregation is also a big problem. I think you had a time when opposite faction in a district is literally dead or consist of players with much lower skill level than you. It turns out to infinite loop of empty missions.

    On 12/12/2022 at 2:21 PM, AlienTM said:

    Some of the most popular games right now are for low end pcs like fortnite,valorant and even among us which is like 8bit game.Well its true when it comes to gta type of game most people have diferent expectations but our game is differnt from the typical gta games is kinda like niche game

    Valorant reaches 300fps on low end pc while apb's engine can't handle such framerate. The current engine is so ancient, it is from the era when people didn't even think they will ever need something beyond 60fps. Unreal engine 2.5/3 is not optimized to run on high fps. We will never have something beyond 144fps on low end pc and even low end pc that runs valo and fortnite 200+ fps barely runs apb with 144fps and 64bit won't change it, it will only fix stutters and add smoothness.

     

    Merged.

     

    19 hours ago, Frosi said:

    Here you go this was also entirely authored by me as well, almost all of these changes are my ideas and opinions, nothing is set in stone and this is nothing more than a passion project of mine.

     

    You're trying to balance weapons that in its core are trash and had to be never released. For example, norsemen. G1 tried to reinvent oca and combine it with aces. This weapon should be removed entirely and its model should be used for a reskin of a baseline weapon. It goes to almost every new weapon that was added with a vision of being alternative to baseline weapons. 

     

    Another example is FAR. It supposed to be an ntec alternative. But the problem is that it's basically a reinvention of ntec with slightly different stats. G1 had to make a weapon with unique mechanic in ntec effective area. G1 made a great balance decision while making several choice in marksmanship role. For mid-long range there're obeya or obir, for cqc-mid range carbine or oscar. G1 didn't reinvent another obeya or carbine back in the days, they made weapons with a different mechanics in their effective areas. The same should be implemented with ntec alternative. FAR either needs to be balanced as pmg/oca balance with same ttk but different stk and firerate or it needs to be turned out into a weapon with a burst mechanic with higher accuracy but slower ttk as in competitive pairs of obeya/obir or carbine/oscar

     

    For OCSP it would be better being just an fbw reskin. Basically, the balance for the pistol will be same as a balance between the sitting duck and a regular scout rt1.

     

    Post-2014 G1 spammed the game with multiple useless weapons that are either op as hell comparing to what weapon it had to be alternative or an alternative weapon with slightly worse stats.

     

    My suggestion is to cut half of weapons that are not used. It's not possible to balance it right without changing the meta from a baseline weapons to those that are locked behind a paywall or a long jt grind wall.

     

    P.S. I agree with said words about jg and csg. These weapons should not exist in its current iteration in a 3rd person shooter.


  21. 14 hours ago, AlienTM said:

    Thats absurd aint happenin after the 64bit upgrade the game will get like 3k-5k players(i hope for more ofc)and what u think is like if the game gets like tens of thousand(better hundreds of thousands)of players.I dont see this happenin ever.Even gta v-the most popular game of this genre have like 100k current playerbase.APB not gonna get more than 10k and even dat is super optimistic so LO as company-aint gonna make such a colossal amount of money.Lets stay real and 1st hope for at least good launch of 64 bit cause even dat will be amazing after so many years

    To upgrade the 64 bit(if even dat possible)to unreal 4 or 5-i dont see even the point.They better just start new game from scratch if they reach such point and have the money

    3k-5k is too optimistic. I will say 1-1.5k at highest and will drop to 500-700 after a month of 64bit update. Many apb players don't realize that this game is too old and ancient. It won't find its audience among modern gamers. Every aspect of the game will negatively be met by modern gamers. For example a terrible optimization that won't be fixed with 64bit. Unreal 2.5 just can't handle more than 144fps and nothing LO can do about it. Gamers with good PCs who never played apb will be confused by such a bad framerate in such an old game. Or a terrible matchmaking with a faction segregation. Not only we're locked to 40v40 when the online is 300 the chances that opposite faction will have an equal skill level to yours are so low. Every modern MMO cuts faction segregation. Even WoW devs removed faction segregation in many aspects of the game


  22. On 12/5/2022 at 8:47 PM, CookiePuss said:

    I agree.

    I agree only when the matchmaking gets fixed. I don't want to babysit with lowbie silvers. When I see that I get an empty mission with a full low silver/bronze team I abandon it because matchmaking and current pop can't guarantee me a balanced opposition. Most of the time I get pre-made full gold team against me with my low babies. Also when I get a defending mission I also want to know I can rely on my teammates or I have do it on my own without a basic teamplay.

×
×
  • Create New...