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Zealocke

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Posts posted by Zealocke


  1. About the lixil topic all i saw was three people who dont even participate in the forum regularly tried to use the whole forum community to lynch the cm just because a mistake she couldnt have foreseen.

    I dont know if they are "famous" in the community... and i dont care. You cant harass a person like that.. nor a cm, nor a normal player. Its even worse than naming and shaming someone for hacking.

    I just hope those 3 people get the bad rep they ultimately deserve and the community dont bait on their toxicity again.

    • Thanks 1

  2. 12 hours ago, EnragedLlama said:

    I see both ends of this argument, as this point its no longer a discussion...
    As an Enf main that pretty much purely plays LTL. I can say that earning large amounts of cash as an ENF requires certain techniques with LTL weapons and teaming. As playing with randoms is completely dumb. Generally they just kill you while trying to kill the guy you are currently arresting. That being said i always situate myself on the opposite side of the person i'm arresting to their team because i know THEIR team will do the same.

    I spent the last few days ram raiding on a friends acc and made 3.8mil in a pretty short amount of time, or at least what i consider short. Most of which was watching Netflix and ram raiding in a green district that had me and some brand new enforcer that couldn't figure out how to witness so he rammed my van until i just ignored him and he left.

    Its a hard balance. I find LTL to be FAR more fun than ram raiding. but Ram Raiding is a fair bit more profitable.
    If i was to implement a "fix" for this situation it would have a few steps:
    --CRIM--
    1: Multiple drop locations for crims to give them a fair chance to be camped a bit less.
    2: Being Witnessed can only be done from in a police vehicle. This allows crims a few seconds to get into a car and not just instantly be shot in the face while the cop gets out.
    3: Crims retain 5% of ram raid money. Maybe they stashed it in their shoe? i don't know or care.

    --ENF--
    1: A larger bonus to witnessing "High Profile" ram raider. Bonus increasing based on how many buildings/civs that have been terrorized or how much money they've acquired.
    2: During a ram raid, if a civ witness's it. After 30 seconds the location of the call should be visible on the map for enfs.
    3: Cops should have a feature that allows them to investigate the broken buildings or civ's and either get an instant cash reword or apply a multiplier to finding the ram raider in question.

    Those steps i feel balances out the differences between them. Offering a more "fair" game play situation for ram raiders and retain at least a TINY portion of the money earned. This also gives ENFs a time-consuming mechanic that can equate to higher rewards and in some ways promote catching ram raiders other then just ruining their time. At least that's some ideas i had on how to patch the balance between ENF and Crim on the topic of ram-raiding.


    Edit- Some of the numbers used here were just ment for concept, not exact numbers. relax lol

    Edit2- While thinking about this, I would push the feature of cops investigating the broken buildings and cops can only witness if they see the robbery in action, or have talked to a few of the effected Civs or investigated a few of the ram raiders broken buildings and removing the whole monetary amount limiter. The cop can investigate more of the buildings for a higher multiplier but 2 (or maybe 1?) buildings/peopleĀ must be investigated first. To combat crims from just murdering the civ's so they cant be witnessed. It doesn't have to be that EXACT civ, It just has to be within a 1 block radius?Ā 

    They would just kill all civies around and done. No witnesses.

  3. As a dedicated witnesser ill tell you this:

    No matter if you have $100 $1000 or $200k. The ultimate satisfaction of witnessing is to ruin a crims day. Thats my role as enforcer.

    If i see you do it ill ambush you and tryhard as much as i can just to take your free earned cash from your hands and see you get salted.

    Why? Because i can. And if i sound scary, imagine whole clans of golds dedicated to just witness you.

    Seriously. The system works. Ramraiding is a high risk, high reward mechanic, not a free benefit for crims to have an edge on enforcers.
    Ā 

    • Like 1

  4. 1 minute ago, BXNNXD said:
    • aces smg is far less forgiving than the oca, which was the tradeoff for its (at the time) lowĀ ttk, now the oca does it better
    • colby m-1922 needs ADS for optimal use and has fairly high recoil, a tradeoff it makes for low ttk which the oca doesnt have to make
    • colby pmg can directly compete with the oca and can also outrange it fairly easily
    • h-9 curse is getting buffed at least
    • norseman lol
    • s1-na manic is very pretty close to the oca but it has stronger recoil and is slightly less forgiving
    • vas c2 needs ADS for optimal use and iirc suffers from bloom issues, but i havent used it in a while

    the whispers 50m dropoff while ridiculous is almost never a factor in any fight, the base accuracy of the gun makes firing at targets even 15m rng
    so basically every smg (except the PMG) has something to make it less forgiving than the OCA except the OCA itself..

  5. Lets see the facts. (According to APB Db v2)

    Glossary : Gun/TTK/BTK/Dropoff/ROF

    TTK: Time to Kill
    BTK: Bullets to kill
    ROF: Rate of fire (bullets per seg)

    ALL STATS ARE BASE WITHOUT MODS

    Normal OCA : 0,64segs/6shots/30m/0.09segsĀ 
    OCA Whisper : 0,64segs/6 Shots/50m/0.09segs - only difference is the hard damage from 15 to 13 and more range

    vs other SMGs:
    Agrotech ACES: 0,63segs/15shots/30m/0,05segs - This one actually has similar stats to an OCA but it has weird pattern recoil and shoots too fast. Also has more BTK
    Colby M-1922: 0,67segs/10shots/30m/0.08segs -Ā  Again weird recoil pattern and more BTK
    Colby PMG : 0,70segs/5shots/35m/0,18segs - Kills with 1 less bullet and has a little more range but shoots A LOT slower
    H-9 Curse : 0,77segs/10shots/30m/0,09segs - Poor thing, thanks god it will be buffed.
    Norseman : 0,79segs/11shots/30m/0,08segs - Only adv is large magazine (60), this also needs a buff.
    S1-NA Manic: 0,64segs/9shots/35m/0,08segs - This one is actually a balanced OCA šŸ˜› (need recoil test)
    VAS-C2: 0,63segs/7shots/35m/0,11segs - another balanced OCA... who would have known! (need recoil test)

    If you see the stats, OCA is kinda balanced.. however the amount of BTK for it is WAY TOO LOW for a 0,09segs shooting gun.

    Whisper is outright broken.. 50m falloff?? with just 2 points of hard damage penalty?? seriously??. Somebody confirm me this.

    I really hope my info is correct however i dunno how continuously is the updating of db v2.


  6. 2 minutes ago, BXNNXD said:

    the oca was already perfectly balanced imo, the incredible ease of use was offset by merely having an average ttk

    Ā 

    Ā 

    additionally the ocaā€™s out-of-nowhere buff threw the rest of the cqc balance out of wack, since it now offers the same ttk has ā€œhard to useā€ guns (tommy gun, aces smg, etc) but retains the ease of use that these guns donā€™t have

    You have a point.

    So , should we start a "nerf the oca" thread and watch the forum burn?

  7. First, the gun is fine. All i ask is that they give it a third slot so you cant stop be so gimped by either the ammo left,the accuracy at range or the aim movement speed and have to choose a mod to solve just one of those problems.

    Also gun is quite underpowered in almost any frontal confrontation. (0,75 ttk with 7 btk with 22 bullets in mag doesnt help either).

    With the current one, you have to literally gimp yourself and look for weird ways to get the kills agaisnt all gunns when you cqc.

    Ā i know with hs3 its a laser cannon, but only on mid range and most of the time only works by flanking

    • Like 3

  8. When a gun with so littleĀ 

    1 minute ago, BXNNXD said:

    iā€™d say the most recent oca buff was entirely unnecessary and it has pushed the gun pretty close to being op

    When a gun with so little ttk needs to just be aimed from hip and its so easy to ambush with sure it feels op. But it ist broken. Pmg feels more broken imo
    Just now, CookiePuss said:

    When will other players be nerfed?

    I keep dying. šŸ˜ž

    You are a wasp.... Seriously...
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