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TommyGun999

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Posts posted by TommyGun999


  1. On 1/13/2019 at 1:47 AM, Latsha said:

    Okay, really smells like a nerf. 10% fire rate would make this gun uncontrollable especially with additional accuracy loss
    the first one was better tbh but still not the needed one.

     

    On 1/13/2019 at 1:10 PM, Wasabi987 said:

     

    If I had to choose, I prefer this version with a quick-fire Kraken, but maybe without this "-10% Accuracy Loss" weapon will still have a large recoil due to its rate of fire.

     

    I changed the accuracy loss to worsens minimum accuracy to increase balance and realism. Believe me, that this mod will certainly not weaken this weapon.

    On 1/13/2019 at 1:45 AM, TommyGun999 said:

     

    This is my second suggestion regarding Kraken mods.

    FnMod_Weapon_ExtendedBarrel.pngLightened Spring (new mod)

    +10% fire rate
    -10% Damage human
    -10% Damage vehicle
    -10% Minimum accuracy
    -5m max range

     

    FnMod_Weapon_MobilitySling.pngMobility Sling

    +50cm/s movement speed in marksmanship

    +15% equip time

     

    FnMod_Weapon_ExtendedMagazine2.pngExtended Magazine 2

    +20% magazine size

    +40% reload time

     

    DAMAGE:

    Health Damage               190 (171)

    Stamina Damage             20

    Hard Damage                  29.5 (26.55)

    Dropoff Range                 65 m (60)

    Min Damage Range         70 m (65)

    Max Range100 m

    Minimum Damage %       30%

     

    OTHER:

    Equip Time                       1.00 sec (1.15)

    Fire Interval                      0.155 sec (0.139)

    Reload Time                     2.85 sec (3.99)

    Resupply Delay                1.00 sec

     

    AMMO:

    Ammo Category              Machine Gun Ammo

    Ammo Capacity                225

    Magazine Capacity           45 (54)

     

    ACCURACY:

    Accuracy Radius at 10m   31 cm

    Per Shot Modifier             0.68

    Shot Modifier Cap            0.82 (0.902)

    Recovery Delay                 0.007

    Recovery Per Second        3.80

    Crouch Modifier                0.9

    Walk Modifier                   1.8

    Run Modifier                      6

    Sprint Modifier                   9

    Jump Modifier                   12

    Marksman Modifier          0.37

    In Vehicle Modifier             1

    Marksman FoV 16:9           50

    Marksman FoV 4:3             50

     

    MOVEMENT:

    Crouched Speed                90 cm/s

    Walk Speed                       139 cm/s

    Marksman Speed              150 cm/s (200 cm/s)

    Run Speed                         413 cm/s

    Sprint Delay                       0.25 sec

    Sprint Speed                      550 cm/s

     


  2. 1 hour ago, Latsha said:

    Okay, really smells like a nerf. 10% fire rate would make this gun uncontrollable especially with additional accuracy loss
    the first one was better tbh but still not the needed one.

     

     

    Currently, Kraken's red modification is CJ3, which has a + 7% fire rate, I think that increasing this value by 3% will not cause it to flutter like Colby M1922 'Hazardous'.

    Reducing human damage will not be a nerf because the weapon will continue to kill with 6 shots.

    Reducing vehicle damage is not a great weakness because N-SSW 74 as LMG does not have too much hard damage.

    As far as I know, Accuracy only affects the bloom of the crosshair and not the recoil weapon, and this bloom will certainly be smaller than now if Kraken's red modification is CJ3.


  3.  

    This is my second suggestion regarding Kraken mods.

    FnMod_Weapon_ExtendedBarrel.pngLightened Spring (new mod)

    +10% fire rate
    -10% Damage human
    -10% Damage vehicle
    -10% Minimum accuracy
    -5m max range

     

    FnMod_Weapon_MobilitySling.pngMobility Sling

    +50cm/s movement speed in marksmanship

    +15% equip time

     

    FnMod_Weapon_ExtendedMagazine2.pngExtended Magazine 2

    +20% magazine size

    +40% reload time

     

    DAMAGE:

    Health Damage               190 (171)

    Stamina Damage             20

    Hard Damage                  29.5 (26.55)

    Dropoff Range                 65 m (60)

    Min Damage Range         70 m (65)

    Max Range100 m

    Minimum Damage %       30%

     

    OTHER:

    Equip Time                       1.00 sec (1.15)

    Fire Interval                      0.155 sec (0.139)

    Reload Time                     2.85 sec (3.99)

    Resupply Delay                1.00 sec

     

    AMMO:

    Ammo Category              Machine Gun Ammo

    Ammo Capacity                225

    Magazine Capacity           45 (54)

     

    ACCURACY:

    Accuracy Radius at 10m   31 cm

    Per Shot Modifier             0.68

    Shot Modifier Cap            0.82 (0.902)

    Recovery Delay                 0.007

    Recovery Per Second        3.80

    Crouch Modifier                0.9

    Walk Modifier                   1.8

    Run Modifier                      6

    Sprint Modifier                   9

    Jump Modifier                   12

    Marksman Modifier          0.37

    In Vehicle Modifier             1

    Marksman FoV 16:9           50

    Marksman FoV 4:3             50

     

    MOVEMENT:

    Crouched Speed                90 cm/s

    Walk Speed                       139 cm/s

    Marksman Speed              150 cm/s (200 cm/s)

    Run Speed                         413 cm/s

    Sprint Delay                       0.25 sec

    Sprint Speed                      550 cm/s

    • Like 1

  4. 29392a12-459d-488f-ac96-e865dced7b8e.jpg

    Current modifications:

    -Hunting Sight 3

    -Cooling Jacket 3

    -Extended Magazine 3

     

     

    They are not ideal for N-SSW 74 and there is information about changing these modifications to these [https://db.apbvault.net/items/Weapon_LMG_NSSW-K_PR3_PR3_GG]:

    -Heavy Barrel 3

    -Hunting Sight 3

    -Magazine Pull 2

     

     

    I think it's a bad idea and I present to you my suggestion about N-SSW 74 "Kraken"

     

    FnMod_Weapon_ExtendedBarrel.pngLMG Barrel (new modification)

    -10% Accuracy Loss

    +10% Hard Damage

    -10% Damage Human

     

    FnMod_Weapon_HuntingSight3.pngHunting Sight 3

    Substantially improves benefit of marksmanship mode

    +5 degrees zoom level

    Substantially decreases accuracy while running

     

    FnMod_Weapon_ExtendedMagazine2.pngExtended Magazine 2

    +20% magazine size

    +40% reload time

     

    NEW N-SSW 74 "Kraken"

    DAMAGE:

    Health Damage                              190 (171)

    Stamina Damage                            20

    Hard Damage                                 29.5 (32.45)

    Dropoff Range                               65 m

    Min Damage Range                       70 m

    Max Range                                     100 m

    Minimum Damage %                     30%

     

    OTHER:

    Equip Time                                    1.00 sec

    Fire Interval                                   0.155 sec

    Reload Time                                  2.85 sec (3.99)

    Resupply Delay                             1.00 sec

     

    AMMO:

    Ammo Category                           Machine Gun Ammo

    Ammo Capacity                            225

    Magazine Capacity                       45 (54)

     

    ACCURACY:

    Accuracy Radius at 10m               31 cm

    Per Shot Modifier                         0.68 (0.612)

    Shot Modifier Cap                        0.82

    Recovery Delay                            0.007

    Recovery Per Second                   3.80

    Crouch Modifier                           0.9

    Walk Modifier                              1.8

    Run Modifier                                6 (7.5)

    Sprint Modifier                             9

    Jump Modifier                             12

    Marksman Modifier                     0.37 (0.22)

    In Vehicle Modifier                      1

    Marksman FoV 16:9                     50 (45)

    Marksman FoV 4:3                       50 (45)

     

    MOVEMENT:

    Crouched Speed                          90 cm/s

    Walk Speed                                 139 cm/s

    Marksman Speed                        150 cm/s

    Run Speed                                  413 cm/s

    Sprint Delay                                0.25 sec

    Sprint Speed                               550 cm/s


  5. 25 minutes ago, BXNNXD said:

    the vas sw2 guns are reskins of the nssw, “different look same stats” is their entire point of existence 

     

    guns should never ever be balanced around modifications, especially not preset variants since those generally have subpar mod choices 

    In your opinion, the N-SSW is to remain a copy of Vas SW2, and 'Kraken' is supposed to have such modifications? https://db.apbvault.net/items/Weapon_LMG_NSSW-K_PR3_PR3_GG


  6. Welcome back. I would like to once again apologize for my suggestion, whose mistake was my oversight. I am a great admirer of Light Machine Guns and I simply try to balance them as much as possible without taking other weapons into account. A few days ago, when I was browsing the APB DB, I noticed something like this (APB DB new N-SSW 74 Kraken - https://db.apbvault.net/items/Weapon_LMG_NSSW-K_PR3_PR3_GG), I want to say that N-SSW 74 Kraken can be even weaker than it is now. Changing the modifications in Kraken to those I gave you in the link will not help this weapon. Maybe it's time for N-SSW 74 to become something other than VAS SW2? Vas SW2 has its own builds such as 'Saxon' and 'Union', which work quite well. I think that the N-SSW 74 should have changed statistics so that it will not be the second Vas SW2 and that the modifications of 'Kraken' would work just as well as the modifications found in 'Saxon' and 'Union' for Vas SW2. This time I prepared myself exactly to my suggestion and devoted the entire day yesterday to compare the statistics of each weapon to balance N-SSW 74 so that it works well with 'Kraken'.

    48405577_158448125125160_723856534754715


  7. I wanted to apologize for this suggestion. The point is that I misread the modification statistics on the APB DB page, and now I see that they are balanced. I am sorry that I misled some and also tested CJ and EM on other weapons than just LMG and admit that these two modifications should not be changed. However, I would like to send you one suggestion about the weapon NSSW-74 Kraken which LO wants to modernize (New Kraken APB DB - https://db.apbvault.net/items/Weapon_LMG_NSSW-K_PR3_PR3_GG) which I will publish soon.


  8. On 12/9/2018 at 11:57 PM, VickyFox said:

    Lol...?

     

    I personally like Extended Mag on some SMGs, especially the Cap 40 Sargent for flushing out multiple opponents in small areas.

    Long range rifles and snipers with Cool Jacket is quite satisfying if you can recover the recoil quickly enough.

     

    These gun mods are very useful but the Colby M-1922 doesn't need these mods as it already has both a larger magazine and stored ammo count plus a faster fire rate than and OCA.

    even an OCA with these 2 mods attached would still not stand up to a Colby M-1922, but it's balanced because of the accuracy and recoil of the M-1922.

    Long ago, the CJ3 had a 9% fire rate, but this value was probably reduced because of weapons that have a small recoil and for which the recoil by this modification was small, and added a lot of fire rate. Decreasing this value was a good idea, but this modification for other weapons remained useless. In addition, you can see that on 1% fire rate there is 0.033 recoil (CJ1 = 3% fire rate and 0.100 recoil). From this assumption, it appears that at 5% of the fire rate there is 0.166 recoil, and at 7% of the fire rate 0,232 recoil.

     

    On 12/10/2018 at 9:57 PM, TheKeanuReeves said:

    I'd like EM to give more ammo actually, 3 rounds for each 10 rounds in magazine is quite low ammo. Especially in weapons that have low ammo, like shotguns, giving you a really slow reload for +2 rounds.

    I am in favor. I don't know why LO didn't notice it yet.

     

    On 12/10/2018 at 10:34 PM, neophobia said:

    i really like cj3 on alig tho

     

    no reason to fullquote, especially when addressing the OP <:

    You surprised me.
    Anyway, I think that CJ and EM should be somehow corrected, hoping that they will do something about it.

    • Like 1

  9. Hello. This suggestion applies to 2 modifications, which in my opinion are not very useful and should get a buff.

     

    Cooling Jacket:

    FnMod_Weapon_CoolingJacket3.png

    It is very harmful to Colby M-1922 and useless for weapons such as: ALIG 762 Surefire, N-SSW 74 Kraken, ATAC 424 Mercenary and Watchman because you can not carry a continuous fire even from a fairly close distance because the recoil is too high.

     

    Cooling Jacket 1
    +3% fire rate
    Slightly worsens minimum accuracy: 0.100


    Cooling Jacket 2
    +5% fire rate
    Moderately worsens minimum accuracy: 0.200    -> 0.170

     

    Cooling Jacket 3
    +7% fire rate
    Substantially worsens minimum accuracy: 0.300    -> 0.240

     

     

    Extended Magazine:

    FnMod_Weapon_ExtendedMagazine3.png

    Nobody uses this modification unless it has a weapon with which this modification can not be extracted, such as the Colby M-1922 Hazardous, because the reloading is too long and during reloading, the opponent can kill us.
     

    Extended Magazine 1
    +10% magazine size
    +20% reload time

    Extended Magazine 2
    +20% magazine size
    +40% reload time                -> +35%


    Extended Magazine 3
    +30% magazine size
    +60% reload time                -> +50%

    • Like 1

  10. On 9/27/2018 at 9:59 PM, Wasabi987 said:

    All version of hot rod (slots1,slots2,slots3) will have unlock fourth upgrade slot for special modification only for hot rod.

    You can only use one of these modifications at a time.

    Hot Rod modifications:

                                                                                                                                        Pickup Hot Rod                                              Chevy Coupe Hot Rod

     

    Small performance      +0,5 Max Speed 50 Max Health                              (Max Speed = 23,5 m/s  Max Health = 1200             (Max Speed = 22,5 m/s   Max Health = 1300

    improvement:             +1 Cargo Capacity -10% Repair Time                      Cargo Capacity = 6   Max Repair Time = 18 sec        Cargo Capacity = 6   Max Repair Time = 18 sec

                                      +100 kg                                                                  Weight = 1340 kg)                                                   Weight = 1440 kg)

     

    Capacity &                 +5 Cargo Capacity                                                  (Cargo Capacity = 10                                                (Cargo Capacity = 10

    Fast Repair                 -30%  Repair Time                                                   Max Repair Time = 14 sec )                                       Max Repair Time = 14 sec)

     

    Speed:                        +2 m/s Max Speed                                                 (Max Speed = 25 m/s)                                               (Max Speed = 24 m/s)

     

    Low Acceleration        +1 m/s Max Speed +100 Max Health                     (Max Speed = 24 m/s   Max Health = 1250               (Max Speed = 23 m/s   Max Health = 1350)
    & Cover:                     +200 kg                                                                 Weight = 1440 kg)                                                     Weight = 1540 kg

    Everything is great, but why did you remove the modification that only gave (Max Health) ?

    • Thanks 1

  11. On 10/13/2018 at 9:10 PM, BXNNXD said:

    nssw/vas sw2 are meant as antipersonnel weapons that are serviceable as antivehicle, they aren’t supposed to do both equally well

     

    the guns already have nearly no recoil, an effect that can be enhanced further by adding heavy barrel

     

    alternatively you can use them stock (65m) or with improved rifling (77m) as a long range ntec, which is their intended purpose 

     

     

    In that case, to improve the bit of N-SSW / VAS SW2

    Recoil (-10%)

    Bloom (+10%)

    This will make it easier to keep the crosshair with more frequent breaks when shooting at another player

     

    On 10/13/2018 at 11:20 PM, JudgeAnderson said:

    I main light machine guns and have done so beyond my entry into the forums.

    No its an anti vehicle gun, it needs a weekness, if it was more competitive against other guns why would you use a shaw. I would love a hard damage buff to shaw but that would be op, as you can mince up cars as it is.

     

    Anyway OP doesnt even give a reason, just states Buff X and Nerf Y. Thats a statement not an argument.

    Alig is a rifle that has the largest Hard Damage at the expense of:

    - it's impossible to shoot while sitting in the car

    - it is impossible to shoot while moving - very slow to run with him (you can then take out the secondary weapon, but the re-extraction of ALIG takes a while)

    - It's poor accuracy and he has a big recoil and it makes it very hard to kill any player

    I hope I have given enough arguments.

    • Like 1

  12. 5 hours ago, BXNNXD said:

    nssw and reskins def do not need a buff

    VAS SW2 and N-SSW 74 need a buff because, as mentioned earlier, it is very difficult to destroy a car or kill an opponent with these weapons. These are weapons that are designed to destroy vehicles and kill players at once. If there is something for everything, it is good for nothing. Therefore, they should reduce the recoil or add more Hard Damage example: 29.5 -> 34.5


  13. This suggestion mainly applies to "Light Machine Guns".

     

    Buff:

     

    ALIG 762 and CASE
    Bloom (-5%)
    Recoil (-5%)

     

    VAS SW2 and N-SSW 74
    Recoil (-10%)

     

    SHAW 556
    Hard Damage (15.00 -> 15.40)

     

     

     

    Nerf:

     

    ATAC 424
    Hard Damage (17.55 -> 15.55)

     

    N-TEC 5
    Hard Damage (18.50 -> 17.50)

    • Like 1
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