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wastelanderer

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Posts posted by wastelanderer


  1. @Viscera 

    "risk vs reward" leads to domino affect, if you can't understand this simple thing then I am sorry for you.

    This is a good example why FE should stay berried indefinite.

    Unless developer team want to deal with criticism, bugs, exploits, pvp vs pve drama, etc at their own expense, because you will never have enough support to maintain people who will fix all this. 


  2. 46 minutes ago, FayWray said:

    All the stuff you need for PvE is available without going into PvP zones, either solo or with pairs/small teams who know what they are doing and a few heals on each other there is no mission or boss you cant do in FE with standard crafted equipment and the right combination of food/drink/science/trinket/faction buffs, the high end equipment that is only got in Dome or with DT is just needed for Dome or PvP.  Other than GORE, Dome and Outpost the PvE has remained the same since well before coresuits or GT suits were even ingame and volatile weapons were top tier.

    There is no need for pvp areas to hold pve mats and pvp areas in general, all you need is one map for faction vs faction pvp, similar to eso, then both pve players and pvp players could share same server.


  3. 2 hours ago, FayWray said:

    The lack of PvP was also one of the reasons FE got empty....

     

    The games interest came from the mix of PvP and PvE, both had their upsides and if you never got to grips with PvP you missed out on a big part of the game, especially with how PvP used to synch with the whole faction idea and bonus'.  Also the PvP areas are a small % of total map areas and quite well marked on the map, easy to avoid if you want to, and contain nothing that cant be obtained in some form or amount elsewhere (used to make a fortune from Hollister merchant back in the day tho!).

     

    PvP was also integral in the basic economy idea, crafters make and PvPrs supply the mats found in the PvP zone through trade.

    Lack of pvp? huh?

    You mean rest of empty map areas with basic material nodes, right? 

    All you need is one map exclusive to pvp faction vs faction, ditch DT currency (so you could buy mats at the auction house from pve players), using same currency as everyone else)), have pvp exclusive rank system, have gear with pvp exclusive stats, which can be bought for gold ( "pvp ranked", so non pvp players won't be able to buy unless they rank-up in pvp), have exclusive pvp reward system which will not effect pve in any way, all materials which needed for pve should be obtainable in pve and not behind pvp

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