Character Modications need a rework in Game Posted December 9, 2019 The mods are played based on the player preference and the situation and can all be played tactically. If you’re going against an opponent with opgl or rocket launcher flak jacket is helpful. The grenade count deduction is essential due to double perc’ing the ground and getting instant kill against opponents. The fragile is basically useless unless you like going faster so i personally think it should have something more to benefit from. Kevlar is indeed annoying but useful for players who cannot aim aswell and need the extra health when facing people. Also useful for stationary players like snipers or lmg’s. Clotting agent is fine as it is But that is my opinion. Would be nice to have more green mods possibly something that would benefit grenades like tactile belt that gives you an extra nade or something. Idk but some more green mods would be neat.