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CIoud

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Posts posted by CIoud


  1. FF is coming back? What software am I allowed to use while playing the game then? Because afair FF could ban you literally for everythning, that affects your gameplay more or less. I've been using this software for a while now, and everything was ok, but I just want to make sure, that I am doing everything right.

    1st software is disabling one certain key on my keyboard, because I can't disable it ingame. "KeyTweak". It doesnt run when I play, but they key is generally disabled.
    2d software is fixing my LMB double click problem. My mouse is a bit broken and sometimes it double clicks accidentally (not sure when I'll fix this). I use this software not specifically ingame, but generally, but it is still active when I play the game. "Left Mouse Button Fix"

     

    Could I get my account banned for using the programms named or for my mouse hardware problem or for the disabled key? Because support said i'm using it on my own risk. And EAC support just ignored me. Mb SPCTs could answer better. Thanks.

     


  2. 15 hours ago, BlatMan said:

    RFP-9: Revert back to about the date 2019-02-15.

     

    Remove the equip time penalty from Mobility Sling mod. 3 Point Sling does not have a downside, neither should Mobility Sling.

    +

    15 hours ago, BlatMan said:

    And the obvious one, revert the Colby .45 changes made this patch.

    absolutely -. its not right when 80-90+% of all players (especially not new/experienced ones) play same mod/car/gun/whatever (vegas 4x4, ntec, .45). That means game isnt balanced. .45 is the best secondary and it still is even with 35 m range. Most guns r supposed to be good at ceratin range: short, medium, long. U have act44 which is good at long but bad at closer ranges. U have fbw which is a reverse. And then u have .45 which is god-like at close-medium ranges and can even poke at long. U should make it bad either at close or at medium ranges. Since we have fbw and fr0g that r great at closer ranges id personally nerf .45 at closer distances and buff at meduim, making it a decent choice for smgs/shotguns players.

     

    And no, if u want to have a verstaile secondary (for idk, osmaw/opgl players????) then u need to nefr .45's both close and medium fighting capabilities


  3. 4 hours ago, Ritual said:

    We moderately decreased the effective and max falloff range of the Colby .45 AP.

    Mikro and Vaquero (Enforcer / Criminal Compact) car's top speed has been adjusted slightly: from 19.5 to 20.5.

    Mikro's reverse speed has been adjusted from 13 to 15, making it equal to the Vaquero's.

    wow, thats some good balance changes! wd love to see more!

    • Like 1

  4. On 12/26/2022 at 11:57 AM, Todesklinge said:

    the best solution is to reduce and remove the unlimited ammo... also remove ammo ressuply stuff and limit the ammount of ammo for weapons.

    Strong weapons should have lesser ammo and with this a limitation of use + a reduced accuracy. Weaker weapons have more ammo more accuracy and better in general use. So you need to build a good balanced way of high risk or lesser risk.

    For an example:

    Veteran players have lesser or no grenades and other downsides!


  5. 2 hours ago, Frosi said:

    The document hasn't been given to Matt, it wasn't linked in the letter at all however he has now seen it because I asked for permissions to make it public since players have been asking to see it to which he said yes so here is the document.

     

    https://docs.google.com/document/d/167-1L_hXaxFe9a2QMTbHfLsGONCVaEEem2pTP3le97c/edit?usp=sharing

    Why there are such phrases like "I suggest"? So the whole game balance is determined by 1 SPCT member?

     

    I've read few changes.

     

    - Norseman A sounds interesting only if you add it to JS (not sure who will buy it when you have 2 best SMGs that are F2P (and those who bought it prob not playing anymore))

    Norseman 'Hel' has interesting mechanic. When you fire it long enough - it is in some way become a combination of OSCAR and TG - it has decent accuracy in hip-fire mode like the OSCAR does and it also can "shred" people relatively fast like the TG does. It will be kinda interesting to play over this mechanic.

    - ACES changes prob wont make any difference, one person suggested interesting change regarding mag size

    - VBR changes prob wont make any difference, it has no problems with reload speed and range

    - FAR is broken and you buff it (no one uses it cos ntec or they prob dk bout this gun at all)

    - STAR is already very good, you buff it (no one uses it cos ntec or they just consider it boring)

    - dk why you nerf RFPs range, just change Fangs mod (at this point it wont make any difference, everyone will still play .45)

     

    - wheres tommy gun...? Gun is just weak. Isn't it supposed to be a really good gun, that pretty much melts people, but also takes decent effort like the OSCAR does? Both, OSCAR and M1922 are available through some decent ingame progression, both guns require effort in order to be good (OSCAR requires good aim and ability to maintain fast RoF; M1922 requires good tracking and ability to control the recoil), and only OSCAR can actually destroy people and be a very decent weapon. So why the TG is just weak? Running it with CJ1/2/3 doesn't make it good. It just makes it an absolute "spray and pray" weapon and it's still worse than hip-fire SMGs like OCA / PMG with or without CJ. Decent mag size also doesn't help much, when the weapon justs loses to most of the other guns.

    Imagine you are playing TG without CJ at those ranges vs a certain weapon, you put lots of effort in it, is it better than?:

    - 0-20m vs OCA / PMG - no

    - 20-30m vs Carbine / OSCAR / mb even .45 - no

    - 30+m vs ntec / OSCAR / .45 - no

    Imagine you are playing TG with CJ at those ranges vs a certain weapon, you doesnt put much effort in it since your crosshair is very big, is it better than?:

    - 0-10m vs OCA with CJ (or mb even without) / PMG with CJ (or mb even without) / JG with IR (or mb even without) - no

    - 10-30m vs OCA with CJ (or mb even without) / PMG with CJ (or mb even without) / CSG with IR (or mb even without) - no

    If 2 players are about the same skill, I personally don't see any room for TG to be a good weapon. And it's not on the list.

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